If you don’t live it, it won’t come out of your horn. ~ Charlie Parker
Levels of Play: Gaming Reflections 6
I built a five level game the other day, but first, I did some storyboarding of my concept (about dreaming, and the sudden falling sensation and working your way out of your dream). Here, I chat about what my original ideas was for my video game and then bring you into the mix as I play my game. I mess up a bit, but that’s part of the challenge. I also tried to talk a bit of stream-of-consciousness as I played. That made me mess up even more …
Gaming Reflection 6: Designing and Playing a Game from Mr. Hodgson on Vimeo.
Peace (in the game),
Kevin
| Print article | This entry was posted by dogtrax on June 27, 2011 at 5:48 am, and is filed under Gaming in the Classroom. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |



