I can’t say I am utterly unknowledgeable about Minecraft, but my basic understanding comes from the excited chatter over the years of my sixth grade students, particularly during our video game design unit, and my youngest son. It’s often confusing chatter to an outsider like me, with a vocabulary and a flow all of its own.
Whenever I have tried to jump into Minecraft, I have quickly gotten lost and felt aimless. I could always see the potential in collaborative World-building — and there are amazing examples of how educators are using Minecraft to connect with learning — but now I realized that what I needed were: goals with a interesting hook, a knowledgeable guide to keep me alive and a crew to hang out with.
My Networked Narratives colleague, Keegan (ie Crazyirishman7, there in the corner of the video), provided all three, by setting up a Minecraft Realm server space and inviting NetNarr folks into an exploration of a new world. I joined in, along with Terry G. (“the Annihilator”), and we spent about 90 minutes watching the sun rise and set at an alarming rate, as we began to build a home before the zombies came, with a bed to regenerate ourselves; a garden for food that Terry farmed with gusto; and a mineshaft where Keegan and I began to seek out ore and then diamonds.
Keegan, an educational technologist at the university level, clearly knew what he was doing. Terry and I clearly did not, as I scrambled to learn how to swim and walk and run and turn, and I kept a little command cheat sheet that he had sent us right at my fingertips. I’ve never been more grateful for fake torchlights and lanterns than I was yesterday.
But that’s how expert-novice relationships work, and that’s how the Connected Learning theory comes into action with immersive experiences like this. We dove in, made mistakes, died a few times, re-spawned, and had a steady hand following Keegan, who was generous and patient with us. I know a whole heck of a lot about Minecraft now than I did 24 hours ago, even with lots of reading about it. I even ended up with a Diamond Pickaxe, after using the crafting device that Keegan set up. Apparently, that’s a good thing to have.
Keegan also set up a livestream of our adventures in his Twitch Channel (a new experience for me) to share our experiences with the larger NetNarr community (more Connected Learning in action) and we used an app called Discord to be able to “talk live” amongst ourselves as we explored Minecraft. Keegan has since migrated the Twitch video to YouTube (where you can see me as Meatballlol5, which is my son’s avatar all suited up like Deadpool, since I borrowed his account to play with my NetNarr friends, much to his amusement. He even dropped a Minecraft Hacking book at my side while playing, as if that would help me. Thanks, kid.)
Keegan also cut up the video into themed pieces at his blog, and that is probably the best way to get a sense of what we were talking about and doing.
Since the Networked Narratives course is centered on a concept of Digital Alchemy, Keegan’s plan for the Minecraft World space is to move into “magic potions” and crafting of “elements,” as a way to explore the notions of Alchemy in a Worldbuilding Space. I find that intriguing, and watched as he wrote out our “goals” on the walls of the house we are building. He gave me a sign to play with, too.
Our next step is to find a common time to go back to our world, and maybe invite a few more folks to come along with us (I’d say, connect with Keegan on Twitter and let him know). I’m intrigued by the possibilities of us building a world of magic, and then thinking about how storytelling might evolve from the mix and flow of immersive open-ended gaming experiences like this.
Peace (until the sun goes down),