Comics as Comments

I have a hard time resisting the urge to add some levity in serious discussions, so along with the rich intellectual reflections underway in the Rhizomatic Learning community, I’ve been making comics.

They are not frivolous works or writing, I would argue, but instead, they (hopefully) bring another angle and lens to discussions. You can make a point with comics that sometimes eludes us in writing.

Sometimes, I like to grab a tweet or post from someone and rework it into a comic. Other times, I like to make my own statement. I like to think that adding a playful element from time to time opens up the floor to more people to join in, although I suspect there might be some folks who are “all in” on the serious side and sort of wish the threads remained centered on the philosophical and pedagogical underpinning of rhizomatic learning.

Sorry.

This comic is a reaction to Tania and our RhizoRadio Play. It’s a commentary on how writing in online spaces can lead to unusual things, even a friendly text-hacking of a play that becomes a global collaboration. You just never know.

texthack

A few new folks entered the Rhizomatic Learning fold this week, including my friend, Nancy, and even one of my favorite educational thinkers, Will Richardson, and they were wondering where to begin. The boat metaphor showed up in the stream of discussions.

Build a Rhizo Boat

One new person wrote a tweet about “bumping” into the #rhizo15 hashtag, which I found to be funny.

Rhizo comics

Autumm wrote a tweet about this dream of walking the beach with Rhizomatic Learning facilitator Dave. I don’t know if it a was a real dream, or if she was just having some creative fun. But I had this vision of a bunch of #rhizo15 folks building sand castles while Dave and his wife are on vacation.

Rhizo comics

And with the focus on “content” this week and with a post by Susan in mind, about administering the PARCC, I came up with this perspective of students in classrooms where a panicky teacher starts to cram information into their heads ahead of these tests. (Am I guilty? I am.)

memorywipe

Peace (in the share),
Kevin

Live, from the Web, it’s RhizoRadio

RhizoRadioPlay Promo #rhizo15

We’ve had a soft release of the RhizoRadioPlay, which was a collaborative writing and collaborative performance project for Rhizomatic Learning. (You can read my “behind the scenes” post here) While we made the file “live” over the weekend, we were waiting for Dave to mention it in his newsletter to the entire community before sharing it out (it did get shared out anyway … but we don’t get as mad as Madonna about such things … art should be shared …)

We hope you enjoy the show which we ended up titling “A Multitude of Voices: Mr X. Loses His Battle for Objectivity” … if you are on Soundcloud, please feel free to add comments as a way to annotate the play. We’re always looking for layers of involvement.

Pass the popcorn and the headphones … and hit play.

Peace (on the waves),
Kevin

The Writing Game of PingPongPoetry

Terry Elliott wrote a lovely media poem about the rain, as a metaphor poem about the weight of things on the world (or, that was my interpretation). You have to read it. A piece of a line of his poem got my attention, for whatever reason.

… raindrops fall by all the rules

That got me writing an ancillary poem, built off that concept and riffing off his idea. I shared my response poem with Terry but first I sort of kept the poem hidden inside itself, as shape poem. I had this image of him scratching his head, trying to figure out the poem itself.

Poem about the Rain

A few hours later, I shared out the text of the small poem itself.

Poem about the Rain

This morning, I found that Terry had done a little work on my poem, removing elements to make something new.

Embedded image permalink

I like this PingPongpoetry concept, of one person writing and another person responding and maybe a little back and forth … all with poetry as the heart of the toss.

Feel free to take the rain concept another step further … share your poem out … play the writing game.

Peace (in the rain),
Kevin

The Making of the #Rhizo15 Radio Play, or The Complexities of Collaboration

If you and I were to sit in a room together — say, over a cup of coffee — I bet we could collaborate on something interesting. A story. Or a short video. Or an image. A play. A comic. Maybe even a podcast. We’d bounce ideas off each other and emerge with something interesting, if only a story to tell about what we did. We’d make something to represent our relationship as friends and colleagues and collaborators.

Online communities, if nurtured, can facilitate that impulse to make things, too, and it is truly one of the main elements that has me diving into so many adventures like the current Rhizomatic Learning experience. The collaboration element is the draw for me, as it was with Connected Courses, and as it was with last year’s version of Rhizomatic Learning, and as it has been for DS106, and as it has been for the last two years of the Making Learning Connected MOOC.

So, when Tania started to write a play about the subjective learning/objective experience for the first week of Rhizomatic Learning, and someone suggested her play be put into Google Docs, and then other writers (such as myself) began adding to the play, and then someone suggested this whole piece of collaborative writing be turned into a podcast radio play and then someone said maybe I could coordinate it .. I said, sure, I can do that.

Collaboration is nurtured by the idea of people stepping up and saying, Sure, I can do that. Even if you are not quite aware of what you are taking on.  Even in online communities, where your only interaction is often connected with a tweet, or a status update, or a blog post. If you let it happen, you quickly can build up trust among participants. And that trust allows you to take chances on something unknown. It opens the path for collaboration.

Rhizoplay Serious

True, the complexities of online collaboration can suddenly loom quite large in this kind of undertaking where you find yourself both alone with your computing device and among many collaborators. Thankfully, I was on April break from school this week, and in between family time and other commitments, I was working on pulling together dozens of audio files as people took on parts, recorded their words, and shared them online. I would then grab the audio, pull it into Audacity and try to line things up in a way that would be coherent, and weave a tapestry of voices. I was honored to be put in charge of this task, and took my role rather seriously (well, as serious as I can be) as the curator of the voices and the collective words and spirit of the play. I also realized early on how systematic I needed to be, with organizing files and with laying the voices. Otherwise, I would have slipped into file madness (it may have happened … I’m not saying).

RhizoPlayAudacity

My aim as editor was to help nurture into place a radio play that we would all be proud of, no matter how large or how small a role that one participated — either as a writer, or a reader, or a commenter, or a voice actor. Cheerleader, too. The radio play will become an important artifact of content (the subject of the play) and collaboration, and the possibilities of true rhizomatic learning, in which so many roots were mingled together to produce something quite beautiful. Which is not to say the process wasn’t messy and a bit of mayhem.

Rhizocrazies

Sill, the many hours I spent in editing mode (and I calculated about six to eight hours of messing with audio) was time well spent. Even the music was original … from the underlying soundtrack (I created it in an app called Musyc) that I hoped would musically represent the diversity of voices and add to the tension of the interaction of characters, to the acoustic version of a song written for Rhizo15 earlier. Terry had a great song earmarked for the ending (an Arabic version of Toy Story and “You’ve Got a Friend in Me”), but I could not figure out if it would violate copyright if we used it, so we abandoned it. As I told Terry, it probably is best, as Michelle Shocked wrote in one of her songs, to make your own jam anyway.

I think we will all be proud of this collaborative endeavor. There is something very powerful in “voice” and not enough of us are doing podcasting to bring that element to the surface. Here, the multitude of voices adds up to something very unique, a weaving of community that is difficult to explain. You have to hear it. You have to listen. You have to imagine. Terry had a great idea that we could not pull off: he wanted all the voice actors to gather together in a Google Hangout, and read the play live on the air, online. Then, we could strip the audio from the video, and use that as a podcast. This is where geography played against us. Too many timezones. It was a great idea that never came to fruition.

Dave Cormier, the facilitator of Rhizomatic Learning, will showcase the premiere of the radio play — A Multitude of Voices: Mr. X Loses His Battle for Objectivity — in his next post and message to the entire #rhizo15 community, probably sometime later today, or very soon (maybe even by the time you read this post). We hope you will sit back, enjoy the multitude of voices, and wonder at the collaboration. If you were one of the many who participated, then I want to extend a warm “thank you” for your contributions. It was lovely to play with our voices and our words.

Until the release of the play itself, which I will embed here another day in its full glory, I have sprinkled some promotional media for the play in this blog post. A few of us were having fun making media for the virtual promotional tour in the last few days to spark interest in the play and in the nature of collaboration. Keep an eye on Dave, and …. enjoy the show.

Peace (in the collaboration),
Kevin

The Struggles of MultiModal Assessment Design

I had an interesting conversation with a doctoral student who is doing her work on how teachers are evaluating and assessing student digital writing projects. I am part of her study (well, as a teacher, I am participating) and yesterday, we had a 90 minute chat about assessing digital work. Interestingly, this connected in my head to the inquiry going on at Rhizomatic Learning this week, too.

During our time, she asked me a lot of questions and I admit, I struggled to explain how I best assess digital writing projects that my sixth graders make. Even after co-editing a book on assessment of digital writing (Teaching The New Writing), and even after years of bringing various projects into my classroom to push at the notions of what it means to write in a digital age …. I am often as lost as I have ever been.

In particular, yesterday, I did a very close look at a video game design project and “talked through” what I was seeing, using my own project indicator sheet as my guide.

It had been some time since I had played this game called Into An Animal Cell (you can play it, too) , and I remained impressed by the work of this student. Talking the game through with my assessment lens on as I played it was another way to examine the moves of the student around game design, story narrative and the use of science as the underpinning theme.

But I openly admitted to her: grading/assessing something that has many modalities — here, for example, game design, science concept, story narrative, science vocabulary, etc. — is something I continue to grapple with on so many levels. If I get too specific, then I lose the flavor of the whole. Too general, as I am in the assessment tool for this project, and it is nearly meaningless. And then there is the element of “newness” here — I’m lucky if one of two of my 80-odd students ever designed and published a video game. Assessing the newness of the skill tugs in contrast to the learning experience I want them to have in the end, which is a design mentality and expanded notion of story narrative flow in a multimodal space.

I still seek (and yet, have not yet found) the balance here to create an assessment that will do what an assessment tool is designed to do: guide the student to make improvements so that they can further their work and learn from the experience. I still feel as if I am designing assessment tools to give them a grade. The tool is for me more than for them, as a way for me to justify why we are making video games.

I need to turn that whole perspective on its head. I need to better figure out how to create something more meaningful for my students. I’m still struggling with this. As it turns out, so are many others, as evidenced by some of this researcher’s other interviewees.

Peace (in the pondering),
Kevin

Talk Back to Video: Encouraging Dialogue

Terry introduced me to Vialogues long ago and I still return to it as an easy-entry way to interact with videos. Here, I took Dave Cormier’s video for the second week of Rhizomatic Learning, and invite others to join me in “talking back to Dave” this week. You are invited, too.
Here is the direct link (the embed is looking funky right now … HalfDave or something)

Peace (in the talk),
Kevin

Utterly Irrelevant #Rhizo15 Data

In this second cycle of Rhizomatic Learning, Dave Cormier asks us to examine our notions of data and measurement, and if I read between the lines of what he wrote, we should be seeking to turn data analysis on its head. So, with that in mind, I offer up the Utterly Irrelevant Data Chart for the work that a bunch of us are doing on a collaborative RhizoRadio Play in the works ….

rhizoplaydatachart

The only category that “counts” here (in my opinion) is the last one and that is the one that I had no data on. So I made it up. I gave it a number. It looks impressive, right? The other categories are close to being true but I would not stake my house on it.

Peace (off the chart),
Kevin

Graphic Novel Review: Dragons Beware!

What sets graphic novels like Dragons Beware!  (a sequel to the equally wonderful Giants Beware! from a few years ago … this graphic novel comes out next month .. I received an advance copy) is easy to identify but not so easy to pull off: strong characters, solid writing and engaging artwork. If only every graphic novel hitting the shelves for young readers consistently had those three things ….

Luckily, writer Rafael Rosado and illustrator Jorge Aguirre have kept the character of the girl hero, Claudette, fearless and adventuress and in the midst of another mission, this time to secure her father’s long-lost sword — which just happens to sit inside the stomach of the most fearsome dragon in the land. Claudette, whose fully-drawn character will connect with readers of any age and any gender (even though I am happy we have a girl protagonist here), travels with her band of friends and family, including the kingdom’s princess, whose advice on solving problems through diplomatic discussions saves the day as much as Claudette’s bravery.

The quality of the writing never drops here, even with the minor characters (a ragtag band of princes follows Claudette’s team and it is like watching the Little Rascals on the page), and the artwork is magnificent. The publisher, First Second, takes full use of the oversized book to bring the dragon (and its children) to full repose, extending frames across double-pages to heighten the action.

Dragons Beware! will be a sure-fire hit in most elementary and even middle school classrooms, I suspect. I am hopeful a third book is in the future. Claudette and her friends deserve another adventure, and so do we.

Peace (in the lair),
Kevin