Just because I had a few minutes in between sessions:
The lady next to me looked at me very odd as I was creating a comic. Bet she doesn’t see that much in HER classroom.
Peace (in the frame),
I spend a long, but amazing, day at the NCTE Convention yesterday, tweeting about my experiences as much as possible. Instead of re-writing those, I have toyed around with Storify to collect and assemble my tweets in the sessions. You’ll see that much of my focus was on digital composition.
Peace (in NCTE),
The other day, I shared out a Google tool that allows you to have “characters” in a Google Doc “write” with each other. This video is from a related tool, in which you can collaborate with “masters” of literature – Shakespeare, Poe, Dickens, etc. Google captures the real-time writing in the document and kicks out a link. I did a videoshot of my writing with the tool and then layered in some audio reflections of the experience.
You can “view” my live document here.
Peace (in the digital experience),
We’re nearing the end of the Twitter Vs. Zombies virtual game that has been unfolding all weekend. I’m a little tired of being a zombie, to be honest, so I am sharing out the last two comics that I created as part of Digital Writing Month. Tomorrow, I am back to a regular ol’ human being with a regular appetite, and fairly normal tweets (although that is a judgement call on the part of my followers, who must be wondering what the heck is up with all the zombified tweets this weekend)
Peace (in the comics),
My son was hounding me to create a stopmotion movie yesterday and so I finally agreed, after dinner, to help him get set up. As he started to talk about his “story” (which is something I require him to have in mind – a mental storyboard — before we get started so that it doesn’t just devolve into complete chaos), I realized that he was envisioning a sort of zombie-like story.
Which was a strange coincidence, because I was in the midst of playing the Twitter Vs. Zombie game (although no one in family knows it) as part of Digital Writing Month. With a couple of story tweaks, we decided to base the movie around a Zombie King and a zombie factory, and a hero who destroys it and captures the Zombie King. He was the hero. I was the Zombie King.
We got to work — using the Smoovie app software to create scenes with Lego pieces, and then iMovie to add narration and music (from Freeplay Music), and then Youtube to publish (he is very conscious already of “views” and maybe that is a topic of another post on another day, given that he is only 8 years old). I shared the final video out as part of the Twitter vs. Zombie game last night, adding our creation into the narrative mix of the unfolding game.
Peace (in the movie),
If you are just joining me here, you may be wondering about my sudden fascination about zombies. Well, I am taking part in a weekend Twitter-based game called Twitter vs. Zombies as part of Digital Writing Month. (You can see my post about it from yesterday). And I figure, as long a I am in the game, so, too, should the characters from the webcomic I have been creating as part of Digital Writing Month.
And so, Shirley is on the run from her friend, Dave, who has been bitten and is hungry. In this game of text and tweets, you can’t trust anyone. Not even your favorite blogger.
Peace (in the adventure),
I can’t say I am a big fan of zombies (well, who is, really?) and I have often wondered about the ways zombies have taken anchor in popular culture. But friends in the Digital Writing Month adventure launched a Twitter-based game called Twitter Vs. Zombies is more complex than I can go into here (although you can find all the emerging rules here). It’s essentially a massive game of Twitter Hashtag Tag, and I have to say, it drew me in this weekend.
I started the game out as a zombie (no comments from the peanut gallery, thanks), and throughout the day, I tried to bite (#bite) humans to turn them into zombies, as they used various hashtag commands to escape (#dodge) and save themselves (#swipe) as a cooperative survival experience. What struck me early on is how easy it was to become immersed in a game that was entirely virtual and in text. And it was fun, particularly as folks got more and more creative with their tweets as they ventured into the imaginary landscape. Pretty amusing.
I was reminded a bit of Jane McGonigal’s theory around gaming, particularly large-scale social gaming, and how the act of play and invention brings together a myriad of people (even zombies). I wonder how this could translate to the classroom — without zombies, perhaps, but in some other vein, so that the nature of game and play would become an undercurrent throughout the day, week, or month. I think some schools have done this, and I need to do some research.
Another thing that struck me was how different this kind of game is from other games that I play — from video games, where we are mostly in the world of someone else’s imagination, to board games. Here, although the rules provided some boundaries (I got called on the carpet for exceeding my #bite ratio and it was my own fault — didn’t read the rules carefully enough), it was the imagination of the folks playing that created the “board” on which we — the “pieces” — were moving.
I admire the folks who set Twitters vs. Zombies up, and how they created not only rules set for adaption and potential flexiblity based on users comments and suggestions, but also a spreadsheet for keeping track of data. Very interesting.
Plus, I just earned another #bite for posting this blog post. Booya. I’m back in the field …
Peace (in the game),
PS — speaking of decomposing, that is also the name of the blog of my friend, Paul Oh. Maybe he’s a zombie, too?