I have been facilitating a PLC group of elementary teachers in my school district on an inquiry into Project-Based Learning, and during our session yesterday, we spent a lot of time reading about teachers’ experiences with PBL with our common text – A.J. Juliani’s PBL Playbook. None of us have tried a full PBL unit yet with students, so we are all figuring our way forward, together.
Along with reading vignettes from the classroom, via PBL Playbook, I also wanted us to be able to hear from a teacher with experience using PBL, so I reached out to my friend, Charlene, from my CLMOOC network (and beyond). Charlene has been working with PBL concepts for many years now, as a teacher and as a coach. Her blog has been one of my resources. Charlene readily agreed to video into our session, and for about 30 minutes, she gave us her insights and answered questions.
For that, I am very grateful. Grateful that Charlene took time out of her day to share her expertise and knowledge with teachers she doesn’t know. Grateful I have built a network of people I can turn to when I know I don’t know what I need to know. Grateful I can learn from my friend, and that my friend is willing to step up to help us learn. Grateful that I can help connect those connections (from my online friends to my teaching colleagues).
My students created poster advertisements for their Hero’s J0urney video game projects. This allows us to think about visual elements of persuasion, deconstruct how we are targeted through advertising, and merge art and writing with game design.
What a find! This book — 100 Years From Now Our Bones Will Be Different by Lawrence McWilliams and Anand Vedawala — is a treasure and inspiration, as it weaves vignettes and epitaphs of a single fictional African American family over 100 years, with illustrations. The stories are powerful, with overlapping narratives that foreshadow stories and hint back to past stories, weaving the family tree in a way that a diagram could never do.
In here, you will experience the echoes of slavery, of discrimination, of family connections, of hope, of dreams, of tragedy. In short, it’s a family story, with all of its imperfections surfacing through the voices of the multitude of characters (the first, born in 1878, and the last, died in 2015).
There are many applications for this kind of fictional narrative, from historical perspectives to story writing. I am bringing pieces of it into a professional development session tonight, in fact, where our focus is on oral history, and I am going to do a roundtable reading (hopefully, I will record it for a podcast resource later).
And what’s cool, too, is that this was funded via Kickstarter.
Terry took the time to grab some of my questions about digital writing (see more at this post by Terry) and popped them into a collaborative Etherpad, and then joined those questions with thoughts of his own. I made my way back this weekend to continue the conversation, and Sarah joined in a bit, too. Maybe others have done so by now, as well. The topics revolved around digital writing, related to some riffing I had done off of a piece by Anna into the margins of the writing (see my original post).
Here is the Etherpad. You are invited to add to the mix, too.
I was fortunate not too long ago to be part of a discussion group with some National Writing Project colleagues that convened to share and discuss the possibilities of virtual and augmented reality for learning. We all brought examples from the field.
I shared out the Networked Narratives project — The Alchemy Lab. It’s a rich example of collaboration and storytelling, and how objects can inspire us to make media and to experience media in a virtual space. And now NetNarr is launching again …
I work quite a bit of writing into our video game design unit, and one of the final pieces of writing is a letter all students write to the folks at Gamestar Mechanic, explaining what they have enjoyed about the platform and some advice for features they would like to see incorporated. We did some class brainstorming of ideas first, as a way to guide their thinking.
Here are some of the responses:
In my ELA class we are using your website on a project to create games. We are working with the Hero’s Journey theme. My game is called Journey To Treasure. My game has 5 levels. The first level is the character finding a map of a ship wreck and buried treasure. The second level is the character on the journey to find the treasure. The third level is when the character found the treasure in an underwater cave and they have to fight enemies to get the treasure and go home. The fourth level is the journey home and the fifth level is when they are home and can take a relaxing vacation. What I like about Gamestar is that there are multiple quests and you can play other peoples games. There is also a wide variety of games within the quests. Some advice for making Gamestar Mechanics a better game is adding a multiplayer mode so that you can invite your friends to join so you can play together. You should also add more music so that the sound effects and music in the game helps you get into character in the game. Another thing I think you should add is an update so that enemies can drop rewards like more health or a key.
During class we have been working with your platform me and my fellow peers (our whole grade) have been assigned to create a game and do your quests. My partner Gabby and I had so much fun and were always looking forward to class. My game is about a wolf Sky and her journey to help a queen. Sky needs to fight all the king’s evil minions (the evil wolves and polar bears) and then the dragons.
What I really like about Gamestar is that you have to earn lots of things you might need as an example earning the publishing rights. I absolutely love the variety and the creative freedom.
In like every game platform there is some flaws. Lots of people and I agree that it should have auto-save during the process of making a game and all the time. I know some groups lost their games because of this. Another thing that should be ABSOLUTELY changed is the limit of words\text throughout the game I wasn’t able to type all of the messages I needed to making my game I was very upset to learn about this and so was my partner, my friends, and lots of other who had this issue.
Otherwise I love the platform it is so fun and lots of people including me think the platform is great for kids and adults alike.
In my class, we have been doing a project with Gamestar Mechanic. We have been making games and seeing how literature is incorporated into it.We were using the platform “The Hero’s Journey.” My game is called the Iron Fortress. It is about Ronin, a warrior, who has to find a magical sword and defeat the evil wizard Shakhar. Ronin travels through the Iron Fortress in his Quest to defeat Shakhar.
I enjoyed many things about your gaming platform. One of the things I enjoyed was the simplicity. Nothing is too hard to understand and the controls are simple. I also enjoyed the Quests. I like the idea of playing to earn blocks, backgrounds, or sprites.
One thing I think would improve Gamestar Mechanic is the ability to customize sprites and blocks. Even though you can customize backgrounds, I think it will take the game to a whole new level if you could customize sprites and blocks. You could make challenges that give you material to build your own sprites and blocks. You could put a section in the workshop that is purely for customizing.
I am a student in Massachusetts learning about game design in ELA. We have been playing quest to learn about the Hero’s Journey concept of all video games. We have also been making a game of our own using the Hero’s Journey concept. There are many things I like about Gamestar Mechanic, here are a few. I like how you can play Quest to learn how to create a game of your own. (play to learn) It is also very easy to use, I can switch between workshop and quest very easily. Even though there are many things I like about Gamestar, there are a few things you could work on. I think first person would be a great concept of this game. I think there should be more sprites and avatars to choose from. Finally, I think there should be more music, and I should be able to customize it. Thank You for reading.
I’ll be shipping these off to the Gamestar Mechanic office, in hopes some developer receives them and reads some of the insights.
So when our WMWP UMass intern Grace Dugan sat down to share her experiences in high school at a charter school based on the PBL philosophy, I was grateful to have an ear open (and I helped edit the video). I appreciated how Grace talked about her experiences, and how the inquiry model really shaped how she approaches learning and PBL has a resonance effect.
Sometimes, I ponder the possibility that I might just be naive in my digital spaces. (Does pondering about it, negate it?)
I spend a lot of time in digital platforms like blogs, Twitter, Mastodon, etc., in the hopes of forging new collaborations; entering new networks; and finding new, and strengthening existing, connections.
I really do see the power in the possible.
Then I read the news and follow stories, and I see how dark the Internet and social platforms can become, and I think: How is THAT (doxing, attacking, etc.) happening in the same places as THIS (learning, connecting, etc.) is happening?
But it is.
I guess our choices are to either leave those places or work to make them better, or passively hope for the best. I’m naive in this, I know, but I think small actions and people connections still count and can make a difference (this is the teacher in me, for sure, with the faith of seeds planted now blooming later on), so I keep on keeping on, hoping a positive energy and a way forward, step by step, might improve the whole.
The above animated quote — taken from a post by Sheri and created with an image by Sarah — captures a lot of this line of thinking that I cling to in my naivety, that we are indeed connected to the larger possibilities of learning. But this always requires positive action on our part to improve things.
I use Goodreads regularly to keep track of my reading, and I always do the annual reading goal challenge (keeping it at 100 books to be read each year). What I like is the final Year in Books that Goodreads spits out, giving a cool glimpse of the books read and reviewed over the past year. I am always taken back by the number of pages I have read (40,000 in 2018).
I wondered if ThingLink might work, so I gave it a try and created my own linked Heart Map. The ability to add media layers helped extend my short writing along topics of teaching, family, writing, reading and more.
Mostly, the map came out fine (I may yet add more) but I think not having the hand-drawn images of Heart Maps, as shared by Georgia Heard, and Heart Compasses, as shared by Sheri Edwards, is a loss of style, perhaps. The hand-drawn element makes those maps more … human … than mine, I think. I don’t know. Still thinking on this. Maybe this observation says something to me about the digital tools and our need to individualize our passions in this kind of personal mapping work.