Many of my students are finishing up their video game reviews, an activity in persuasive writing in which they used a design focus to explore the pros and cons of a chosen video game.
They don’t mind this writing at all. In fact, my students who struggle the most with writing but who enjoy gaming find intense focus on this assignment, as they are tapping into their own knowledge and expertise and interest. We do this reviewing with a focus on design: playability, graphics, music, controls, etc.
Here are a few:
Along with looking at the writing, and noting to them that this kind of persuasive writing will soon shift into argumentative writing, I am always curious about which games are most popular in a given year. Last year and the year before, Minecraft had everyone beat.
Not this year, so much. This year, I am finding a lot of kids reviewing, and playing, ROBLOX, which I had not heard much about until my own son came home from his Minecraft Club saying everyone had moved over to ROBLOX for the afternoon. Apparently, in ROBLOX (which I have yet to explore), you play games that others in the community build, and you build games that other people play (sort of like our work with Gamestar Mechanic, which is designed more to teach basic game design principles and is a closed system).
Peace (design it better),