Got Gaming? I’m in! But What about the Girls?

A looming deadline about whether or not to offer up a summer enrichment camp around Game Design and Development came and went, and yes, I decided to put my cards on the table and offer up the class this coming July. I really appreciated folks who helped me think this through a bit (I’ll need more help later on, friend, so don’t go anywhere) and for those who offered up kind messages of support for jumping into something new for me. (You can see my thinking from the other day around my ideas for a camp built around gaming).

Here is my camp description:

Introductory Game Development and Design

This session will look at gaming from the perspectives of both the player and the developer, as students will have ample time to both play and create their own games in cooperative working teams. We’ll also be considering the history of video game development and we may have a guest or two from the video game industry to talk and work with participants. Starting with board games and then moving into video games, students will design, develop and then publish their own original ideas. We will be using free software for development of simple video games that can be extended into more complex games for more advanced gamers.

Now that I know I am doing it, I am excited about the possibilities here.

The thing that makes this camp work for me is that these are middle school kids (grades five through eight) and that age group is so interesting because they are open to possibilities, not afraid to be “explorers” and yet they can be silly, too. (trust me). It’s also a select group. The kids in this program will want to be gaming, or else they would not have signed up.

I do wonder about this: will I get only boys? I hope not. The last few Webcomic Camps that I have done, there has been a solid mix of girls, and that has made a huge difference in the dynamics and creativity of the classes. From a teaching perspective, I want to reach the girls as much as the boys with the game course. I know that girls are often left on the sidelines of conversations around games and technology, even though some of my most talented and insightful and tech-savvy students are girls, not boys. This kind of camp might pry open the door a bit.

Now that I think of it, I wonder if there were any language tweaks I could have done on the course description that would better appeal to girls? Too late now, though.

If you didn’t hear this engaging radio story from National Public Radio, it is worth checking out. The reporter — a high school girl — talks about girls not getting the respect they deserve for being gamers. The piece is called “Why Do Girl Gamers Get So Little Respect?” by Jessica Cernadas.

I wonder if I can find any local female game designers to come in and talk about their work with the kids? Hmmmm. Time to network a bit …

Peace (in the pieces on the board),
Kevin

To Game or not to Game, that is my question

For the past few summers, our Western Massachusetts Writing Project has made a concerted push to offer youth writing programs in the summer. I have been involved with a partnership with a local vocational high school that offers summer enrichment programs for middle school students. I’ve been part of teams that have offered programs in stop-motion movie making, webcomics, digital storytelling and more.

Here’s what I am mulling over, and I need to do it fairly soon (like, in the next few days, when advertising for the summer already gets underway): Do I offer a course around Game Development and Design? Before I say “yes,” I am trying to figure out, “Can you pull this off, mister?”

The text to a speech about gaming that I found online is something I keep coming back to as a sort of guide in my thinking around using gaming for education. The Ten Commandments of Game Development Education by Ernest Adams is wonderfully frank and helpful, and even though it is aimed for the university level, I see a lot of advice here that I should follow, including allowing for failure, keep “play” at the center of the work, show the history of the field of work, and encourage collaborative teamwork.

I have a feeling such a class would be of interest to a lot of kids (don’t you?) and so I am brainstorming here a bit about what I would do with them over the course of the 12 hours spread out over four days. My aim would be to make the program fun and interesting (it is summer, after all) while still engaging them as learners around concepts of design, play, creation and technology. And I want them to “create,” not just play.

Here’s an outline of my thinking:

  • Some of the first day would be centered around non-tech gaming and development of a game as a collaborative process. I would use what we did at the National Writing Project session around gaming, where we worked in small groups with some unknown materials to develop a game, with rules, that we could teach others.
  • We’d look at some familiar board games, and then use this book that I found that comes up with different ways to play familiar games (such as, a new way to play Monopoly, etc.) This would lead into a discussion around design: how does a game invite a player and what elements work for play? I might toss some card games into the mix, too.
  • I’d love to do something about the history of Video Games (there must be a good resource somewhere) and bring them to one of those sites that allow you to play the old 8-bit games like Pacman, Pong, Astroids, etc.,. so they can experience where video games came from and how far they have come in a few decades.
  • We’d then move into looking at and playing some online games, as we mull over, once again, design elements. What animation, choices for the player, artwork, etc., makes a game effective? I bet we could compile a pretty good list of recommended games from the kids.
  • I’d show them Scratch, with an emphasis first on animation and programming, and then, shift gears into using Scratch to develop a simple game. (I know this can be done with the MIT freeware, but I haven’t yet done it.)
  • At this point, I would work on the concept of “story” — of the underpinnings of a good game, and how character and plot can guide the game developer along (and also, note that this is a point of argument in the gaming world — that not all games need “story” to be successful and sometimes “story” ruins a good game, right?).
  • Here’s where I might have them use Gamemaker8 (which I have been experimenting with) to develop a Maze Game, and for those advanced students, turn them loose for something larger. I imagine this will be the point where the differentiated instruction will come into play, and where students with background knowledge can become leaders with me of the session. (And to be honest, I am looking for platform that is a bit easier to use. Any ideas?)
  • I want to look more for other game development software that we could use. I know there are some for developing games for mobile devices and for the Xbox. And I seem to recall a gaming platform that students can use to learn about making games. I’d have to dig around my notes for that one (does it cost money?)
  • I might as well have a time when kids can bring in their Xbox or Wii and let them play, right? I’d have to structure what we are looking at while they play.
  • I’d develop a website for their games to be published and shared. They would not be creating in a vacuum. And they would be testers and sources of feedback for each other, too. This could be interesting — how do we adapt the Peer Writing Response for Peer Gaming Response?
  • I’d even dig up a video documentary or two about game design. There was a good one about Donkey Kong, if I remember correctly. (note to self: appropriate for kids?)
  • I know at least one person who had a career on working in the video game industry that I bet I could bring in to talk about his work. There must be others out there, too. I always try to bring in guests who have experience who can talk to the kids and answer questions that fall outside my own field of expertise.

So, what do you think? Is it viable? Do you have resources that could help me along the way?

Peace (in the brainstorming),
Kevin

Working on a Workshop Proposal: Tech Across Content Areas

Two members of our Western Massachusetts Writing Project Technology Team and I are working on a collaborative proposal for a technology conference that is coming to a nearby city in the spring. We’re sort of scrambling because the deadline looms for proposals (it’s my fault, thinking I had a conflict and now realizing that I don’t).

The conference is called The First Annual Technology Conference and Exhibition, with keynote speaker Alan November (worth the admission right there, I think).  The conference seems  a little bit too commercial/vendor heavy (if the website is any indication) to me, but we’ll see how it goes. The conference is sponsored by a group with educational ties (Technology in Education Partnership), and I have been asked by two different folks (one is the head tech person at our school district and the other is part of the New Literacies Initiative) to consider submitting proposals.

Our idea is around the topic of Technology in the Content Areas, as Tom has done work around creating digital portfolios for his math students, Tina has done digital storytelling with her journalism students, and I have done digital science picture books with my students. While our focus is on technology across the curriculum, I am hoping we spend a fair amount of time around assessment and alignment with standards, as our state is moving quickly into the Common Core, which I think opens more doors for media and technology use in content-area classrooms.

What’s nice is that the three of us did most of this work for the National Writing Project’s Digital Is site, so our work can be accessed during the workshop (they promise free wireless for participants) as a way to begin our conversations.

We need to get our proposal in in a few days, and then we’ll see what happens. I like being part of a team making a pitch for a workshop, and the three of us work well together (we’ve done technology summer camps before).

Peace (in the proposal),
Kevin

Eavesdropping on the WMWP

wmwp small2If you were in our Western Massachusetts Writing Project Leadership Team Meeting yesterday, here is some of what you would have heard:

  • The prototype for the new WMWP website is up and now we are starting to gather folks to begin the shift of content from the old site to the new site, with the hope of launching the new website in early spring (only a few months behind schedule);
  • Applications are now available for next year’s Invitational Summer Institute, the four-week centerpiece of work within the Writing Project that is packed with inquiry, collaboration, exploration and writing. Plus, more writing.
  • We’re in the midst of some leadership turnover, as one of our co-director’s three-year term is expiring and another co-director needs to step down due to a family situation (ie, another baby). That co-director also is the editor of our twice-yearly WMWP Newsletter, so we need an editor, too. This brought up a long conversation again about the roles of our co-directors (in areas of inservice, continuity and youth/family outreach.)
  • We wondered (again) about the development an e-news newsletter, which would be more regular and “brand” WMWP. It might also replace the barrage of emails from WMWP office that sometimes comes in. We decided to table this until the website is up and running.
  • We examined the feedback from the participants of our October Best Practices event and talked about changes that could happen to make the event better for everyone (participants, presenters, organizers), and mulled over some “themes” for next year.
  • Our “theme” for this year is “Language Diversity” and the readings for an upcoming WMWP Meeting (we use readings for writing into the day and to spark discussions) will be culled from the NWP Digital Is site. Two members of the team will spend some time finding resources that fit the theme of  “language diversity.”
  • We wrote our way into the meeting and most of us chose the concept of Common Core Standards, which our state has adopted, and continued discussions of how WMWP might best help teachers begin to make the shift into Common Core via Professional Development opportunities. We have some folks working on Common Core curriculum right now, and we offer classes around expository writing and content-area writing that fits under that umbrella. Now, we need to leverage that expertise.

I guess we covered a lot more than I thought, now that I write it down as a reflective post.

Peace (in the WMWP),
Kevin

A New Logo for Western Mass Writing Project

The Western Massachusetts Writing Project
We’re moving (slowly) towards a redesign of our website for the Western Massachusetts Writing Project. We hope to be done before the end of the calendar year, and one of the projects that our site director took on was redesigning and updating our WMWP logo. For a long time, it was a gray-scale feather pen that seemed very antiquated.

So, this summer, we used a graphic consultant to come up with new designs and a few weeks, at our annual Best Practices event, we introduced the new logo to folks, who seemed to really like it. (One of the WMWP Leadership Team — it wasn’t me, honest — noted that we moved from a feather to an ink pen and maybe the next phase might be a computer mouse).

The logo and website design is part of an overall push for more inquiry into our site’s mission and how we can best put ourselves out there as a resource for teachers in the Pioneer Valley. Two years ago, we adopted a mission statement that is guiding us in all of our work:

The mission of the Western Massachusetts Writing Project, a local site of the National Writing Project, is to create a professional community where teachers and other educators feel welcomed to come together to deepen individual and collective experiences as writers and our understanding of teaching and learning in order to challenge and transform our practice. Our aim is to improve learning in our schools — urban, rural and suburban.

Professional development provided by the Western Massachusetts Writing Project values reflection and inquiry and is built on teacher knowledge, expertise, and leadership.

Central to our mission is the development of programs and opportunities that are accessible and relevant to teachers, students, and their families from diverse backgrounds, paying attention to issues of race, gender, language, class and culture and how these are linked to teaching and learning.

Peace (in the writing project work),
Kevin

On Language and Power: a WMWP Keynote Address

Dr. Floris Wilma Ortiz-Marrero gave a powerful keynote address to the Western Massachusetts Writing Project on Saturday on the topic of language, power, and teaching to all students, particularly those whose second language is English. Wilma is the 2010 Massachusetts Teacher of the Year and a fearless and tireless advocate for English Language Learner students. She is also a longtime leader in the National Writing Project’s ELL Network.

Here, Wilma advocated for recognizing the authenticity of the cultural values and languages that students bring to the classroom, and use those understands as the underpinning for learning. Wilma urges all of us to open our eyes to possibilities, and even shares a few anecdotes of her own stumbles in the classroom (including a funny exchange in which she wanted her students to talk about what makes a good “speaker” but one of her students assumed she meant music speakers, not human speakers.)

Peace (in the sharing),
Kevin

Some Words about the Writing Project

One of my mentors in the early years of teaching and in the National Writing Project, Bruce Penniman, received the 2010 Pat Hunter Award at our Western Massachusetts Writing Project event this weekend. To say that Bruce nurtured WMWP during his tenure as site director would be a vast understatement. And although retired from teaching, Bruce continues to be a force in education to be reckoned with. (See his book, Building the English Classroom: Foundations, Support and Success, which was published last year)

Bruce instills leadership in those he works with by instilling trust of ideas and the confidence that the person can get things done. Although I did not know Patricia Hunter, who helped found the WMWP, she apparently had the same qualities.

Peace (in the sharing),
Kevin

The Glogster Session at WMWP

glogster website
(Go to my Glogster Website Resource)

Yesterday morning, as part of our annual Best Practices event with Western Massachusetts Writing Project, I presented a session on using Glogster.edu in the classroom. I had about 25 people in the session and guess what? The technology worked! They all had computers to work on, the site was not blocked by the University, and they had plenty of time to play around with creating a project and reflecting on the use of Glogster in their classroom.

Yea!

The things that I emphasized in the workshop were:

  • Teaching the elements of design principles
  • Copyright issues
  • Using multimedia for composition
  • The difference between regular Glogster and Glogster.edu
  • Technology being a learning tool for all curriculum areas
  • The importance of writing before technology (ie, planning, drafting, revising)
  • Advertising on websites and some strategies for avoiding it

Then, I set them up with accounts in my Glogster account, and let them have about 50 minutes (more than half the session) in playtime, which they all greatly appreciated. You can talk and talk about Glogster, but this is one tool that you have to experience to really begin to understand it.

As the Exit Slip, I had them use Wallwisher to leave a note on how they might envision using Glogster in their classroom:

Peace (in the sharing),
Kevin

WMWP’s Journey of Language Diversity Inquiry

Two years ago, our Western Massachusetts Writing Project went through an intensive self-look at the work we were doing and the teachers we were serving (or not serving) through a National Writing Project initiative called Project Outreach. The results of that study is now shaping the way we view ourselves as an organization of writers and teachers, from the places  where we are offering our professional development, to ways in which we advertise our work, to the philosophical backbone of the decisions we make as an organization.

This year, we are launching into a theme of Inquiry around Language Diversity, and so many of our programs will be viewed through this lens. For example, this Saturday is our annual Best Practices event — a fall gathering for workshops and reunions — and the sessions hing around the theme of language and diversity. One session is about Code Switching. Another is about Validating Culture Wealth and Knowledge of ELL students. Yet another is helping students advocate for themselves.

Interesting.

Meanwhile, in conjunction with a UMass professor of linguistics (Lisa Green), our site is launching a year-long inquiry study group called Language Diversity in the Classroom. These sessions will center on attitudes towards language, native languages of all students, and how to understand and use language diversity for learning opportunities.

Finally, our WMWP Executive Board is going to be doing various pre-meeting readings around the diversity and language issues, and using those readings for our writing-into-the-meeting activities. The other day, we began with a passage from Paul Friere’s Pedagogy of the Oppressed, and used it as a prompt to write about our own “hopeful inquiry.”

The passage from Friere ended with this:

“For apart from inquiry, apart from the praxis, individuals cannot be truly human. Knowledge emerges only through invention and reinvention, through the restless, impatient, continuing, hopeful inquiry human beings pursue in the world, with the world, and with each other.”

Here’s what I wrote, hanging on the “invention and reinvention” of the Friere passage.

I am the bear;
transformed by inner dreams of slumber.
I emerge hopeful, into the world
that I never saw coming,
yet brace myself for changes afoot.

A yawn; the pain of hunger;
I am driven forward towards new terrain
in hopes I find footing
along a path that I will create here myself.

I invent this world anew
each time, each season, I emerge from darkness
into light.

What’s your hopeful inquiry?

Peace (in the sharing),
Kevin

“Skyping in” to class

skype into class
Yesterday was the second time in two weeks that I was asked to join a graduate level class for a chat around technology and writing, and I do find it fascinating that technology allows us to do that. It is a bit odd to be so removed from the room, and the quality of video would come and go depending on the connection. Still, it’s a great way to bring visitors to the classroom from afar.

Last week, I was “in” Mike Mansour’s class. Yesterday, I skyped into a class offered through our Western Massachusetts Writing Project called “Writing and the Teaching of Writing,” which is a course that I took a few years ago myself.

My focus yesterday was on how writing is at the core of so much technology that students can be using in the classroom, whether it is blogging, using wikis, creating movies and webcomics, or podcasting. In just about everything, writing is what drives the content of the learning and the technology is merely the tool for composition and expression.

The teachers (aka grad students) asked some great questions, such as:

  • Where does one even begin with technology? (start small, think it through, do it yourself first.)
  • How do you deal with firewall issues? (make friends with your tech coordinator, bring them into your classroom, justify the unblocking of the site for learning)
  • How do you bring administrators and parents on board? (lay the groundwork early, write out your rationale, update your principal regularly on progress)
  • How do you learn about all of this? (RSS feeds, social networking, reading and adapting ideas. I recommended Troy Hick’s Digital Writing Workshop to the class as a text they could use to think through technology connections with writing)

Peace (in the sharing),

Kevin