My youngest son’s elementary school hosts an annual Science Fair. It’s a voluntary thing, with showcases during the day for students and at night for parents. My son, who has done entries in the past but only half-heartedly, wasn’t all that interested this year, even though it is his last year at his elementary school.
“What about designing and showcasing a video game that other kids can play during the fair?” I asked. “With a science element?”
That got his attention, and we chatted about getting him back into Gamestar Mechanic to design a game that he could put on display, for kids to play. I reminded him that it would have to connect with science, and he brainstormed the idea of the Solar System.
His game is called Planetary Leap, and involves the “story frame” of an explorer going to check out Pluto but who has crash-landed on Neptune, and now needs to find portals to come back home to Earth. He’s sprinkling researched information about some of the planets within the story itself.
So far, so good. I am acting as technical director only, and a bit of an editor on the writing. He’s in a bit of a crunch because Friday is the Science Fair, and we sort of waited until the last minute to get on board (due to hemming and hawing). Just like a game designer with deadlines looming, right?
Meanwhile, he is interesting in building his video game even further after the Science Fair for the National STEM Video Game Challenge, which runs through August. That sort of motivating factor is interesting to see and witness, and I am enjoying watching him as a fifth grade video game designer coming into his own.
Peace (in the game),
PS — this is my site for video game design in the classroom. Steal and use whatever might be helpful.