Digital Writing Month: The Masters are Messing with my Flow

The other day, I shared out a Google tool that allows you to have “characters” in a Google Doc “write” with each other. This video is from a related tool, in which you can collaborate with “masters” of literature – Shakespeare, Poe, Dickens, etc. Google captures the real-time writing in the document and kicks out a link. I did a videoshot of my writing with the tool and then layered in some audio reflections of the experience.

You can “view” my live document here.

Give the Google Docs Demo: Masters Edition a try

Peace (in the digital experience),
Kevin

And Two Final Zombie Vs. Twitter Comics

We’re nearing the end of the Twitter Vs. Zombies virtual game that has been unfolding all weekend. I’m a little tired of being a zombie, to be honest, so I am sharing out the last two comics that I created as part of Digital Writing Month. Tomorrow, I am back to a regular ol’ human being with a regular appetite, and fairly normal tweets (although that is a judgement call on the part of my followers, who must be wondering what the heck is up with all the zombified tweets this weekend)

Digital Writing Comic14

Digital Writing comic15

 

Peace (in the comics),

Digital Writing Month: The Zombie Factory Movie

My son was hounding me to create a stopmotion movie yesterday and so I finally agreed, after dinner, to help him get set up. As he started to talk about his “story” (which is something I require him to have in mind – a mental storyboard — before we get started so that it doesn’t just devolve into complete chaos), I realized that he was envisioning a sort of zombie-like story.

Which was a strange coincidence, because I was in the midst of playing the Twitter Vs. Zombie game (although no one in family knows it) as part of Digital Writing Month. With a couple of story tweaks, we decided to base the movie around a Zombie King and a zombie factory, and a hero who destroys it and captures the Zombie King. He was the hero. I was the Zombie King.

We got to work — using the Smoovie app software to create scenes with Lego pieces, and then iMovie to add narration and music (from Freeplay Music), and then Youtube to publish (he is very conscious already of “views” and maybe that is a topic of another post on another day, given that he is only 8 years old). I shared the final video out as part of the Twitter vs. Zombie game last night, adding our creation into the narrative mix of the unfolding game.

Peace (in the movie),
Kevin

Digital Writing Month: Running from Zombies (Comic)

Digital Writing Comic14 zombie

If you are just joining me here, you may be wondering about my sudden fascination about zombies. Well, I am taking part in a weekend Twitter-based game called Twitter vs. Zombies as part of Digital Writing Month. (You can see my post about it from yesterday).  And I figure, as long a I am in the game, so, too, should the characters from the webcomic I have been creating as part of Digital Writing Month.

And so, Shirley is on the run from her friend, Dave, who has been bitten and is hungry. In this game of text and tweets, you can’t trust anyone. Not even your favorite blogger.

zombdog

 

Peace (in the adventure),
Kevin

DeComposing in the Twitter vs. Zombie Game

http://s3.amazonaws.com/stripgenerator/strip/99/94/96/00/00/full.png

I can’t say I am a big fan of zombies (well, who is, really?) and I have often wondered about the ways zombies have taken anchor in popular culture. But friends in the Digital Writing Month adventure launched a Twitter-based game called Twitter Vs. Zombies is more complex than I can go into here (although you can find all the emerging rules here). It’s essentially a massive game of Twitter Hashtag Tag, and I have to say, it drew me in this weekend.

I started the game out as a zombie (no comments from the peanut gallery, thanks), and throughout the day, I tried to bite (#bite) humans to turn them into zombies, as they used various hashtag commands to escape (#dodge) and save themselves (#swipe) as a cooperative survival experience. What struck me early on is how easy it was to become immersed in a game that was entirely virtual and in text. And it was fun, particularly as folks got more and more creative with their tweets as they ventured into the imaginary landscape. Pretty amusing.

I was reminded a bit of Jane McGonigal’s theory around gaming, particularly large-scale social gaming, and how the act of play and invention brings together a myriad of people (even zombies). I wonder how this could translate to the classroom — without zombies, perhaps, but in some other vein, so that the nature of game and play would become an undercurrent throughout the day, week, or month. I think some schools have done this, and I need to do some research.

Another thing that struck me was how different this kind of game is from other games that I play — from video games, where we are mostly in the world of someone else’s imagination, to board games. Here, although the rules provided some boundaries (I got called on the carpet for exceeding my #bite ratio and it was my own fault — didn’t read the rules carefully enough), it was the imagination of the folks playing that created the “board” on which we — the “pieces” — were moving.

I admire the folks who set Twitters vs. Zombies up, and how they created not only rules set for adaption and potential flexiblity based on users comments and suggestions, but also a spreadsheet for keeping track of data. Very interesting.

Plus, I just earned another #bite for posting this blog post. Booya. I’m back in the field …

zomtwitter

Peace (in the game),
Kevin

PS — speaking of decomposing, that is also the name of the blog of my friend, Paul Oh. Maybe he’s a zombie, too?

 

Digital Writing Month: The Audio Comic Strip

CLICK ON THE CIRCLES TO CALL UP THE AUDIO

The other day, as I was working with Thinglink on a media piece about digital writing (you can still see what I did and add your own thoughts) for Digital Writing Month, I had this brainstorm of using the site to add an audio track to a comic strip.

So, I did it.

Actually, the process became a bit more complicated than I first thought. Here’s what I ended up doing, and try to view the process through the lens of digital writing. In this case, I was thinking of the audio engineering as ‘writing’ and how I worked to manipulate, and then embed my voice, was part of the compositional process. I can’t make it all visible here, but it had me thinking and working/reworking the concept I started with.

First, I decided that the comic should include an audio storyline, so that the content of the comic would coincide with the ways I was composing the piece. I decided that one of the kids would turn in a report, all as an audio file, and this would cause the teacher to struggle over ideas of traditional grading.

audio in comic

Second, I opened up Audacity. I read through the speech bubbles. I began by creating a file, and then creating a second file, for the same character, but ran into problems when I began to change the pitch with some Audacity tools — in order to give the kid a higher voice and the teacher a lower voice. After one round of recording Dave in the first frame, I could not match his voice pitch for the second frame. Ack. I went back to square one, and deleted all of my work, starting over again. This time, I made one master file with all of Dave’s speech, added the pitch change, and then tinkered with cutting/pasting editing of that one master file to create MP3 files that all had the same pitch.

I did the same method for the teacher, but here I had a little conundrum: the thought bubble. I knew that the voice should change — the voice in our heads is different from the voice that comes out of our mouth — and decided that adding some echo/reverb might aurally indicate the thinking of a character, as opposed to the talking. I think those words got a bit muddled on me. Later, I thought about how I should have tweaked that a bit more. Oh well.

After making all five MP3 files from the various speaking/thinking parts, I uploaded them into my Box storage site and grabbed the direct links. Then, over in Thinglink, where I had already uploaded the comic (which I created over at Stripgenerator and then hosted over at Flickr), I layered in links near each character’s speech, so that clicking on the little circles will bring you to the audio file.

Or, if my words were a bit too rambling and unclear, maybe this image will help, showing the path of creation.
Audio Comic Process Overview

It’s not perfect. Far from it. For example, I don’t like that a new window opens up, but I don’t see any solutions to that problem. But in the end, it was a fun exercise in the possibilities of mixing media and compositional practices using digital tools.

What do you think? Does adding character voices change the comic reading experience for you? (or are you tired of me creating comics?)

Peace (beyond the frames),
Kevin