WMWP Tech: A Pop Culture Gathering

Our Western Massachusetts Writing Project is in the midst of planning a Technology Conference in the early spring, with a focus on the ways that technology, pop culture and writing can come together in the classroom. And since the inquiry focus of our WMWP site this year is our state’s shift to its own Common Core curriculum, we’re going to work to make visible the connections with the new frameworks around technology.

It’s a tall order, but I think our plan is in the right direction. Check out our “blurb.”

WMWP Digital Workshop, “Digital Composing and the Common Core: Using Pop Culture to Nurture Diverse Voices.”
February 4, 2012, 9-12:30, snow date, February 11, 2012; Place to be determined. 
How many times have you wondered just how influential popular culture is in the lives of your students? This WMWP Technology Conference will examine and then use elements from popular culture as a means for connecting with the new Common Core Frameworks and for examining the influence in the lives of young people.  The focus will be on Anchor Standards for use of digital media (#6 for Writing and #7 for Reading).  Topics from social networking spaces to media advertising to music videos will be on the agenda, as well as discussions about how to tap into cultural influences in meaningful ways, including through various rhetorical lens. Participants will also work with technology to create examples of how to use pop culture for composition in the classroom.  The workshop will be offered by members of the WMWP Technology Team.

We’re working to bring in a local youth video group to give an opening keynote address, and we are planning breakout sessions around video analysis, social networking, video gaming and more. We intend to engage teachers on a variety of levels, from learning about these topics to doing these activities themselves.

The theme of the day is inspired in part by Ernest Morrell’s keynote at the National Writing Project’s Urban Sites Conference, where he talked of the many connections/disco between the literacy in our students lives and how to tap into those experiences for meaningful work and play.

 

I’m pretty excited about what we have planned. If you are in our neck of the woods, I hope you can come, too.

Peace (in the event),
Kevin

 

Interactive Board ActivExpression: Txtng for Lrng?

I’ve written about how one of my personal goals this year is to jump in with my Promethean Interactive Board and try to use it to its fullest this year (as opposed to last year, when it was a nice expensive projector). Since the start of the year, we’ve used the ActiveVotes to study for quizzes and spark discussions before starting new units; I’ve used the “containers” system for some interactive activities at the board; I’ve handed the pen over to kids any number of times and let them come up and annotate text and answer questions; and more.

This past week, I grabbed the one set of devices in our school known as ActivExpressions for use in a vocabulary activity. These handheld devices are different than the ActiVotes, in that the user (student) can do a variety of things, including provide numerical answers and type in their own words as responses. You can even fashion an activity with a variety of kinds of responses (which is a nice bit of flexibility) and even quickly put a question on the board that comes up unexpectedly in discussions, and have kids answer it within in minutes. (Of course, they would have to have the ActivExpression at their desk). It’s a bit like bringing texting into the classroom. The devices work just like a cell phone, as you punch through the letters to spell a word.

It was simple to set up and pretty interesting to watch.

On tough questions that required some deep thinking and responses, you could hear a pin drop in the room as they were writing out answers. Looking at the spelling of the words (which gets displayed on the board in a chart, which you can save and which allows you to also isolate data from individual users), you could see all of the mannerisms of texting (the dropped vowels and shorted word parts), even though I told them to spell the words correctly. In one class, one student urged his classmates to “use a capital letter at the start and a smiley face at the end” so that all of those would get grouped together on the chart. In each class, there was usually an informal race to be the first to finish (the marathon texters came to light).

They loved the devices because it reminded them of using cell phones outside of school, but was it a solid learning tool?

I don’t know.

Honestly, I need to learn more about the possibilities and maybe see more models in action. From a “time” perspective, it wasn’t a very efficient use of the class period. Some kids take forever to text. And you have to wait for everyone to be done before showing the graph. I could have done the same activity on paper, in about half the time, and gotten pretty much the same data set on my own.

I still have an open mind about it, but I’ll have to have a better justification for using this technology other than it’s just cool for my students and reminds them of their cell phone. I need more than that, as a teacher (even one who believes in technology). I need to do more work on my end before I have them doing the learning on their end.

Peace (in the expressions),
Kevin

PS — And I kept thinking, what would my webcomic character Boolean do with this device? He’d hack into it for some sort of mischief, I am sure.

Using Digital Stories to Inspire Reluctant Writers


We’re only a few weeks into the year, but a few of my students are already on the radar. You are probably in the same situation — noticing and making notes of students who will be needing a little more support and attention as writers and readers. We’re still finishing up our digital story project, but as in other years, I am noticing how this kind of technology project can engage the reluctant writers I am already seeing. This one student really struggled with sentence flow, and syntax, and getting ideas down on paper, but they have flourished with the Dream Scene digital story project, so much so that every single day they are asking if I can share their project with all of my classes.

They would never, not in a million years, do that with a written piece of writing.

I was thinking of this the other day — of what is it about the technology aspect that can provide an inroad for some of our reluctant writers to be successful, and feel successful, even though they don’t see themselves as writers. In this case, this student gets so frustrated with other assignments, they often just give up, hang their head and shut down.

So why this project?

First of all, the “writing” is hidden. Their writing is a script, a piece of narration, and so all spelling, grammar and other mechanics that often gum up their writing is behind the veil. This gives the student some power and some authority over the “content” of the piece as opposed to the “mechanics” of the piece. We’ll work on mechanics this year, for sure, but here, that isn’t the main thing that readers/viewers will see.

Second, there was a set structure to their pieces (what is your dream, why is it important, how will you achieve it) that kept the writing from getting too open-ended and unfocused. We’ll be moving on to more open writing later in the year, and I know I will need work on hard with storyboarding, and graphic organizers, and more. But for now, this structure was a comfort zone for my reluctant writers.

Third, the art element of illustrating your own digital story empowered the strengths of this particular student. They spent a lot of time on the art, erasing and restarting a handful of times to get it just right. There was a real pride in what they were doing, and that pride-fulness carried over into the digital story component of the piece. I want to note that in the illustration, the self-portrait shows my student smiling and in full focus. I love that self-perception, which we don’t always see in them in the classroom, unfortunately.

Fourth, if you listen, you can hear this student perceiving an audience. They know we will be watching it together in the classroom (and we may be sharing these over at Youth Voices, too). The sense that more than me, the teacher, would be the viewer gave a little push to try a little harder, and to not be afraid to get the picture right, and get the narration right, even if it meant slowing down and starting over (something they would almost never do with a piece of written work. They write; it’s done.)

Finally, they were creating an original video, for the first time ever. Too many young people are cast into the role of consumer, or viewer, and not enough into the role of producer. Even with this short digital story, the expertise was in their hands, and they were creating something original. The power of that act is very motivating for young people.

I’m as proud of what this student has accomplished as they are of themselves, and my task now is to keep nurturing that motivation and using that interest to work on writing skills. I will keep referring back to this early success as an example of what they can do, instead of pounding it into their head the thing they lack. The deficit model won’t work so well in this situation.

This young writer is being built, one digital story at a time.

Peace (in the mulling over),
Kevin

 

Presentation: Mentor Texts and Digital Writing

Here is a version of the workshop I gave yesterday at the New England Reading Assocation’s conference on using mentor texts to inspire student digital composition. We had a great session, with lots of sharing and writing and questions. My last topic — gaming as a form of mentor text — sparked some interesting curiosity about how to bring that passion of some students into the classroom setting for writing and learning. We didn’t have answers, but we did have a lot of wonderment. That’s a start!
Mentor Texts in a Digital Age PDF Version
Peace (in the sharing),
Kevin

Resource Guide: Mentor Texts and Digital Writing

This is one of the handouts that I will be using in my session today at the New England Reading Association Conference. I am exploring Mentor Texts and Digital Writing, and how we can use traditional texts to inspire digital composition in our students.
Mentor Texts and Digital Writing
Peace (in the sharing),
Kevin

Mea Culpa: My Expensive Projector

(See more of my series about the smarty pants board at Boolean Squared)

Since the start of school last year, I have had a Promethean Interactive Board in my classroom, but you would never know that it was an interactive device. It was a nice projector. An expensive projector. Whenever we watched videos, it was like having your own little movie theater in the classroom. It was a beautiful experience.

But it wasn’t interactive. The pen was in my desk and I did everything on the computer.

Writing this post makes me feel guilty, given how much I explore technology, but I wasn’t all that impressed with the possibilities of the whiteboard. There were also some issues with the pen that goes with the board, and a connection error that popped up from time to time. I could have figured it out, I suppose, but instead,  I sort of just blocked out a desire to learn at some point. That’s my mea culpa here. I had a piece of technology that our school invested in and I sort of avoided learning how to use it, even though right down the hallway, my science colleague quickly became a master of using her board for interactive activities and she was completely open to showing anyone how to use it.  I felt even more guilt in June when our principal announced he wanted to see the upper grade classrooms all using the voting system for a  lesson plan that he would observe. Yikes. (He got too busy … so he never made the rounds, but his message was clear to us that he wanted to see results of the investment. It was a kick to the seat of the pants that I needed, that’s for sure. Suddenly, I began wondering about the board in a new way.)

So, what was up with me? Was I scared of the interactive board? (naw, although it could be frustrating at times when it didn’t work quite right). Was I feeling strange being the one to ask for help around technology when usually it is the other way around? (maybe, a bit … maybe more than a bit?). Did I even give the thing a try to see how I might use it? (only a chance and little more) Was I not sure how it might fit into my ELA curriculum? (that’s part of it). Was there not enough professional development with the purchase of the board? (yes, not enough)

This summer, I decided that I could not let an expensive interactive board spend another year as a glorified video projector. When my science colleague offered a morning of tutorials this summer, I jumped at the chance to learn more about using it for Activotes with our voting devices, and containers for grouping ideas, and a few other things. I dove in, and promised myself I would give this board a chance to show me some things.

So far, so good.

I have already used the interactive board for a voting activity around literary devices that sparked some interesting discussions; used the containers for a lesson around building supporting details around a topic sentence: and I designed a vocabulary review lesson that seemed to have helped bring the words into my students’ heads in a different way. I’ve had kids writing, drawing, adding content to prompts, and all sorts of things. The students do love to use it and do seem engaged in the activities. A few students asked if we could do our vocabulary quizzes on the board, instead of on paper, telling me they think they would do better that way. I’m not so sure about that.

I still have a ways to go in this relationship with the whiteboard. Next, I need to start using the data generated by the student’s votes to see who really is getting a concept and who is not, and I need to keep using the tools I know how to use and adding new ones as the year progresses so that the board can keep adding another layer of possibilities for my students. I don’t want to lose what I have learned through inactivity. And maybe there are more tools and possibilities that I just don’t know about yet. In fact, I am sure about that.

I’m still not convinced of all of the claims of an interactive board transforming the classroom learning experiences. And I am not really sure the money invested in boards is quite worth it, given the high needs of all sorts of areas (our school could use more math and ELA support teachers and I wonder how many of my colleagues in the building were doing what I was doing — using the board as only a projector), but at least I can walk in the classroom each morning without the guilt I felt of looking at this expensive board hanging on my wall. I’m making a place for it in my curriculum.

Peace (in the confession),
Kevin

 

Game Design Ideas: Resources at NWP’s Digital Is

game
I kept meaning to share these links earlier this summer but then … eh … forgot. I created two new resources for the National Writing Project’s Digital Is site around gaming and learning and design. The two resources stem from a summer camp program that I ran with a co-teacher for middle school students, and as I was planning the camp, I was videoblogging my experiences. The second resource is about running a game design camp.

These are on my mind right now because I am considering one of two options: I might bring the idea of gaming into the sixth grade writing curriculum OR I might offer an after-school game development club for fourth, fifth and sixth graders. Or, I suppose, I could do both, right? I’m not sure yet.

Anyway, if you are interested in looking at the resources that I created and posted:

Feedback at the site or here is welcome. How have you used gaming? And I am most interested in the idea of how we can get our students to create games (active users), not just play games (passive users). This is the crucial shift that we need to make if we want to frame gaming as a learning possibility. I’m not convinced that all of the “gamification” of content area now flooding the Internet makes a lot of difference in how students learn. Oh, I am sure there are great games out there, and I am sure some of them are very engaging. But I want my kids to make things.

You?

Peace (in the games),
Kevin

 

Hanging Out in my first G+ Hangout

Google Hangout

Last night, I participated with Paul Allison and a bunch of other interesting folks in my very first Google+ Hangout space, which is the videoconferencing component to Google+. We were on Teachers Teaching Teachers, talking about issues ranging from the Maker’s movement (DYI activities with students) to creating school gardens to using the Youth Voices online space for the upcoming school year to developing an environmental focus for the year (or, that is my direction anyway). It was an interesting experience to be in a video chat room with Hangout with these folks.

Here are a few day-after observations:

  • There were a lot of us in the video room. I think we reached the limit (was it nine people?) and when you have that many people, it gets a little confusing about when to jump into the conversation. We were all trying to be polite and trying to get our points made. Paul did a nice job of circus ringmaster, though.
  • It was a different experience from the usual Teachers Teaching Teachers conversation. The addition of video — in being able to see the other guests — was fun and interesting. You could read expressions, and put a face to a name. It was great to see my friends Gail Desler, and Voices on the Gulf colleague Margaret Simon, and of course, Paul Allison. But I also felt a bit self-conscious about what I was doing when it was not my turn to talk, you know?
  • At one point, I had the chat room open in Google+ and the other chat room open at EdTechTalk (which is where TTT is hosted) and I felt a little dizzy as I read one chat, then the other chat (meaning: two different conversations), as I tried to keep my eyes and ears listening to the video discussions on the main screen. It would be nice to integrate the two chat rooms into one space, which I know Paul was complaining about before the show began.
  • Although we didn’t do it in our session, you can share YouTube videos in the hangout itself. That seems like an interesting component, particularly if you are brainstorming or working with a small group of people. (And I had this vision of Mystery Science Theater — making snarky comments about videos).
  • I think the video component of Google+ gives Skype a real run for its money. The quality was pretty decent and the ease of use was pretty intuitive, too. Although it was Paul’s Hangout, it seemed like it was fairly easy to manage. (ie, I have to give it a shot one of these days myself).

Not sure about how Google+ might be used in an educational setting? Check out Tom Barrett’s Interesting Ways to Use Google+ collaborative slideshow. There are some interesting ideas developing on that slideshow, including how to possibly use Hangout for conferencing and making connections with other learners and teachers, and virtual field trips.

Peace (in the hanging out),
Kevin

 

 

 

Kids’ Voices: My Comic for Leadership Day 2011

LeadershipDay2011

Scott McLeod, of the Dangerously Irrelevant blog, has annually put out a call to educational bloggers to join him in offering advice to school administrators on the ways of the digital learning environment. Scott hopes that by bringing more administrators into the fold, the more likely it is that substantial changes will take place in the schools where they lead. I agree.

Today is Leadership Day and if you follow Scott’s blog, he will no doubt be posting a link to all of the blog posts that are being shared on this day. Here is mine, done as a comic. Now I know that not everyone is going to take my messages here seriously, because it is a comic. But I suspect there will be a lot of different posts with writing only, so I wanted to go in a different direction. I tried to put some of the ideas that I have heard from my students into the comic strip, as best as I could.

or see it here as a full-page comic. (You can also view it directly on Flickr):
Leadership Day 2011 Comic
Peace (in the influence),
Kevin

 

eBook Review: Playing with Media by Wesley Fryer

(I recorded this review as a podcast, too. Take a listen)

There are plenty of people writing about interesting projects that connect technology with learning but one of the small few whom I have consistently looked to for guidance and inspiration over the years has been Wesley Fryer and the posts he shares at his blog, Moving at the Speed of Creativity. His work around digital storytelling (see the Storychasers project) and use of audio podcasting for learning, in particular, have opened up a lot of possibilities over the years. For the past few months, I have been watching from afar as Fryer has been putting together an ebook about using media for learning (see his blog post about his experiences of publishing an ebook). Now the ebook is out, and I have to say, Fryer does an outstanding job of balancing practical knowledge of various elements of technology with the deeper understanding of the rationale behind bringing such tools into the classroom.

The ebook — Playing with Media: Simple Ideas for Powerful Sharing — is, as the genre suggests, only in digital format, and as usual, Fryer takes full advantage of the possibilities, embedding video tutorials, audio files, and hyperlinks galore that will have you moving in and out of this resource with ease and interest.  Using his own young family as the source for many of the projects here, Fryer’s use of digital stories and other media projects showcase how voice and creativity and technology can come together in powerful ways. The result is a rich learning experience that should open new doors for exciting work in the classroom, particularly for those educators who are still struggling with getting that first step moving forward. Fryer is a patient, wise guide.

One of the themes of Playing with Media is that technology and media tools can tap into students as creative composers. Fryer notes that he purposely chose the word “playing” for the title of this book because he wants teachers to understand that exploration and creativity are crucial to the path of learning. I couldn’t agree more, and I think if educators can see the world of emerging tools through that lens, they may be more likely to “play” themselves and allow students time and space to do the same. The aspect of “play” allows for the possibility for small failures and unexpected pathways. That’s OK. That’s part of the experience.

Another theme that comes up a number of times here is the “Ethics of Minimal Clicks,” which Fryer articulates throughout various chapters. It seems obvious to me now in hindsight, but for new users of technology, the fewer the number of clicks, or steps, that one has to do to set up and use a blog, or a wiki, or a podcast, or work on a video, the more likely that activity will make its way into the classroom. I applaud Fryer for laying out such a simple, yet powerful, idea in such clear terms. A witty phrase helps, too. Using this “Ethics of Minimal Clicks” as a sort of structural underpinning of much of the content, the book examines such sites as Posterous for blogging, Wikispaces for wikis, and Cinch for podcasting. The ease of use should make it rather effortless for teachers to bring students into the world with technology.

Two other topics stuck out with me, too: audio and video.

Fryer focuses in on the power of audio, and podcasting, and how the use of student voice for a variety of projects can transform not only writing but also publishing. As Fryer notes, audio can be done rather cheaply (using Audacity for recording and Audioboo for hosting, for example), yet giving voice to student stories and opinions and publishing those thoughts to the world is transformative for many classrooms. When it comes to video, Fryer advocates the consideration of “no edit” video production. Instead of getting bogged down in using MovieMaker or iMovie for editing, students can create videos quickly in a “no edit” mode that basically comes down to “what you shoot is what you get” and then you move on. I like that idea because it makes a video project a little easier to manage. And it paves the way for the possibility of a larger, more careful video project, too. Getting your feet wet is sometimes half the battle — for teachers as well as for students.

There are plenty of books out there that are tapping into the tools of the 21st Century, and Fryer’s ebook should join the mix of some of the more useful and interesting out there right now. His engaging writing style, inclusion of very useful resources and tutorials, sharing of authentic examples and explanations of the pedagogy behind the technology make for an enjoyable and productive read. I highly recommend Playing with Media: Simple Tools for Powerful Sharing for any Kindle, Nook, iPad or whatever your device might be.

(Note: I was given an advanced copy of the ebook from Fryer to read and review. But the ebook is now available for sale on Amazon.com in the US Kindle Store, UK Kindle Store, and DE Kindle Store, and on Barnes & Noble for the Nook eReader and should be coming soon on Apple’s iTunes iBookstore too.)

Peace (in the learning),
Kevin