Slice of Life: She Makes Worlds

(This post is part of the regular Slice of Life series over at Two Writing Teachers.)
kait game collage

Yesterday, my sixth graders all set up and started using their new accounts in Gamestar Mechanic as we gear up for a Video Game Design unit in which they will be designing, building and publishing video games to show knowledge of cellular structure. I’ll write about that another day …

But as I was getting ready to invite this year’s sixth graders into our “classroom” on Gamestar, I began weeding some former students out. I let them stay in the premium space until I need their slots for my classroom account, and then I boot them out. They all know this, so it won’t be a surprise, and they don’t lose their work. They just lose their premium status (unless they want to pay Gamestar). As I was removing students, I noticed something that caught my eye.

One of my students had not only created 61 video games, she had also reviewed 1,140 games of other players and left 2,120 comments on other people’s games. Now, that’s a lot, and I wondered what was going on with her since she left our school last June. I know she loved the site, and that she is very social by nature, but even for her, this amount of activity seemed excessive.

So, I trolled her account a bit, checking out her games, and it turns out, she was up to something very interesting. Throughout the summer, she had been constructing an informal network of other gaming kids to create a series of game design challenges, using the comment box/review box features for the games to organize the network of other kids. They would plan “meet” times in Gamestar, and then leave a thread of comments as they planned out the next activity, and then go through a voting system, and then announce the winners with a published game. They “followed” each other to keep track of the activity.

On one hand, this is the most inefficient system to do this kind of community building. The site is just not built for this. On the other hand, I am so proud of her for hacking the system to make it work for her, to some degree, and for constructing this whole framework of young gamers in Gamestar Mechanic. Reading through just some of the comment threads (there is no way I can get through 2,000 of them), I can see these kids navigating what it means to write in online spaces and using media to create things together and to find common ground among interests.

All of this … on their own, completely outside of the radar of any adults, as far as I know. I only stumbled upon it accidentally. Needless to say, I did NOT bump HER from my classroom account. I’m going to give her the room she needs to do what she’s doing, and see where it takes her.

Peace (in the game),
Kevin

Launching a K12Online Conference Game

k12gamemap

(Click on the image to go to the K12Online Video Game)

I suggested to the various colleagues/presenters in the Game Design/Gamification strand of the K12Online Conference that we try to design a game for participants of the conference to play. The goal was to use game design principles to engage participants in the presentations (still being released over the next few weeks) in ways beyond just “viewing.”

There are two phases to what I came up with. The first phase is a simple video game built in Gamestar Mechanic. You play the video game, collecting “PD points” to unlock the Golden Block of Innovation and avoiding the boring professional PD monsters (ie, slow-moving dragons) who will bore you to death with their droning-talking-presenting, and when you win by getting to the Golden Block of Innovation, you are given a website URL where the second phase of the game takes place.

In that second phase, you earn points by doing things like viewing a K12Online Conference video, sharing with a friend, posting a comment, and earning bonus points for various things. There’s a Tally Sheet right at the link where folks can keep track of their points. And hey .. everyone’s a winner in this game. We just hope that folks get more engaged in the content and in the innovative ideas being presented. The game is the nudge forward into sharing and engagement.

(What? You’re impatient? You want to get right to the second phase and avoid the video game? Sheesh. OK. ¬†Find the direct link to Phase Two hidden somewhere in this blog post and uncover the shortcut. It’s here. It’s not easy to find but it’s here in this blog post, somewhere. Think of it like a Scavenger Hunt round. If you find it, give yourself a point.)

Or go play the video game.

Peace (in the gaming of the conference),
Kevin

Game On – the K12Online Collection

I was fortunate to be the keynote speaker for the K12Online Conference strand of Gamification and Game Design this year. I was also fortunate that others in the strand took on gamification, so that I could focus on video game design for learning. Here are all of the strand’s videos, and they are all well worth your time if you are interesting in gaming for learning.













Peace (in the game),
Kevin
 

A Game Design Keynote Teaser for K12Online

I am honored to be one of the keynote presenters for the 2014 K12Online Conference, which is set to launch tomorrow (Monday) with a week of presentations around gaming, game design and gamification. Here is the video teaser that I made, talking as I play a student video game.

The name of my keynote presentation, also set for release tomorrow (Monday), is Game On: How Design and Play Impact Learning. I even dance in the keynote. I know. I know. The things a presenter will do to get your attention …

My keynote has less to do with overall gamification ideas and more to do with game design elements can be learning elements in the classroom, with a focus on my own sixth graders’ Science-based Video Game Design project.

You can find the full schedule of the K12Online Conference here, and be sure to check out Wesley Fryer’s opening salvo, Igniting Innovation in Teaching and Learning.

Peace (in the learning along with you)
Kevin

 

The Game Is Part of the Story of Us


I’ve been in and out of the Making Learning Connected MOOC in the past few days because I was up in New Hampshire with old friends. We gather every year (for at least the past 20 years) to catch on our lives and play what we call our own Pool Championship of the World. We have a whole round robin system of playing and we gather from quite a long distance to come together,

I was thinking about my long weekend with my friends because the CLMOOC Make Cycle of gaming is sort of winding down (although the cycles are always open for anyone to jump in when they want) with a call for some reflection by facilitators Joe and Terry about what has been going on with games this past week or so.

In New Hampshire, we played billiards. But what we really did was tell stories, and we used the game itself as an anchor to stay connected with each other. Our tournament is a means to bring us together, and yes, we play both seriously and for fun, and yet, the game itself is little more than a connective anchor that we share together.

The game is part of the story of us.

And I think that is true of what happened this week in the CLMOOC, as hashtag play became game pieces on Twitter, poetry was passed around and tinkered with, photos became a means for rule creation for very short narratives, current events led participants to create games to make commentary, video games were played and created, and I even led a Folded Story game in which many people added lines to an unfolding story that none of us knew how it would end.

I ended up doing a podcast of the entire story, using Vocaroo. (It’s 9 minutes long, so grab a drink and snack before you listen)

Audio recording and upload >>

Games are getting a lot of attention these days in education circle, and Joe and Terry kicked off this Make Cycle by reminding us of the stories that lay behind the games we play and the games we create. This can be a point of contention in the gaming world — whether a game needs a narrative arc or not. For us, in the CLMOOC, the answer is a resounding “yes” because, just like with my friends and our pool championship, the games are now part the story of us.

Media bubbles
(Part of Scott’s Game of Using a Common Photo for a 15 Word Story)

Peace (beyond the game),
Kevin

Listening in: Hacking Chess in the Classroom

hack chess collage 2013
This is a podcast/radio program that I worked on with other folks in the DS106 Headless Course, and my piece about my students “hacking” the game of chess in the classroom ties in nicely to our work in the Making Learning Connected MOOC right now. The piece is more of a “sound story” than a traditional radio piece.

Listen to my students remix the rules of Chess

And if you are interested, here is the entire program of our group: The Merry Hacksters.

Peace (in the hack),
Kevin

 

 

The #CLMOOC Video Game (and How to Make Your Own)

clmooc game

(Click on image to play the video game)

I did a variation of this last year, but have tinkered with the Making Learning Connected video game for this year, and this week, as we move into the theme of games and stories, it seemed very appropriate to share it out.

Play the game!

But don’t just play the game. Make your own video game.

Here’s how you do it:

First, create an account in Gamestar Mechanic. It’s free for the basic level. I could write a lot about Gamestar but let me just say that it is a video game design site built for students, and they earn experience i game design elements while playing “Quests” and building their own games. You don’t need to do the Quests to build a game, however (You just can’t publish it to the world until you finish the first Quest).

When you are in Gamestar, go to your “workshop” area (you will see the link along the banner) and click on “Build New Game.”
Gamestar Tutorial

This will bring you to the game construction area, where you can begin to make your video game.

Gamestar Tutorial

You can add text and the “story narrative” to the game.
Gamestar Mechanic

Here’s an example of a simple start to a maze game.
Gamestar Tutorial

Have fun. Build games. Learn about design. Think of your students.

Peace (in the screen),

Kevin