App Review: Super (for media collage)

Tired of snow but I know ..

… from one the folks (Biz Stone) who launched Twitter comes Super … which is sort of a collage/media app, merging words with images. The free app is easy to use — you start with a list of starter words/prompts, write what you want to write, choose an image from its recommended files (via keywords), tinker with the image and words, and then publish.

Kids on the radio

Finished works on Super can be easily shared in other social media, and the visual element makes it worth checking out. Liker Twitter, this is “short form” writing — every word counts, or else the page gets cluttered. The most time I spent with Super is figuring out the right image to with my words, and then worrying about the visual design element of the piece. I have no idea where Super might be heading, in terms of its flow and sense of possibilities. It does seem a little artsy-whacky right now, but I am fine with that.

I #loveteaching

They also added a new feature called Strips, that allows you to tie together a few Supers into a sort of comic strip narrative. I have not yet given that a go but I will.

Peace (on the app),
Kevin

Slice of Life: Making Adventure Happen

(Note: This is a Slice of Life, facilitated by Two Writing Teachers. Slice of Life is a weekly writing activity. You write, too.)

Rhizomatic Discoveries

It’s not that I didn’t have plenty of shoveling to do yesterday. I did. I did. But a snow day yesterday also gave me time to play around with an app that I had put on my iPad the other day, thanks to Paul Hamilton. Adventure Creator is a “make your own adventure” interactive fiction maker and I am still working to figure it out (Paul helped with a short video tutorial).

I’ve worked with Twine (which is free) and played around with some other “make your own adventure” — or interactive fiction — creators, such as Inklewriter. This Adventure Creator app seems intriguing, although it costs almost 4 bucks so I am not sure it is reasonable for an entire classroom.

Still, I dove in, played around and began making an interactive story about Rhizomatic Learning, as I gear up for the upcoming Rhizo15 online gathering that is slated to begin in March (I think). My idea is to create an interactive story, exploring a bit of rhizomatic thinking. Mostly, I hope it helps me better understand the concept. Even a year after Rhizo14, and the continued connections all year, I am still a bit fuzzy on this kind of interlacing and inter-tangent thinking of learning practices, although I know enough about it to know there is something there.

Adventure Creator allows you to build out a story, and I think you can add objects, but I have a lot to learn and am grateful for Paul’s video guidance, and now I need to dig into the app and find tutorials. Constructing a text-style ‘make your own adventure’ story requires planning and thinking but I think it could be cool.

Peace (on the map),
Kevin

A Fake Comic Tutorial on Using a Real Comic App

I posted this comic yesterday to the Walk My World twitter stream because a series of tweets had me laughing.

Bring the Dog #walkmyworld

Greg, over at Walk My World, then asked if I might create a tutorial on the comic strip app that I use quite a bit these days — Comics Head. Sure, I thought, and then realized it could be a bit subversive, too. So the tutorial is a comic making fun of making a tutorial of the making of a comic.

Using Comics Head app

Head spinning? Yeah.

Then, in the spirit of the YouShow15 project and its emphasis on the Director’s Cut of making media, I used the audio feature in the app (which is a cool new function) to create a fake “Director’s Cut” of the making of the comic … I won’t do the whole recursive thing again.

Peace (in the share),
Kevin

Argubot Academy: Using Games to Understand Argument

At the National Writing Project Annual Meeting in November (this post has been in my draft box for a bit of time), I attended a session by a representative of GlassLab Games, which has been working in a partnership with NWP folks to develop a video game app designed to teach elements of argument to middle school students.

The game is called Mars Gen One: Argubot Academy, and it is a free app from the Apple Store. Mat Frenz, of GlassLabs, was very knowledgeabout about game mechanics, and of why games are a natural way to pique the curiosity of students. He notes that good games can be an “engagement bridge” for students to learn difficult material, and the hope for Argubot Academy is that players “will master the mechanics of argument with the same passion as mastering the mechanics of Pokemon.” The game developers build some of the mechanics and look/feel/design of the game with echoes from the Pokemon universe.

Mars Gen One: Argubot Academy has a narrative of science, as the player is on a discovery mission and is forced to create “argubots” that are powered by the strands of strong argument claims and evidence. The player asks questions, explores the spaceship and then goes into “battle” against others with their argubots, seeing if their claims and evidence is strong enough to hold up to scrutiny. A teacher account allows you to track progress of students, and it charts out where strengths and weaknesses of the individual player/students are. That is all handy information.

I played the game a bit over the summer, when it was first released and promoted via NWP and Educator Innovator, and then again during the session, as Mat gave us an overview and tour of the game itself. I know a lot of teachers in the room were excited about. I have my slight reservations. First of all, my classroom does not have iPads, so for all practical purposes, the game is not in our future. I also found the game a bit too wordy, knowing my students as I do, although when I mentioned this is conversation with other teachers in the session, they disagreed with me. So, maybe it is my own perception. I am also not sure it would engage my students over multiple sessions, although Mat shared testimonials from teachers using the app, praising it as tool for engagement.

But, don’t listen to me. Give the app a try. It’s free, and a lot of thought has gone into the development. It might just work for you, particularly as we shift into higher gear away from persuasion and deep into argument. The game might be just the hook for your students.

Argubot Academy Overview from GlassLab on Vimeo.

Peace (in the app),
Kevin

 

 

Hour of Code: Make a Flappy Bird Game

One of the many great activities that are included at the Hour of Code site (and there are many) is learning how to program/code your own Flappy Bird-style app game. You can even share it out for others play after you learn and make your own game.

Check out mine:

flappy spaceship

You can even remix my game and make your own. How cool is that, eh?

My son also made his own version — Flappy Santa — and was very engaged and had to do some problem-solving. But he found success and when he learned he could publish it for others to play, he was highly motivated.

I am sharing this programming activity with my students this week, as it is a perfect companion to our video game design unit. I have also set up a Padlet site, where they are going to gather and collect each other’s games. I’ll share later …

Peace (in the flap),
Kevin

Digital Writing as Making Music

(This old post was sitting in my draft bin and I figured now is a good time to share it, as part of Digital Writing Month.)

My friend, Jeremy, once asked us to define “digital literacy” as part of an online writing prompt. I worked with the app on the iPad called Telegami, sort of like Voki. The limited amount of time does not make for a very deep response but I was working to think of digital writing as music composition, in a way. It didn’t quite capture what I was going for (my fault, not the app’s fault).

Still, here is what I created:

Peace (in the voice),
Kevin

 

Dog Counter Culture: Tinkering with Mozilla AppMaker

doggyapp2

I’ve been meaning to try out the recent addition to the Mozilla Webmaker tools, something called AppMaker, and Melissa Techman’s recent presentation at the K12Online Conference spurred me on. The AppMaker is designed to teach both simple and complex skills around designing an app, which can be viewed online and on mobile devices that run the new Firefox IOS.

As with most Webmaker tools, there are remixable projects to start from, which I found handy. I used a Cat Counter, removed the cats, added my own dogs (current and deceased) and made the Dog Counter Culture app. I am thankful for this handy guide at Mozilla Webmaker, which had detailed instructions on how to remix the Cat Counter app. I just followed the directions, tinkered with the settings and it didn’t take me long to have an app.

DogCounterCulture App

Here is the web version of the Dog Counter Culture app. (Yep, that’s me … barking like a dog). Here is the install link if you have the Firefox IOS. I don’t. But maybe I should try it out?

I wonder, now, how I might pull this AppMaker into our Hour of Code activities in early December. What kind of apps could my students make and why would they make them? Need to get some brainstorming under way. If you have an idea, please drop me a comment. I’ll be asking my students, too.

Peace (in the app),
Kevin

App Review: Comics Head

I’ve been looking for some time for a Comic creator app that has enough art to be flexible enough and yet, leave enough room for me to maneuver as a writer. It’s tricky. I found this one, Comics Head, and although I paid four bucks for it (there is a free lite version), I find I really like it for its fair amount of art and templates and variations. Plus, the homepage is nicely arranged, making it easy to find things. The use of touchscreen for writing and creating can be tricky, though.

Here are a few comics that I have made in the past few weeks using the app. If you have iPads in the classroom ( I don’t), the free version of this app might worth checking out.

I played around with one of the templates in the app, which is a “recipe” comic, and was thinking a bit of CLMOOC and other spaces.
How to build a networkThis comic was for my friend — Greg — who is raising awareness for his nephew, who has been diagnosed with a rare illness I had never heard of before, and he asked fellow social media folks to create content for the #BurpeeforBobby campaign so they could raise awareness and funds. I also donated some money to the campaign.

More Burpee comics

And I made a comic for my students, as summer came to an end.
Welcome to Sixth Grade comic

I had fun with the app.

Peace (in the frame),
Kevin