CommonSense Media: App Collection for Special Needs Students

CommonSense Media just put out an interesting guide to Apps called PowerUp that might help students with special needs and learning disabilities. I think one of the possibilities of touchscreen and multimedia devices is that it can make a wider array of content more available to a wider range of students. But, let’s face it, there is a lot of junk apps out there, too. CommonSense Media does a nice job of annotating the apps in this  free list (which is also downloadable as a PDF) and putting them into various categories, and then sorted by difficulty/age levels, that can be helpful for teachers and parents to consider.

The apps are sorted into:

  • Communication
  • Social Interaction
  • Organization
  • Reading
  • Math
  • Motor Skills

Not all of the apps are free, however. But they do seem like an interesting collection worth a gander.

Here’s what they say about their list:

“No matter which hurdles your kid faces, the apps and other media included in Power Up can give them an added boost. We don’t expect an app to be a complete solution, of course. Working with kids who face challenges requires lots of time, attention, and patience on the part of a parent, teacher, or other adult caregiver. Our goal is to offer you a host of fun, well-designed apps that were recommended and tested by field experts. We hope they can become a part of your toolkit as you work with your child.” — CommonSense Media PowerUp

Peace (in the powering up),
Kevin

 

 

Composing Interactive Fiction 4: Resources, Ideas, Possibilities

(Note: This is part of a short series I am sharing about trying out Interactive Fiction as a writer. On Sunday, I shared out the overall experience. On Monday,  I shared out the first story that I wrote, and well as provided some advice on how to play it. Yesterday, I went in another direction, using a free software program called Twine. Today, I will share out resources that I have discovered and maybe get you to tinker with some other Interactive Fiction possibilities yourselves. – Kevin)

I’ve stumbled on a fair number of resources around Interactive Fiction that might be helpful if you, like me, are wondering what it is all about and whether it has a place in the classroom as a writing experience. I apologize if this post seems more like a stream of consciousness than a coherent presentation of ideas. (Maybe I should have created it as interactive exposition?)

First, I have to share out again Jason Sellers post at NWP’s Digital Is site. Jason’s post got me started down this path. Here is a video of his presentation about the project at a teaching conference recently:

This video is a great piece about the art of video game storytelling. I like how it broadens the view of what writing can be.

Playfic is a neat site for creating, sharing and playing Interactive Fiction games. While there is a learning curve, one can also creatively “steal” the code from other stories and then revamp them. Here is a handy cheat sheet of commands for playing the games/stories at Playfic.

IF Shortcuts

A more advanced tutorial on using Inform 7, the software that Playfic runs off, is here, too, although this is more heady stuff.

Twine is a free software program for creating hypertext stories, which are different from the typical Interactive Fiction, but in the same vein. (Which reminded me of this article that I read a while back about non-sequential narratives. It’s pretty fascinating.) Chad shared out a few resources that were helpful to me, including this quick tutorial on the basics of Twine.

By the way, Eastgate is an online journal for hypertext projects and you can easily get lost in the mix there. There’s some nifty poetry, media projects and stories that pushes the boundaries of our conceptions of writing in a digital space. I am sure there are other hypertext journals out there, too. If you know of more, leave me a comment, won’t you?

Jason had his students head to the 2012 Interactive Fiction Competition (who knew?) to play and vote on some stories. It looks like a nice range of stories that can be played online as well as offline. They might work well as mentor texts.

Hypertextopia is another site that allows you to build/construct hypertext stories. It’s been some time since I have explored it, but when I did use it for a story collection, I liked it.

Inklewriter is an online space for making linked make-your-own-ending stories that Ryan shared with me on a comment this week. I have not yet tried it (although I have had it bookmarked for a time now) but Inklewriter looks pretty intuitive to use, along the lines of Twine but in an online space (for easier sharing, right?).

I have used wikis with my students for those kinds of branching story projects (which Twine might replace this year). I even created this resource for other teachers thinking about how to help students make their own make-your-own-ending stories with online tools. As I think about the role that Interactive Fiction might play in teaching writing, that lesson plan will be my starting point. I even presented about it once at a regional reading conference. (Note to self: dig up those files.)

Finally, all this reminded me of a video series that I made to experiment with annotations in Youtube, using the ‘choose the path’ concept for choices made by the viewer. I used this tutorial to understand a bit about how to use the spotlight/annotation feature in YouTube. I admit: I have not used this with my students, but I would love to do it.

Peace (in the paths),
Kevin

 

 

 

My Songwriting is a Mess of Ideas

The Mess of Songwriting
My band, Duke Rushmore, is making an effort to write more of our own material. Back in the day, I used to write songs all the time for myself and for my bands, but I sort of drifted away a bit. Now, I back a bit on my guitar, tinkering around. Both our lead singer and drummer write lyrics, with no music, so I have asked them to send me their words, hoping maybe I can find a way to bring them to life.

This past week, I did work on a song with lyrics from our singer, but I don’t think the tune will work with the band. But he was thrilled to have his words put to music, so that was a nice gift that I could give to him.

Looking at the lyric sheet, I realized: what a mess I make of it when I work on a song. Literally. I scratch out words, rewrite phrases, put lines through whole lines and then remove the lines, draw arrows. The chicken-scratch-lyric sheet is like a roadmap of ideas that can be interesting to examine. Or maybe interesting for the singer, to figure out what I was doing with his words that he graciously and courageously sent my way.

You see, this kind of collaboration requires me to block out the world for a stretch and remake the writing of someone else, which can be both exciting and unsettling. It’s exciting because you are bouncing off the words of someone else. It’s unsettling because there is a lot of responsibility that comes with this kind of endeavor. Most of all, I did not want to lose the meaning of his song, even if the words were moved, deleted, changed, altered. The story had to remain true. I think I did that for him but it weighed heavily on me as I sat there with my guitar, wondering where to even begin as I looked over his words and thought about what he was trying to say.

Yeah, it was a mess but it came out OK in the end.

Here is a demo of the song. It’s rough and the recording didn’t come out so great because I was quickly working to get it down.

Peace (in the collaboration),
Kevin

 

Book Review: Horten’s Marvelous Mechanisms

Sometimes, you just come across a read-aloud book that makes you think, Why didn’t I know about this one before? That’s how I felt as my son and I zoomed through Horten’s Miraculous Mechanisms, a novel by Lissa Evans that is packed tight with lots of action, mystery and humor. The story revolves around 10-year-old Stuart Horten, whose family moves back to Stuart’s father’s hometown where a decades-long mystery about a great-uncle remains unresolved. Stuart resolves to resolve it. Using his wits and detective smarts,  a help from an unlikely friend, Stuart slowly uncovers clues to the whereabouts of his famous magician uncle, Teeny Tiny Tony Horten, who disappeared one night long ago and whose workshop of magic remains a mystery.

I won’t give the story away, but my son was amped up for the clues that Stuart had to find and solve, and as soon as we were done with Horten’s Miraculous Mechanisms, we were on our public library site, ordering the sequel, Horten’s Incredible Illusions. Evans does a nice job here of creating a believable character, setting the plot in motion, and even allowing us moments where we can suspend our disbelief about magic in the world in order to enjoy a good story.

Peace (in the sleight of hand),
Kevin

 

Composing Interactive Fiction 3: Story Choices and Twine

(Note: This is part of a short series I am sharing about trying out Interactive Fiction as a writer. On Sunday, I shared out the overall experience. Yesterday, I shared outthe first story that I wrote, and well as provided some advice on how to play it. Today, I went in another direction, using a free software program called Twine. Later in the week, I will try to share out resources that I have discovered and maybe tinker with some other Interactive Fiction possibilities. – Kevin)

IF FictionPage

I found Twine, a free software program that allows you to make Interactive Fiction, from my friend, Chad, in one of his comments at my blog this week. (Twine is also the name of the new Twitter video app, but they are different programs altogether.) Twine is a program that allows you to map out choices that a reader might make in a story, and then it moves them along various story arcs via hyperlinks. It’s a sort of Make Your Own Ending program.

Here is a map to a story that I created, called Here There Everywhere. I like the visual element of story construction and Twine uses that interface as its main element of design of writing.

Twine

Twine is very different from Inform, which is the software unpinning of Playfic, which I used earlier this week.

In Playfic, the reader/player needs to know the commands that will move you through an environment. It is very language-based. With Twine, you just need to make a choice and follow the link left by the writer. In terms of true Interaction Fiction, I think Playfic is the better choice because it becomes more of a game than just a story. In terms of ease of use, Twine wins hands-down, although it is less of game and more of a story.

And as I think about how to bring this idea of Interactive Fiction into my sixth grade classroom for a writing experience, Twine takes the cake. If you learn just a few simple steps, you can be writing a story within minutes. (But Playfic might be a logical extension activity for some students who “get it” and want more. See my story — What To Write With When You Are Writing story as my own example from the other day.)

A nice thing about Twine is that it resembles an HTML editor in a lot of ways, so you can embed video, images, audio, etc, as long as they are hosted somewhere online. You can then embed the code right into the story. I did that with my story by adding a video intro and outro to the my story, just as an experiment, and it worked like a charm. One issue with Twine (but not with Playfic) is that the program lives on your computer, so if you want to share your story with the world, you need to host it online. Twine does its part to make it simple, though, by creating your story in a single HTML file.

Here’s an easy way to host your file. Use the new Google Drive feature. (Essentially, you create a public folder and pop the HTML file in there, and share the preview link.) That’s what I did with my Twine story. It’s a relatively simple and pretty effective way to host a HTML file. The guy who developed Twine has also developed a bunch of easy-to-follow video tutorials and Chad pointed me to another post that has an easy walk-through of the basics of Twine.

Check out my story: Here There Everywhere.

Let me know what you think of the story and my reflections. I’m sorting this out as I go, inspired by NWP friend Jason Sellers post on NWP’s Digital Is about Interactive Fiction.

Peace (in the storybuilding),
Kevin

 

Composing Interactive Fiction 2: Playing My Story

(Note: This is part of a short series I am sharing about trying out Interactive Fiction as a writer. Yesterday, I shared out the overall experience. Today, I want to share the first story that I wrote, and well as provide some advice on how to play it. Later in the week, I will try to share out resources that I have discovered and maybe tinker with some other Interactive Fiction possibilities. – Kevin)

(Click on the image to get to the story, but I suggest you read my post first.)

I named my Interactive Fiction story What To Write With When You Are Writing because my initial idea was to create a story where the player needs to choose a writing device, and the end result would be to make fun of technology and end up with a pad of paper and pen. Things did not quite go as I had planned, though, and I ended up simplifying the idea considerable.

What you need to know to play the story (that sounds so odd, doesn’t it?):

  • You navigate by using compass directions. In this case, writing “go east” or “go west” will move in that direction.
  • If you there is an object (such as, oh I don’t know, a key, maybe?), then you need to “take key” in order to have it in your hand.
  • To open a door, write “open door.” Unless it is locked, then you need to “unlock door” before you can “open door.”
  • Once a door is unlocked, you need to give directions again on which way to go (east, west).
  • The same thing is true with a locked box. You need to “unlock box” before you can “open box.”

I think all of these hints will help you navigate my story, which ends in a cloud of ideas (you’ll see). Let me know how it goes, please, and what you think. Even in a small, simple story like this, the amount of thought and planning that I did was pretty intense. I had this whole visualization of the hallway and rooms, etc, and creating that experience for others was tricky and challenging (in a good way).

Peace (along the paths),
Kevin

 

Composing Interactive Fiction 1: Writing with Frustration and Exhilaration

(Note: This is part of a short series I am sharing about trying out Interactive Fiction as a writer. Today, I am sharing the overall experience. Tomorrow, I will share the first story that I wrote, and well as provide some advice on how to play it. Later in the week, I will try to share out resources that I have discovered. – Kevin)

I’ve had the idea of trying out Interactive Fiction on the back burner for a long time — at least two years. I even bought a large resource book about Inform (the software built for Interactive Fiction) and did a little bit of research on text-based gaming adventures, but then lost that thread of interest. I can’t say why. I was/am intrigued by the use of writing and language in a gaming system that is not visual, which is such a difference from the video games kids are playing now. Interactive Fiction reminds me a bit of Choose Your Own Adventure stories, mixed with a Dungeons/Dragons map idea and computer programming thrown in (you don’t program code, but it can feel that way at times.) But wrapping my head around the concept was difficult.

Then, I saw this post over at the National Writing Project’s Digital Is site by Jason Sellers, explaining how he brought Interactive Fiction into his English classroom, and I got intrigued all over again. While Jason’s high school students are older than mine, I began to wonder what using Interactive Fiction might look like in my sixth grade classroom. Could it work? On the surface, it seems a nice fit: writing and technology and critical thinking, plus publishing for authentic audience. And Jason’s post turned me to a site called Playfic, which is built off the Inform platform, but seems easier to use.

Or so I thought.

The reality is that I needed to dive in myself and figure out what composing Interactive Fiction is really all about. The result was a lot of frustration and then intense exhilaration, and yet, I am still unsure of how I can bring this into the classroom. The frustration began with my story construction. I had this idea of a story in which the player has to choose which writing device to use for getting an idea down: a Tablet, a PC computer or paper and pen. Each device is in a room off a hallway. I drew out a map (see above for a version of the map) to help me think it all through, and then read/played a few stories on Playfic (including Jason‘s). I thought I had the concept down.

I was wrong.

But each time I tried to build my story, I got error messages from Playfic.  Lots of error messages. The messages, by the way, are very helpful, on one hand, because they are written in a way that feels as if a guide is sitting next to you. I appreciated that. But for an inexperienced IF writer like myself, there were a few messages that I just could not make heads or tails of, and it was no doubt a reflection of my lack of background knowledge in the structure of the Inform code that Playfic is built upon. Later, I was reminded  of a message on the homepage of the site, which tells the writer that:

Writing Playfic games may look like English, but it can be confusing.

You got that right.

I thought I was doing it correct but I apparently wasn’t, repeatedly, and I could not for the life of me figure out what was wrong with my writing. Was I missing a word? A punctuation? Was that sentence phrased right? Was it my syntax? It was a bit of a feeling of getting a research paper back in college where you were told you had done it wrong, but the advice to make it better was undecipherable.

Looking back, it is clear that I had not grasped (and maybe still don’t) the nuance of the language of Inform/Playfic, and how specific words have specific meaning/power. I almost gave up on my story at that point, and then I was struck with a better idea. Why not use Playfic’s option for looking at the code of other stories, grab someone else’s story, and then rebuild it off the basis of that?

So, I did.

I became an Interactive Fiction thief, which is acceptable practice at Playfic (every story comes with a link to the “cheat code” so you can examine what a person did to build a story to learn from that experience). And it worked, and when it worked, I felt this wave of triumph that comes from hitting a wall and then finding a way to scale that wall (even if you use the ladder left behind by the person in front of you). My story worked. (And I will share it out with you tomorrow.)

The larger question: could I bring this to my classroom? I don’t yet know. It seems like I would need to plan for a simplified process that allowed students some success early on, and then have them emulate (steal) coded stories to build their own. That runs the risk of every story reading the same, though. Still, I remain intrigued by the possibilities and appreciate that Playfic has built a site that opens the door to experimentation. (and thanks to Jason for his post)

Peace (in the fictional paths),
Kevin

 

App Review: GarageBand

For less than five bucks, the Garageband App on the iPad is an amazing steal. I hadn’t quite realized it until I sat down yesterday morning to work on a new song that my guitarist/friend John had started writing as a sort of theme song for our band, Duke Rushmore. The idea is to have a short, jumpy song to get us into the night. He asked me to write some lyrics, and I decided to use GarageBand on the iPad to replicate his riff and add some drums.

I am still waiting for an adaptor that will allow me to connect my Snowball Microphone directly into the iPad, so I had to bounce down tracks and email the master file to my laptop, where I worked on adding the vocals. But the music was all done directly on the iPad. I really love the drum feature, which is built as an intuitive touchscreen creator. You move elements of the drums around a cartesian coordinate system (loud/soft, simple/complex) and the beat changes. For the bass and keyboards, I turned off the automatic chords (which are fun to play with) and plucked strings/hit chords and notes on the keyboard to create the music, and while it is not perfect, it worked for a demo.

I also handed the app to my 8 year old son and my 12 year old son, and within minutes, they were creating songs, and having a blast. It’s that simple to use. And I like the feature that allows you to email the file or set up an account on Soundcloud to instantly share the music that way, too. There’s a lot to like, and for $4.99 — it’s got to be on the best deals out there.

Here is the song that I ended up with: Dancing with the Duke. Remember, it’s only a demo. We’re going to funk it up a whole lot more than this.

Peace (in the muse),
Kevin
PS — this is a great tutorial site for the app.

 

Check This Out: A Computer-Created Movie Script

Have you heard about Cleverbot? It’s a computer program that answers questions and has a pretty advanced algorithm (for a machine). Sort of like Siri’s cousin but with more of an attitude. Filmmaker Chris Wilson used Cleverbot to create a script for a short movie, and then created this amazing (and funny) video.

Peace (in the share),
Kevin