dogtrax

I am a technology liaison with the Western Massachusetts Writing Project and a sixth grade teacher.

Homepage: http://dogtrax.edublogs.org/


Posts by dogtrax

The Guilt of Gaming


(Want to give the game a try? Click here to play my video game)

You know there is that the famous axiom about writing: Write what you know.

And I have the Charlie Parker quote here in my blog as my tagline: If you don’t live it, it won’t come out of your horn.

So why am I feeling a bit guilty about playing video games in my spare moments? Isn’t a corollary of those sayings: You need to play the game to teach the game?

I have been introducing game design to my sixth grade students (moving towards a STEM-centered game design project later next month) and while I am open to their insights and inputs (most of them have way more gaming experience than I do), I know I need to keep up my skills on video games, too. I need to speak their language and I need to at least convince them that I sort of know what I am talking about (even if I have to fake it once in a while). Still, every time I pop into a gaming site that we use, I feel this little twinge of guilt.

Is this really what I should be doing with my time?

The other day at school, we had our parent conferences. The meetings went fine, but a few parents wanted to know more about the spelling and mechanics strategies that we are using in sixth grade. They reminisced about “the old days” of ELA, when students used pages of worksheets to drill a skill into their heads. I don’t do that.  I laid out what we do to help them, by revisiting spelling strategies and making a difference between published work and draft work, and editing. I talked of using technology as a tool (we have a number of Spelling Ace devices in the room, and a load of dictionaries, and they are encouraged to ask an outside reader to help find errors).

Somewhere, though, I heard this inner voice saying that maybe I should just drop game design as a part of a writing curriculum, and focus on writing mechanics and spelling lessons. Maybe my classroom should return to the days of ELA as I remember it — the drills on skills. I even found myself shaking my head in agreement when one parent bemoaned how electronic devices are turning kids off from reading books. It’s true. It is.

And yet here I am, teaching and encouraging gaming.

I try to shake off this inner voice reservation with the conviction that I work many of those basic writing skills into any project, including gaming. They will be keeping a game design journal, making storyboards, writing a narrative project that guides their game, etc, — all of which will require finished/finalized writing that meet high expectations around spelling and grammar. I remind myself about the need for more visual literacy skills (all data from our state testing shows this as a major weakness with our students). I remember the way all of my students — four classes worth of sixth graders — were incredibly engaged in constructing a simple video game the other day. I keep telling myself that this is a good path to be on.

But I still feel this twinge of guilt. It must be a parent-thing. Or a teacher-thing, Or an adult-thing. Gaming can’t be learning if its entertainment, right?

Peace (as I return to the game),
Kevin

 

A Poetic Reaction to Occupy Wall Street

(I have been trying to make sense of the possibilities for OWS from afar, and this poem seeks to capture the idea of someone on the outside, looking in. — Kevin)

 

Searching for the Revolution

Here in the square
all voices melt into hand signals
while the echoes of ideas transmit
from one to another to another as shooting stars
in the night’s descending darkness ….

…. handpainted signs strewn like litter
amid tents propped up like homes;
Slashing slogans mixed with fire
amid crowds of youth, mind and bones.

I circle the park
in search of you, knowing
you must be in there somewhere
with eyes ablaze, furious protests
unfurling off your tongue
as you feed on the chill of the night air
and the possibility of revolution …

…. walking, walking, talking, walking
as if I were yet another of your distant planets
circling the sun.
I’m in the clutches of the pull of gravity
edging me ever inward
to a place I find no comfort ….

but I just might find you …


Listen to the Poem as podcast

Reading Matters: Boys and Role Models and More

Check out this quote from David Remnick (editor of The New Yorker):

… the only way to get anywhere as a writer is to have read ceaselessly and then read some more. Pound (that rat) says somewhere that it is incredible to him that so many “poets” simply pick up a pen and start writing verse and call it poetry, while a would-be pianist knows full well how necessary it is to master scales and thousands of exercises before making music worthy of the name. Playing scales, for a writer, means reading. Is there any real writing that has no reading behind it? I don’t think so. — David Remnick (as quoted at AdvicetoWriters this morning)

I call your attention to that piece of advice because I opened up my New Yorker magazine yesterday and found myself staring at an advertisement from Little, Brown and Company, except it wasn’t an advertisement. It was a wonderful two-page spread of writing by author James Patterson, extolling the virtues of reading and encouraging parents in no uncertain terms to become role models of readers for their own kids. (I guess he targeted a few places – here is a version on the CNN website.)

“Let’s face it: most of us don’t realize it but we are failing our kids as reading role models. The best role models are in the home: brothers, fathers, grandfathers; mothers, sisters, grandmothers. Moms and dads, it’s important that your kids see you reading.”  — James Patterson, in New Yorker

While I am not really all that big a fan of Patterson as a writer — although I know plenty of adults and children who are fans of his books — the fact that he composed and published such a powerful call to action for adults is admirable. He also narrows his point to boy readers in particular, noting that “boys can be a little squirrelly when it comes to reading, and what’s squirrelly about them needs to be praised and encouraged.” He suggests putting all sorts of texts into boys’ hands — magazines, comics, novels, joke books, informational books, and more. Patterson notes that there is a tendency not to value works like the Guinness Book of World Records, or Sports Almanacs. “Too often, boy-appealing books are disproportionately overlooked on schools’ recommended reading lists,” Patterson writes.

Yes. I agree, and the boys in my classroom are always picking up my graphic novels and my Book of Records texts and the various texts I have around sports (particularly skateboarding and football).

Here are some websites that Patterson suggests turning to for book recommendations:

Let’s get our boys reading, and let’s not forget the girls while we are at it, either. If we want our young people to become better writers, then we need them to become better readers. This is what David Remnick was getting at it. One of the fears and worries that comes up in many meetings with parents (and in conversations with my wife and I as parents) is how the “screen time” on devices is taking away time from independent, quiet reading. This shift in activity time management concerns me, and it should concern you, too, whether you are a teacher or a parent or a member of society. The question we are facing as teachers is how to find a balance between the emerging tech-centered lives of this generation while still teaching the understanding of reading and writing as a centerpiece for literacy.

All of it is important, and losing one of those threads, particularly the love of reading, is worrisome.

Peace (in the books),
Kevin

 

 

 

Fiction Contest Honorable Mention: Connecting the Dots

On a whim, I submitted this short story (if you can call it that) to the local newspaper’s annual Fiction Contest (which pulls in hundreds of stories from our valley, which is home to many writers and artists). I didn’t expect my piece to get very far. It is nontraditional in the sense that the story is buried inside of it, as the format it a series of biographical blurbs from the end of a book collection. I first shared it here on my blog and worked through some versions over at our iAnthology writing site. I liked the way it came out and figured I would give the contest a shot.  At the least, it would break up the reading of the reviewers, right? (Another story from two years ago got honorable mention, too, so I have a positive experience with the contest).

Yesterday, I opened up the newspaper to find that this story — Connecting the Dots: A Story of Contributors — received an Honorable Mention in the fiction contest. I am quite proud of this strange little story. You can give it a read, if you want.
Connect the Dots a Story of Contributors

 

Peace (in the sharing),
Kevin

 

Introducing Literary Characters: A student podcast project

We’ve been working hard on character traits with our independent reading, pushing into different ways to view the characters in the novels they have chosen to read. One activity is have students introduce a character to an audience. In this case, the audience is the world, as we used our iPods and Cinch to podcast their piece of writing about a character. I gave them a basic framework and an example of my own, and then they worked on the writing and then recorded their introductions.

Here is a sample mix of some of the student voices:

 

Our podcasts can be found over at our classroom home at Cinch.

Visit the Norris student at Cinch

Peace (in the sharing),
Kevin

 

Giving Thanks by Showing Peace

This is a project done with our art teacher around the theme of peace. It’s so nice to see the hallways lined with these peace posters.

Happy Thanksgiving!
Peace (in the peace),
Kevin

A Simple Maze Task Offers Complex Lessons about Game Design

gaming at the board
We’re still in the early stages of exploring Gamestar Mechanic as a place to learn about visual literacy and game design. Yesterday, I had my students “build” a simple maze game. Their task was to use bricks to create the walls, a single hero, a single villain, and one treasure chest somewhere in the maze. Gamestar makes it easy to build mazes. You choose your item and use your mouse to put it down. Hit “play” and test out your game.

But the lesson soon turned to one about the balance between making a game challenging and making a game too difficult to play. This is a crucial element of game design. If your game is too easy, the player gets bored. If it is too hard, the player gets frustrated. The key is to find that middle ground of being just challenging enough to inspire the player to try and try again, and eventually, succeed. The player has to have hope they can make it to the end of the game.

I brought this up a few times, particularly when one of my students took over my mac and began using the interactive board to build out her game. I let her, even though she didn’t ask, because the board is for them, not for me. And I found it interesting to watch her, as did many of the other students.

She was creating a very complex game, sweeping the pen (mouse) across the board to add many, many different things. She was working with the game designer in mind, it occurred to me. Across the room, a boy was deep in thought with his maze, carefully constructing the elements with the player in mind. His maze was carefully constructed. I liked his maze better because I was a player. I could see what I needed to do, and how I could win, even if there was a challenge to it. Her game had so many elements (she was experimenting and playing, which was fine) that I could not really focus on even where my player avatar was.
alex maze game

el maze game

What I might do different: I probably should have had them create a paper version of their maze game first, and then shift to the Gamestar Mechanic site. That would have provided a blueprint for them. But, as with some things when holidays roll around, we were limited to our time and I wanted to give them some experience before the Thanksgiving break.

On another note, many students were disappointed they could not yet publish their games to the Gamestar site. But they need to finish their first “Quest” in order to gain that privilege of being able to share their own games with others. I like that, as it not only provides incentive to get through the first part of the Gamestar system, but the system itself (a graphic novel story with games built in) is constructed to teach them all about game design (fixing broken games, learning about difficulty levels, adjusting characters and items, etc.)

Peace (in the maze),
Kevin

 

 

Book Review: Diary of a Wimpy Kid – Cabin Fever

Diary Wimpy Kid Cabin Fever

On the day I handed my 11 year old son the release of the newest Diary of a Wimpy Kid series – Cabin Fever — he was done within an hour and had passed it to his older brother, who was done with the book within 45 minutes.  My youngest son took it up and told me he was “just reading the comics.” Well, I asked the older boys? Is it any good?

“There’s no story. Or at least, not until the end,” one boy complained.

“It had some funny bits. But I already forget what it was about,” the other added.

And so it goes. The excitement over the recent installment of a popular series inevitably leads to the eventual let-down of reality. Or it may be that my older boys have “aged out” of the mis-adventures of Greg Heffley.

I have long enjoyed Jeff Kinney’s work with the Wimpy Kid series (although I thought the movie was just dumb) and certainly, his success flooded the market with so many knock-offs that book shelves in book stores (the ones that still exist) are weighed down with text/illustration humor novels aimed at elementary and middle school readers. I have even used part of the “blank” book he put out a few years ago with various writing and drawing prompts for his readers. There’s some fun activities in there.

This latest edition to the series is, as my boys note, sort of a bit too much fluff and not enough story to hold the thing together. My students who ordered the book early and then devoured it … had similar reviews. And they were disappointed, particularly given the build-up within Scholastic (order now! wait five weeks!).

Which is not to say there are not funny moments in this book. Kinney’s too good to be a complete let-down. Topics such as playground safety in schools (Result? removing all playground structures), anti-bullying workshops (Greg feels sorry for the bully), gaming (the use of Net Kritterz is pretty funny satire at the state of gaming and commerce), nut-free cafeteria zones (leads to crowded tables for everyone else), nutrition in schools and the inclusion of graphic novels in the library.

But I wonder if Kinney needs another outlet for his humor and whether the Wimpy Kid has run its course. I am certain that Kinney will find his footing, though, and I remain a fan of his as a writer and humorous dude.

Peace (with the Kid),
Kevin

PS — by the way, did you see this great parody of President Obama and the Wimpy KId series in the Boston Globe? Check it out. It had me laughing so hard …. in a painful political way.

 

Considering the Strength of Student Passwords

I had an interesting conundrum this week in which a website that I brought my students into had a temporary bug in the security feature that did not compromise the accounts, but it did invalidate a series of security questions that would allow my students to access their passwords if they should forget them or if they were to get lost. Unfortunately, unlike most educational sites these days, this particular one does not have a master list of student usernames and passwords available.

So, the day after I realized the bug (which was fixed), I gave each student a piece of paper and had them write down their username and password for me so that I could make a master list. I had to explain that no one would have access to the list (a few looked nervous, which is good) and that it would only be if they forgot their password or username.

This weekend, I created my list and began to notice some trends around passwords that I never really paid attention to before. And given that I am developing a digital citizenship unit for January, I see now that “Password Education” is going to be part of those lesson planning. While some students did a nice job of mixing up letters and numbers in a way that would be difficult to be hacked, I noticed some other things:

  • One student, out loud in class, announced that he uses the same password for every site. And then he began to list out the sites that he uses: Facebook, YouTube, etc. Another student, one of his friends, announced that was true and that he knew the password. Not a good idea, I told both of them. I suggested he change his common password, and vary it for various sites.
  • One of the usernames in our site appears to be the phone number of the student. Yikes! The site is closed to the public, but still … I found that very odd.
  • A few usernames were their real first and last names. Again, the site is closed. But I specifically said they should come up with a username that is invented. Maybe I did not stress that clear enough.
  • In a few cases, the password was exactly the same as the username. That doesn’t do much good, does it?
  • One student wrote her username and password in sharpie marker on the front cover of her binder. I noticed it when they were filling out my sheet. Not too secure, I told her. She covered it up with a book, as if that would solve the matter.
  • One password was clearly the home address of the student.
  • A couple of the passwords were only three letters. That’s not as bad as some of the above, but the more characters, the harder it is to hack.

Of course, these are sixth graders and their main goal is to be able to remember their usernames and passwords, so they go the easiest route possible. My job is to teach them and remind them how to keep their data safe, and their accounts secure, and along with a conversation this week about it, it will become part of my upcoming digital educational unit, too.

Here are two resources that are handy when talking about passwords.

First, check out this infographic. It’s a good talking point.

Second, check out this site – Password Bird – which creates passwords based on some basic questions, and mixing up the words. I am going to come up with sort of activity that forces them to invent a few possible passwords. Another site — Strong Password Generator — is good, but the passwords that come out of the engine would be difficult for my students to remember, I think, even with the memory hints.

But I like this information from the Strong Password Generator site:

A strong password:
has at least 15 characters;
has uppercase letters;
has lowercase letters;
has numbers;
has symbols, such as ` ! " ? $ ? % ^ & * ( ) _ - + = { [ } ] : ; @ ' ~ # | \ < , > . ? /
is not like your previous passwords;
is not your name;
is not your login;
is not your friend’s name;
is not your family member’s name;
is not a dictionary word;
is not a common name.

What it comes down to is an understanding of WHY we have passwords in the first place. This year, I notice, there is less of an awareness of security of online sites with my students. I’m not sure why that is. Without stirring up too much fear and anxiety, though, I want to inform them of ways they can protect their data, and also (when it comes to social networking sites) their reputations.

Peace (in the password),
Kevin