Book Review: The Mostly True Adventures of Homer P. Figg

“Telling the truth don’t come easy to me, but I will try, even if old Truth ain’t nearly as useful as a fib sometimes.” — Homer P. Figg

I’m not sure why it took me so long to pick up The Mostly True Adventures of Homer P. Figg by Rodman Philbrick. I don’t mean, buy the book. I’ve had it for about a year. First it was at my house, where I hoped my son would pick it up (he liked Freak the Mighty, which Philbrick also wrote), and then it was on the shelf at school. And it seems like one of those books I would like: the cover was pretty interesting (done by David Shannon), the title is intriguing, and the plot teaser had me hooked.

Oh well. It took a while but it was worth the wait.

While I could not help shaking the echoes of Mark Twain’s Huckleberry Finn from my head as I read the book (which is not a negative thing, by the way), the story of Homer Figg going off to save his older brother from his conscription in the Union Army of the Civil War, and all that happens to him on his way (with Quakers, runaway slaves, con men, medicine show men, spies and more), propels the book along at a solid pace. There’s rarely a boring passage to be found here, and even with all of the adventure (with a little hyperbole thrown in for good measure), we still come to care deeply for Homer Figg, who may lie a little here and there if the situation warrants it, but whose heart is always in the right place.

And it turns out, you learn quite a bit about the Civil War, too, as Homer’s story pushes up against the Battle of Gettysburg and more. It’s a lot to ask of a book to entertain and educate, and yet, Philbrick does that here, without any of the overt preaching that can often afflict too many historical novels for young readers. The Mostly True Adventures of Homer P. Figg is definitely worth a read.

Peace (in the adventure),
Kevin

 

Video: Student Game Design Project

This is an insightful video about a high school class designing a video game for a fifth grade class. The programming might be a bit complex for most classes to take on, but the ideas behind the project are wonderful and fascinating. You can see the elements of audience, project management and the game design process (including the iterative revision process) underway with these high school students. The video is part of the Teaching Channel site.

Peace (in the game),
Kevin

 

Student Book Glog: Catching Fire by Suzanne Collins

It will be no surprise to any teacher that the success of the Hunger Games movie put a lot of books by Suzanne Collins into hands of my students. This particular student had already devoured the trilogy before the movie and then was one of those souls who went to the midnight showing the of the movie. She re-read the series for her independent reading. Here, she focuses in on Catching Fire, the final installment of the Hunger Games series.

Peace (in the games),
Kevin

The Making-Fun-of-Standardized-Testing Video Playlist

Thank you, Video Amy (from Edutopia), for sharing out your collection of videos that poke fun at standardized testing. We’re in a little lull right now — we’re past the ELA state test and next week, we move into Math — but these videos lighten the mood a bit. I’ll be sharing this collection with my colleagues.

When I was doing my Boolean Squared comic, I had a storyline about testing in education, too. Here is one of the comics from that story.

 


Anyway, you have to find ways to laugh, right?

Peace (in the funny stuff),
Kevin

 

Making an Amazing Maze Game

I used a screen capture to show the maze game that I created with a new tool (still in beta) that allows you to create a maze, which turns into a sort of 3D maze (which, to be frank, is the perspective of so many video games these days).

I could not figure out how to share the game I created, so I decided to play it and record it. This is an easy tool for students to be using to create a simple maze and learn a bit about video game design (where to put the rewards, where to put the monsters, how to layout a grid, etc.)

Go to PurpleMash’s 2DIY 3D maze making site.

Peace (in the game),
Kevin

Student Book Glog: I Survived the Titanic by Lauren Tarshis

We didn’t have too many students choosing non-fiction in our independent reading and I know this is something I am going to have to work on (ie, Common Core). I even wonder if I am setting it up in such a way to encourage more non-fiction. And, to be honest, I don’t have a ton of non-fiction books in my classroom (other than graphic novels, magazines, and shorter pieces). This student has been interested in the Titanic, particularly with all the hoopla over the anniversary. So, he read one of the I Survived series about the Titanic.

Peace (when we stay afloat),
Kevin

The Rage Maker Comic Tool: Why We Teach

teaching comic
I saw Larry Ferlazzo mention this comic creator called Dan Awesome’s Rage Maker, which the New York Times featured in an article about the trend of venting via comics (I had not heard of that one, though). I had to give the tool a try, and thought: what could I rage about? How about an anti-rage? My comic is about the bashing of teachers, and how that one comment can make all of the difference in the world.

Peace (please),
Kevin

 

Student Book Glog: Lone Wolf by Kathryn Lasky

Last year, I had a lot of students reading The Warriors series, and its offshoots, but not so much this year. It’s funny how those trends come and go. I do have a group of students who are devouring other animal/character novels, however. Here, this student read Lone Wolf and seemed to enjoy it. Me? I look at the cover and think only of Jack London.

Peace (in the wild),
Kevin

Using Movie/Television Clips to Teach Philosophy

I have a friend, Julie Akaret, who is a documentary filmmaker, and she is working with a professor at Mount Holyoke College to develop a website called What’s the Big Ideas? that will help teachers introduce basic philosophical ideas through the use of Hollywood movie clips and network television shows. Right now, they have content up there around bullying and lying, with additional topics to come.

The other day, as my students were finishing up the wonderfully different novel, Regarding the Fountain by Kate Klise, we were tackling the idea of lying, so Julie visited our class as we unpacked what it means to lie, when it seems OK to tell a lie, and when (as with the book) a person using their political power or government post to tell a lie for personal gain. My students really got into the discussion, and the film clips we used at the What’s The Big Idea? site (from Liar Liar, Jaws, Freaks & Geeks, Seinfeld, and Breaking Away) perfectly hit on a lot of our discussion points.

See this sample:

 

All the materials at the site are free (thanks to a grant) and I encouraged Julie to develop the topic of Environmental Ethics next, as I personally would love to use that part of the site for our environmental writing unit, and I think that the connections between media, writing and science could be a benefit to a lot of teachers now considering shifts into the Common Core curriculum. I also like that each video clip has an introduction to the concept, and sets the stage for the video. Julie is also developing handouts and resources related to the content for teachers to use as guides.

What’s The Big Idea? is worth your time and another way to engage our students in critical thinking skills that moves beyond the black/white of important issues by leading them into the grey area, with movies and television shows as another way to engage them in these important conversations.

Peace (in the big ideas),
Kevin

 

 

Video Gaming in the Classroom: Case Studies

This video playlist of three case studies of teachers integrating gaming into their classroom is worth a look if you are still wondering about the benefits of video game design. One teacher talks about using Minecraft; another, about how her traditional use of board games and design naturally shifted to video gaming when her school began to get computers and technology; and the other works at the Quest to Learn school that has a philosophical base built on gaming.

You can also check out my video game design resource, which maps out all of the work we did earlier this year around designing and publishing video games with a science-based theme.

Peace (in the game),
Kevin