flickr photo shared by pdinnen under a Creative Commons ( BY-SA ) license
I’ve been working behind the scenes to test-drive something related to student writing. It’s been an interesting experience in which the designers have done a solid job, but I have (perhaps wrongly) sensed some tension about how a developer wants to introduce their work to someone like myself, who wants to jump right in.
I am, admittedly, a diver.
I would rather know nearly nothing about a tool or technology before jumping in. Let me figure it out on my own terms. Allow me my disorientation. Let me push up against what you think a user might do. Let me discover workarounds when I find a wall. Let me get frustrated, if I need to. Let me ask for help, if necessary.
Let me explore and wander.
flickr photo shared by @artnabart under a Creative Commons ( BY-SA ) license
Now, I am not a software designer, so I can only imagine the other side of this coin. Imagine spending countless hours, creating an experience, and no doubt, you’d want to share what you have put into play. You’d want outside voices to validate the work and you’d probably want want to point the visitor to places where you know there might be issues. You’d always want to demonstrate what works.
A designer probably desires so much to be a tour guide, showcasing and highlighting the wonders of discovery. They want to share their expertise and experience, and let a new user see the unknown through their eyes.
But more often than not, I don’t need that kind of guide and prefer to be without one. Just give me a map with some faint outlines, and some murky unknown terrain. Maybe a compass. Some snacks. If the design is done right, I should not need a guide at all. I’ll send back messages in a bottle.
There be dragons here … but just let me wander anyway.
flickr photo shared by thornet_ under a Creative Commons ( BY-SA ) license
And this story, while based in some real experiences, of mine is really me, thinking about the learners in our classrooms, right? If I give my students the entire tour, showing all the nooks and crannies of the learning experience, have they really learned the experience? Have they experienced the experience? As teachers, we are designers, too. Set the path in motion and let them wander. Even, let them get lost once in a while.
Peace (in the midst of it),