Gaming in the Classroom

Inside Game Design: Gaming Reflection 5

Here, I bring you inside Gamestar Mechanic to watch over my shoulder I build my very first simple one-level game. (You can also view the other parts of my video reflections)

Gaming Reflection 5: Game Design with Gamestar Mechanic from Mr. Hodgson on Vimeo.

Peace (in the game),
Kevin

Curriculum Plans: Gaming Reflection 4

I’ve been trying to formulate a good plan for the middle school kids coming into our Game Design Camp. I’d like it to a combination of hands-on collaborative work along with diving into the computer, with some discussions and reflective practice thrown in for good measure.
Here, I talk through some of the ideas about the lessons for the week of camp:

Gaming Reflection 4: Curriculum Ideas from Mr. Hodgson on Vimeo.

Peace (in the game),
Kevin
PS — You can also view the other parts of my video reflections.

Resources: Gaming Reflection 3

I continue to share out some thinking about gaming for the classroom (or in my case, for a summer camp program). You can view part one and part two, if you want. Here, I chat about some of the resources I will be using to think about gaming possibilities and to bring into the camp for the kids to experience. My hope is to bring them away from the games from time to time to remind them of the bigger picture and larger possibilities of gaming as a media experience.

Gaming Reflection 3: Resources from Mr. Hodgson on Vimeo.

Peace (in the games),
Kevin

Why Gaming? Video Reflection 2

As I dive deeper into how to bring gaming into the classroom with a summer camp pilot program, I continue to reflect about what my aims and goals are. (See part one)

Gaming Reflection 2: Why Gaming? from Mr. Hodgson on Vimeo.

Peace (in the reflection),
Kevin

Getting Ready for Gaming: video reflection 1

As I gear up for leading a gaming summer camp, I am reflecting on the activities I hope to bring into the camp for middle school kids. I am lucky to have my friend, Tina, along for the ride again this summer. Here, I started to tinker with Gamestar Mechanic, which we will be using as our main website for game playing and development:

Gaming Camp, Pre-Camp Reflection 1 from Mr. Hodgson on Vimeo.

Peace (in the game),
Kevin

On TTT: How to bring Gaming into the Classroom

I wanted to alert you to an interesting Teachers Teaching Teachers program that is slated for tonight on the topic of gaming. It sounds like hosts Paul and Susan have a lot of interesting folks coming onto the air to talk about the rationale and potential of bringing elements of gaming into the learning environment.

In an email alerting folks to the show, Paul outlines some questions that one teacher (a friend, Janelle, from Texas) has about gaming:

  1. How did you all begin including gaming curriculum in your classrooms?
  2. What are some of your biggest successes? Challenges?
  3. How much game playing goes on in your classroom? Do students only play in social action games? What does that conversation look like? What norms are set prior to this?
  4. I’m thinking about using the games students play on a regular basis as media for students to deconstruct and analyze in terms of influencing identity. Should I be playing all these games to get a better idea? Or will observing the students play suffice? What does a teacher do if he or she is not good at playing those video games?
  5. Designing games really requires deep content knowledge. How much experience with game design did you have prior to letting the students explore that avenue?
  6. Could you tell us about Scratch? What are the benefits of this program as compared to Game Star Mechanic?
  7. What kind of evaluation do you use around gaming?
  8. Is it all informal discourse based assessment, or do you do something more formal?
  9. Has your game playing been limited to computer games or have you also used standalone consuls?
  10. How much time did you have to dedicate to help students understand how to utilize the game design tool before they began designing? Do you feel that this time has been detrimental to fulfilling your ability to satisfy state standards?

Another guest will be Samantha Adams, from the New Media Consortium, which published the Horizon Report. As Paul notes, this year’s report had a section on gaming. He quotes from the report:

Game-based learning has gained considerable traction since 2003, when James Gee began to describe the impact of game play on cognitive development. Since then, research and interest in the potential of gaming on learning has exploded, as has the diversity of games themselves, with the emergence of serious games as a genre, the proliferation of gaming platforms, and the evolution of games on mobile devices. Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. Role-playing, collaborative problem solving, and other forms of simulated experiences are recognized for having broad applicability across a wide range of disciplines.

Teachers Teaching Teachers has been focusing on gaming on and off this past year (see the archive of programs around gaming) and given the roster tonight, it is worth listening in, or waiting to hear the podcast (which is what I will need to do). The show takes place live tonight, Wednesday, May 25 at http://EdTechTalk.com/live at 9:00pm Eastern / 6:00pm Pacific / World Times.

Got Gaming? I’m in! But What about the Girls?

A looming deadline about whether or not to offer up a summer enrichment camp around Game Design and Development came and went, and yes, I decided to put my cards on the table and offer up the class this coming July. I really appreciated folks who helped me think this through a bit (I’ll need more help later on, friend, so don’t go anywhere) and for those who offered up kind messages of support for jumping into something new for me. (You can see my thinking from the other day around my ideas for a camp built around gaming).

Here is my camp description:

Introductory Game Development and Design

This session will look at gaming from the perspectives of both the player and the developer, as students will have ample time to both play and create their own games in cooperative working teams. We’ll also be considering the history of video game development and we may have a guest or two from the video game industry to talk and work with participants. Starting with board games and then moving into video games, students will design, develop and then publish their own original ideas. We will be using free software for development of simple video games that can be extended into more complex games for more advanced gamers.

Now that I know I am doing it, I am excited about the possibilities here.

The thing that makes this camp work for me is that these are middle school kids (grades five through eight) and that age group is so interesting because they are open to possibilities, not afraid to be “explorers” and yet they can be silly, too. (trust me). It’s also a select group. The kids in this program will want to be gaming, or else they would not have signed up.

I do wonder about this: will I get only boys? I hope not. The last few Webcomic Camps that I have done, there has been a solid mix of girls, and that has made a huge difference in the dynamics and creativity of the classes. From a teaching perspective, I want to reach the girls as much as the boys with the game course. I know that girls are often left on the sidelines of conversations around games and technology, even though some of my most talented and insightful and tech-savvy students are girls, not boys. This kind of camp might pry open the door a bit.

Now that I think of it, I wonder if there were any language tweaks I could have done on the course description that would better appeal to girls? Too late now, though.

If you didn’t hear this engaging radio story from National Public Radio, it is worth checking out. The reporter — a high school girl — talks about girls not getting the respect they deserve for being gamers. The piece is called “Why Do Girl Gamers Get So Little Respect?” by Jessica Cernadas.

I wonder if I can find any local female game designers to come in and talk about their work with the kids? Hmmmm. Time to network a bit …

Peace (in the pieces on the board),
Kevin