If you don’t live it, it won’t come out of your horn. ~ Charlie Parker
Technology Resources
Mea Culpa: My Expensive Projector
Sep 17th
(See more of my series about the smarty pants board at Boolean Squared)
Since the start of school last year, I have had a Promethean Interactive Board in my classroom, but you would never know that it was an interactive device. It was a nice projector. An expensive projector. Whenever we watched videos, it was like having your own little movie theater in the classroom. It was a beautiful experience.
But it wasn’t interactive. The pen was in my desk and I did everything on the computer.
Writing this post makes me feel guilty, given how much I explore technology, but I wasn’t all that impressed with the possibilities of the whiteboard. There were also some issues with the pen that goes with the board, and a connection error that popped up from time to time. I could have figured it out, I suppose, but instead, I sort of just blocked out a desire to learn at some point. That’s my mea culpa here. I had a piece of technology that our school invested in and I sort of avoided learning how to use it, even though right down the hallway, my science colleague quickly became a master of using her board for interactive activities and she was completely open to showing anyone how to use it. I felt even more guilt in June when our principal announced he wanted to see the upper grade classrooms all using the voting system for a lesson plan that he would observe. Yikes. (He got too busy … so he never made the rounds, but his message was clear to us that he wanted to see results of the investment. It was a kick to the seat of the pants that I needed, that’s for sure. Suddenly, I began wondering about the board in a new way.)
So, what was up with me? Was I scared of the interactive board? (naw, although it could be frustrating at times when it didn’t work quite right). Was I feeling strange being the one to ask for help around technology when usually it is the other way around? (maybe, a bit … maybe more than a bit?). Did I even give the thing a try to see how I might use it? (only a chance and little more) Was I not sure how it might fit into my ELA curriculum? (that’s part of it). Was there not enough professional development with the purchase of the board? (yes, not enough)
This summer, I decided that I could not let an expensive interactive board spend another year as a glorified video projector. When my science colleague offered a morning of tutorials this summer, I jumped at the chance to learn more about using it for Activotes with our voting devices, and containers for grouping ideas, and a few other things. I dove in, and promised myself I would give this board a chance to show me some things.
So far, so good.
I have already used the interactive board for a voting activity around literary devices that sparked some interesting discussions; used the containers for a lesson around building supporting details around a topic sentence: and I designed a vocabulary review lesson that seemed to have helped bring the words into my students’ heads in a different way. I’ve had kids writing, drawing, adding content to prompts, and all sorts of things. The students do love to use it and do seem engaged in the activities. A few students asked if we could do our vocabulary quizzes on the board, instead of on paper, telling me they think they would do better that way. I’m not so sure about that.
I still have a ways to go in this relationship with the whiteboard. Next, I need to start using the data generated by the student’s votes to see who really is getting a concept and who is not, and I need to keep using the tools I know how to use and adding new ones as the year progresses so that the board can keep adding another layer of possibilities for my students. I don’t want to lose what I have learned through inactivity. And maybe there are more tools and possibilities that I just don’t know about yet. In fact, I am sure about that.
I’m still not convinced of all of the claims of an interactive board transforming the classroom learning experiences. And I am not really sure the money invested in boards is quite worth it, given the high needs of all sorts of areas (our school could use more math and ELA support teachers and I wonder how many of my colleagues in the building were doing what I was doing — using the board as only a projector), but at least I can walk in the classroom each morning without the guilt I felt of looking at this expensive board hanging on my wall. I’m making a place for it in my curriculum.
Peace (in the confession),
Kevin
Game Design Ideas: Resources at NWP’s Digital Is
Sep 4th

I kept meaning to share these links earlier this summer but then … eh … forgot. I created two new resources for the National Writing Project’s Digital Is site around gaming and learning and design. The two resources stem from a summer camp program that I ran with a co-teacher for middle school students, and as I was planning the camp, I was videoblogging my experiences. The second resource is about running a game design camp.
These are on my mind right now because I am considering one of two options: I might bring the idea of gaming into the sixth grade writing curriculum OR I might offer an after-school game development club for fourth, fifth and sixth graders. Or, I suppose, I could do both, right? I’m not sure yet.
Anyway, if you are interested in looking at the resources that I created and posted:
- More Than a Game: One Teacher’s Journey into Video Games (in which I dive into some unknown terrain to make sense of the possibilities as I designed the summer program. I wanted our kids not to just play games, but to learn about the design principals and mechanics of game design)
- Bringing Young Gamers Together: A Digital Writing Camp (in which I document the week’s activities and visitors and game design activities)
Feedback at the site or here is welcome. How have you used gaming? And I am most interested in the idea of how we can get our students to create games (active users), not just play games (passive users). This is the crucial shift that we need to make if we want to frame gaming as a learning possibility. I’m not convinced that all of the “gamification” of content area now flooding the Internet makes a lot of difference in how students learn. Oh, I am sure there are great games out there, and I am sure some of them are very engaging. But I want my kids to make things.
You?
Peace (in the games),
Kevin
Hanging Out in my first G+ Hangout
Aug 11th

Last night, I participated with Paul Allison and a bunch of other interesting folks in my very first Google+ Hangout space, which is the videoconferencing component to Google+. We were on Teachers Teaching Teachers, talking about issues ranging from the Maker’s movement (DYI activities with students) to creating school gardens to using the Youth Voices online space for the upcoming school year to developing an environmental focus for the year (or, that is my direction anyway). It was an interesting experience to be in a video chat room with Hangout with these folks.
Here are a few day-after observations:
- There were a lot of us in the video room. I think we reached the limit (was it nine people?) and when you have that many people, it gets a little confusing about when to jump into the conversation. We were all trying to be polite and trying to get our points made. Paul did a nice job of circus ringmaster, though.
- It was a different experience from the usual Teachers Teaching Teachers conversation. The addition of video — in being able to see the other guests — was fun and interesting. You could read expressions, and put a face to a name. It was great to see my friends Gail Desler, and Voices on the Gulf colleague Margaret Simon, and of course, Paul Allison. But I also felt a bit self-conscious about what I was doing when it was not my turn to talk, you know?
- At one point, I had the chat room open in Google+ and the other chat room open at EdTechTalk (which is where TTT is hosted) and I felt a little dizzy as I read one chat, then the other chat (meaning: two different conversations), as I tried to keep my eyes and ears listening to the video discussions on the main screen. It would be nice to integrate the two chat rooms into one space, which I know Paul was complaining about before the show began.
- Although we didn’t do it in our session, you can share YouTube videos in the hangout itself. That seems like an interesting component, particularly if you are brainstorming or working with a small group of people. (And I had this vision of Mystery Science Theater — making snarky comments about videos).
- I think the video component of Google+ gives Skype a real run for its money. The quality was pretty decent and the ease of use was pretty intuitive, too. Although it was Paul’s Hangout, it seemed like it was fairly easy to manage. (ie, I have to give it a shot one of these days myself).
Not sure about how Google+ might be used in an educational setting? Check out Tom Barrett’s Interesting Ways to Use Google+ collaborative slideshow. There are some interesting ideas developing on that slideshow, including how to possibly use Hangout for conferencing and making connections with other learners and teachers, and virtual field trips.
Peace (in the hanging out),
Kevin
Kids’ Voices: My Comic for Leadership Day 2011
Aug 5th
Scott McLeod, of the Dangerously Irrelevant blog, has annually put out a call to educational bloggers to join him in offering advice to school administrators on the ways of the digital learning environment. Scott hopes that by bringing more administrators into the fold, the more likely it is that substantial changes will take place in the schools where they lead. I agree.
Today is Leadership Day and if you follow Scott’s blog, he will no doubt be posting a link to all of the blog posts that are being shared on this day. Here is mine, done as a comic. Now I know that not everyone is going to take my messages here seriously, because it is a comic. But I suspect there will be a lot of different posts with writing only, so I wanted to go in a different direction. I tried to put some of the ideas that I have heard from my students into the comic strip, as best as I could.
or see it here as a full-page comic. (You can also view it directly on Flickr):

Peace (in the influence),
Kevin
eBook Review: Playing with Media by Wesley Fryer
Aug 2nd
There are plenty of people writing about interesting projects that connect technology with learning but one of the small few whom I have consistently looked to for guidance and inspiration over the years has been Wesley Fryer and the posts he shares at his blog, Moving at the Speed of Creativity. His work around digital storytelling (see the Storychasers project) and use of audio podcasting for learning, in particular, have opened up a lot of possibilities over the years. For the past few months, I have been watching from afar as Fryer has been putting together an ebook about using media for learning (see his blog post about his experiences of publishing an ebook). Now the ebook is out, and I have to say, Fryer does an outstanding job of balancing practical knowledge of various elements of technology with the deeper understanding of the rationale behind bringing such tools into the classroom.
The ebook — Playing with Media: Simple Ideas for Powerful Sharing — is, as the genre suggests, only in digital format, and as usual, Fryer takes full advantage of the possibilities, embedding video tutorials, audio files, and hyperlinks galore that will have you moving in and out of this resource with ease and interest. Using his own young family as the source for many of the projects here, Fryer’s use of digital stories and other media projects showcase how voice and creativity and technology can come together in powerful ways. The result is a rich learning experience that should open new doors for exciting work in the classroom, particularly for those educators who are still struggling with getting that first step moving forward. Fryer is a patient, wise guide.
One of the themes of Playing with Media is that technology and media tools can tap into students as creative composers. Fryer notes that he purposely chose the word “playing” for the title of this book because he wants teachers to understand that exploration and creativity are crucial to the path of learning. I couldn’t agree more, and I think if educators can see the world of emerging tools through that lens, they may be more likely to “play” themselves and allow students time and space to do the same. The aspect of “play” allows for the possibility for small failures and unexpected pathways. That’s OK. That’s part of the experience.
Another theme that comes up a number of times here is the “Ethics of Minimal Clicks,” which Fryer articulates throughout various chapters. It seems obvious to me now in hindsight, but for new users of technology, the fewer the number of clicks, or steps, that one has to do to set up and use a blog, or a wiki, or a podcast, or work on a video, the more likely that activity will make its way into the classroom. I applaud Fryer for laying out such a simple, yet powerful, idea in such clear terms. A witty phrase helps, too. Using this “Ethics of Minimal Clicks” as a sort of structural underpinning of much of the content, the book examines such sites as Posterous for blogging, Wikispaces for wikis, and Cinch for podcasting. The ease of use should make it rather effortless for teachers to bring students into the world with technology.
Two other topics stuck out with me, too: audio and video.
Fryer focuses in on the power of audio, and podcasting, and how the use of student voice for a variety of projects can transform not only writing but also publishing. As Fryer notes, audio can be done rather cheaply (using Audacity for recording and Audioboo for hosting, for example), yet giving voice to student stories and opinions and publishing those thoughts to the world is transformative for many classrooms. When it comes to video, Fryer advocates the consideration of “no edit” video production. Instead of getting bogged down in using MovieMaker or iMovie for editing, students can create videos quickly in a “no edit” mode that basically comes down to “what you shoot is what you get” and then you move on. I like that idea because it makes a video project a little easier to manage. And it paves the way for the possibility of a larger, more careful video project, too. Getting your feet wet is sometimes half the battle — for teachers as well as for students.
There are plenty of books out there that are tapping into the tools of the 21st Century, and Fryer’s ebook should join the mix of some of the more useful and interesting out there right now. His engaging writing style, inclusion of very useful resources and tutorials, sharing of authentic examples and explanations of the pedagogy behind the technology make for an enjoyable and productive read. I highly recommend Playing with Media: Simple Tools for Powerful Sharing for any Kindle, Nook, iPad or whatever your device might be.
(Note: I was given an advanced copy of the ebook from Fryer to read and review. But the ebook is now available for sale on Amazon.com in the US Kindle Store, UK Kindle Store, and DE Kindle Store, and on Barnes & Noble for the Nook eReader and should be coming soon on Apple’s iTunes iBookstore too.)
Peace (in the learning),
Kevin
The DAOW of Digital Literacy
Jul 30th
I am always curious about various models that help situate digital media and composition. A friend shared this diagram at our National Writing Project iAnthology site where we have been continuing a discussion around digital writing and I thought it was interesting. It comes from Jason Ohler, who has written some very instructive pieces and books on digital storytelling that are well worth your time. I love Ohler’s emphasis on the artistic process coming in line with the writing process, and also the delivery of the writing through oral tradition.
You can find more about this at his website.
Peace (in the DAOW),
Kevin
Using UJam to write Songs
Jul 27th
I heard about UJam from a blog post from my friend, Gail D. (aka Blogwalker) and decided to give it a try. I’m always interested in music applications and this one is designed to create songs with your voice. The program analyzes your vocals, and then adds backing music (on a genre that you choose). Or you can make your voice the instrumental track. It’s not perfect, but of course, I didn’t spend hours on it, either.
I quickly wrote this song and recorded it.
Hey Education Man
I could not get the rhythm of the singing in complete sync with the music, but there is a step where you can do some of that. (I ran out of time). You can also tweak the chords, tinker with the effects, and do a host of things to your music before publishing. When you publish, you can share it at UJam or download it to your desktop.
For students, UJam might be a nice experimental place to try to create cool soundtracks for projects.
Peace (in the songwriting),
Kevin
Using Fakewall for Webcomic Character Facebook
Jul 23rd

A participant in our Western Massachusetts Writing Project Summer Institute asked me to help her find some resources for a project that she hopes to do this year, using fake Facebook sites with her students to create posts for characters from various novels. She also wondered if there was a place to do this where kids (as literary characters) could interact (in character). That gives the idea a little wrinkle.
After a little research, this what I wrote to her:
First of all, here are some possibilities for creating your own “social network” concept in your classroom:
- Edmodo is a free networking system for schools. I have not used it but plenty of teachers swear by it and love it. http://www.edmodo.com/ It is closed system, and designed to at least resemble the idea of Facebook within a teacher-monitored framework
- Edublogs — You could set up blogs for your students, or a single classroom blog (which is what I do) where students contribute to the site. (now ad-free, by the way). http://edublogs.org/
- Kidblogs — Another free site that popped up last year. I have not used it but other teachers have said they like it. It’s for elementary and middle school students, so there are some limits to what they can do as bloggers. That may not matter, though. http://kidblog.org/home.php
- Ning — here, you create a real social network, and you can make it private or public. They do have a free service for teachers, sponsored by Pearson (which makes me wary), or paid services. The lowest is about $20 a year, I think. I believe users need to be 13 or older to use it. https://www.ning.com/
- WordPress — another free blogging platform.
But, if you are looking to replicate Facebook for literary characters, you need to check out:
- Fakewall — it is designed to resemble a facebook page but it is not real. http://www.myfakewall.com/ Looks interesting to me.
- This blog post shares out five different ways (including Fakewall) to create fake facebook pages. http://web20edu.com/2011/04/16/fake-facebook-templates-and-pages-for-student-projects/ It’s worth checking out. — and you should check out his other blog post about 11 Ways to use Fake Facebook ideas with students — http://web20edu.com/2011/04/18/11-ways-to-use-fake-facebook-applications-to-enhance-student-learning/
I hope that all helps. I’d be interested in knowing how it goes for you. If you are at the University level, the Ning platform would be the way to go, if you want my opinion. You could also use some of the Fake Facebook Templates and then embed them into Ning, where conversations could take place.
But I knew I needed to show her, too, and since I had no experiences with this, I decided to use Fakewall to set up a fake Facebook page for my webcomic character, Boolean from Boolean Squared. To be honest, he is not the sort who would stay long on Facebook — too mainstream for a hacker like him. But still …
I found Fakewall very easy to use, and it seems like a simple way for a teacher to bring the concept of social networking around literary characters into the classroom setting. The only downside is that others cannot comment on a page, so the entire fake page is really the work of one person.
Peace (on the fake page),
Kevin
Ad-Free Edublogs
Jul 22nd
This is good news. Edublogs — which is where my blog and my blogs for my classroom are hosted — has announced that is now advertising-free. In the past few years, you had to pay for the premium service to remove ads (and get a host of other cool tools but it was the advertising that generated criticism) and to be honest, I have gladly paid for it for this blog and will continue to do so. I have been a huge fan of Edublogs through the years, even during its various growing pains, glitches and more. I have stood with it because I have valued the service and sort of feel like Edublogs is part of my virtual home.
And now I can recommend Edublogs more highly ever to other teachers.
I always warned folks of the advertising because if you are using sites with kids, you should avoid shoving ads into their eyeballs. And not all teachers want or have the resources to pay the $40 a year to get a premium service. With the announcement, that roadblock is gone. In reading the press announcement, it seems like the company has finally reached a critical mass to become profitable enough to go without ads (they are seeking their one millionth blog — wow).
Thank you, Edublogs.
Peace (in the ad-free world),
Kevin










Visitor’s Thoughts