Teacher Mentor Storyboarding for Video Game Design

I’ve mentioned that I am teaching a digital literacies workshop for high school students (English Language Learners) this summer and we are now moving deep into our video game design unit. Their task is to design, build and publish a science-based video game on Gamestar Mechanic, and their game has to be a few levels deep and tell a story. It’s a lot to ask of these students, but they’ve risen to the challenge all summer, and I suspect the games will be amazing.

I am a big advocate of planning out a game first. So, last week, they were brainstorming on paper some of the ideas around story, challenge, and theme to the games they will be building. Next up is storyboarding, which is a way that I explicitly tie in the game design process with the writing process — making visible the connections on how people work to create things, from brainstorming to drafting to sharing to revising to publishing.

To help them think about storyboarding out their games, which they will begin on Monday, I have been one step ahead of them, working on my own game. Not only does this send a message to the group that “I am with you” on this journey, but it also provides my colleague and I with an opportunity to share out the process of game design, making the steps more visible.

So, during a brainstorm session, I came up with the idea of using the Solar System as my science theme, and the story is that the player/character has unexpectedly found themselves off of Earth and they need to get back home (this is the Quest of the game). Different levels will represent different planets, and the player/character has to find the “portal” that will bring them to the next level, and eventually, back to Earth to win the game.

Here are the storyboard pages from the first levels of my game.

Star Portal Storyboard

At this point, I have only created the start of the first level. There is a tool in Gamestar Mechanic that allows you to create a screenshot of levels (a tool that I love to use, and encourage all of my students to use). Here is an overview, then, of the first level of my game.

Star Portal level 1 map

Want to play the first level? Give Star Portal a try. It’s a game in process …

Peace (in the game),
Kevin

 

Heading to Seattle for NWP Retreat

I’ve said it before and I’ll say it again: being part of the Making Learning Connected Massive Open Online Collaboration this summer has been a thrilling and invigorating ride. But one component that I have missed is hanging out with other folks in person. Yes, using Google Hangouts is pretty nifty. Twitter chats are a mad ride. Blogs are fun to read. Shared images give us another perspective. And the Google Plus space has become a fantastic community network of sharing and collaborating.

But there’s still something to be said about being in the same room, or hanging out in the same bar, with people you know in online spaces, and this lack of more personal connections is one of the knocks against MOOCS. That lack of very personal connections that can forge something stronger than online partnerships.

In this, I am lucky.

I get to join a bunch of facilitators from our MOOC and others in various National Writing Project online projects this weekend in Seattle for a retreat where I suspect we will be sharing, writing, reflecting and playing around with online spaces in mind. (Our MOOC is just one part of a Summer of Making and Learning that is sponsored by NWP, and if you have not yet checked out that site, you should. Stay involved in the making.)

Just so you know, Seattle is a long way from where I am right now on the east coast, so much of my day will be spent on airplanes, reading books and listening to music and getting impatient. And sitting. Lots of sitting, and thinking. But I suspect it will be worth it, knowing the folks who will be at the retreat – most from online interactions but also NWP colleagues I’ve know for years. I’m pretty excited about the weekend in Seattle and I am sure we will be sharing out some of what we are doing as we go along (that’s what we do with the #clmooc, right? Share, reflect, connect, repeat).

Wish you were there, too. (Or maybe you will be. If so, see you tonight).

Peace (in the flight),
Kevin

 

Hacking PacMan in Gamestar Mechanic

Hacking Pacman collage
One of the first activities I have students do in Gamestar Mechanic as we move into video game design is to “hack” a traditional video game and make it their own. This all ties into some of the earlier work in our digital literacies workshop for high school students about the hacking and remixing culture. This summer, the task was to Hack PacMan, which grounded a lot of our discussions around topics such as top-down versus platformer; the use of backgrounds and colored blocks; the levels of complexity between an impossible game and an easy game; and more.

The simplicity of the classic game itself — basically a one-screen maze with a task and enemies — allows an entry point for just about everyone, from seasoned game veterans to newbies. It’s interesting to see where they take the concept of Pacman, too, as some try to replicate the original and others barely acknowledge PacMan in their game.

Want to try one of the games out?

Peace (in the maze),
Kevin

 

 

In Praise of the CLOOC Make Bank

Make Bank meme
There are many things that I love about the Making Learning Connected MOOC, but one of the best ideas — which will become a sort of legacy of the MOOC, in my opinion — is the concept of the Make Bank. Here, folks have been sharing information about the projects they have been making in the MOOC, giving quick tutorials on how to replicate the projects. As we think about the school year ahead, what I wonder is: how could one replicate this in the classroom? It would surely connect to expository writing and publishing to the world. (By the way, I give credit to Karen F. for the concept of the Make Bank, and she would no doubt give a hat tip to the folks at ds 106 for the way they gather ideas from participants of that project and share. And Terry E. helped considerably with the technical aspects of setting up the Make Bank via WordPress.).

Here, so far, is the clmooc Make Bank:

Do you have a make to add to the bank? Please do.

Peace (in the make),
Kevin

Reflections via Comics: What They Are Learning

We are midway through our digital literacies workshop with high school students (as part of a larger initiative to target English Language Learners with academic support and enrichment and jobs over the summer) so we had them go into our Webcomic site to write about a few things they have learned so far this summer with us.

We like that students are referencing a range of learning, from creating games to using the Webmaker tools to our vocabulary activities around digital literacy terms.

Halfway Reflection1

Halfway Reflection2

Halfway Reflection3

Peace (in the sharing),
Kevin

 

What PARCC Costs

The two consortia are keenly aware that states might find it difficult to win support for the new tests if they represent increases in cost or test-taking time. They are taking pains to point out what they see as the value their tests will add compared with current state tests.” — Education Week

The consortium developing PARCC, one of two tests aligned to the Common Core, announced recently that it will cost close to $30 per student to administer its math and ELA assessments. PARCC is still expected to be rolled out in the 2014-15 school year, as far as I can tell, and along with trying to figure out how to meet the technology needs to administer PARCC, there is the cost of giving the test itself (which includes a mid-year summative assessment and an end-of-year formative assessment).

That will be about $30 per student, according to PARCC. So, in a school of 500 kids to be assessed, that bill runs to $15,000.

I’m not sure who actually pays that bill (the state or the district or the school) but in these cash-strapped days, that’s a chunk of change, right? (Oh, and if your technology is not ready for the tests, a paper/pen option may be available … for an additional $4 or so.) I know at our school, that would mean some personnel cuts, most likely. But I am not sure what our state pays for our standardized testing right now, either, so maybe it is a wash. (I did some searching for a number but came up empty)

Over at Education Week, an article by Catherine Gewertz explains more about the PARCC announcement. You should read the whole thing,  but here are some take-away pieces from her article for me:

States are grappling with how to build support for different tests, something that can be difficult even without a price increase. But for almost half the states in PARCC, and one-third in Smarter Balanced, that job is even tougher since the tests will cost more than what they’re currently spending.

——-

PARCC’s pricing includes only the two pieces of its summative tests: its performance-based assessment, which is given about three-quarters of the way through the school year, and its end-of-year test, given about 90 percent of the way through the school year.

Its price does not include three tests that PARCC is also designing: a test of speaking and listening skills, which states are required to give but don’t have to use for federal accountability; an optional midyear exam; and an optional diagnostic test given at the beginning of the school year. Pricing for those tests will be issued later, according to Colby.

If states want to give paper-and-pencil versions of the PARCC tests, which will be available for at least the first year of its administration, that will cost $3 to $4 per student more, according to a frequently-asked-questions document prepared by the consortium.

——

States vary widely in what they spend for assessment, so they find themselves in varied positions politically as they contemplate moving to new tests.

Figures compiled for the two consortia’s federal grant applications in 2010 show that in the Smarter Balanced consortium, some states paid as little as $9 per student (North Carolina) for math and English/language arts tests, while others paid as much as $63.50 (Delaware) and $69 (Maine). One state, Hawaii, reported spending $116 per student.

In the PARCC consortium, per-student, combined costs for math and English/language arts tests ranged from $10.70 (Georgia) to $61.24 (Maryland), with a median of $27.78.

— from  Education Week

Keep an eye out on this kind of news, because PARCC and Smarter Balance are coming, and it pays to be informed, and to be in the testing business.

Peace (outside the bubbles),
Kevin

 

A Simplified HTML Code Cheat Sheet and Thimble

Yesterday, the high school students in our digital literacies workshop began using Thimble, the Mozilla Webmaker tool, to begin tinkering around with website creation. Soon, they will be creating a portfolio of some of their learning around hacking, remixing, game design and other strands of thinking, and I am leaning towards having them create their portfolio in Thimble. First, though, they need the basics of HTML coding.

I showed them this famous video yesterday as we continued our discussions around the possibilities of technology and the job market when they graduate. A few are definitely interested in a technology career. They were struck  in this video by how far-ranging technology skills are in various jobs, and they were very intrigued by the videos of the workplaces in these technology companies, even though I pointed out that most smaller companies probably do not look like this (for example, having a sound room with drum sets. Cool.)

I tried to find a one-page simplified sheet of HTML coding commands, but then I gave up and made my own, inspired by some of the examples at another site. After showing an example in Thimble, I set them loose, bringing them to a blank Thimble page and having them play around a bit. This is not easy, and I tried to use the metaphor of learning another language (these students are all English Language Learner students). But they do persevere, a nice quality to have in a technology workshop, and a few of them even published some basic “fan” pages of artists they like. Their eyes shone when I would tell them, “You have just published a site to the Web.”

If it helps you, then feel free to use my HTML Code Sheet:

Basic HTML Code by KevinHodgson

Peace (in the commands),
Kevin

 

Reflecting a Bit on the Making Learning Connected MOOC

Reflecting on CLMOOC Diagram

I’ve been struggling a bit with how best to reflect on the experience of being part of, and a facilitator of, the Making Learning Connected Massive Open Online Collaboration that is nearing the finish line. We’re in our last Make Cycle now, thinking about the question of “what’s next?” for how we bring our experiences in the MOOC to our educational spaces. I tinkered around with the above diagram, but I don’t like it all that much. What I was trying to get at it is how the MOOC has helped me think more about the ideas of connecting the writing experience to the making experience.

A question still out there for me is: Do I need to expand my definitions of writing and making in order to further incorporate each other in my teaching practice? Or do I need to bring more making activities into my classroom?

Maybe it is a little of both. Certainly, my students don’t just sit around and write all day. But lots of our making is done with technology, and here is where I would love to think through more about moving the concept of the Make offline, and more into the hands of students (instead of the keyboard of students).

Here are some ideas I am thinking, with the concept of the Connected Learning principles in mind ….

Last spring, I had mentioned to our art teacher — a wonderful colleague always open to ideas — about the idea of a Maker Faire for students. She had never heard of a Maker Faire, but she was intrigued. I never followed up with her after that but I wonder if there is some way to create a Maker Space in our school. I’d have to show the connections to the curriculum, and we have a new interim principal coming in, so that might influence a lot of what we do. I’ll have to do more research on school day-based Maker Faire experiences.

A colleague of mine, Gail P., has been in and out of the MOOC this summer, and she and I have talked about finding ways to connect her kindergarten students with my sixth graders, but we never got it done. This coming year, I’d like to try to make that happen on a collaborative project of some kind. In the past, I’ve tried to do some reaching across grade levels, but that dwindled away with schedule changes and curriculum shifts. It seems like it could still be done with a little creative adjustments.

Last summer, I used Edmodo with my students, but then never got back to it during the school year as a way to connect across the classes and beyond our school. I am thinking I would like do more of that this year, and I know there is a group of us sixth grade teachers in the MOOC who have been mulling over the possibility of connected our classes in some online space. I would like it to be a specific theme — the years my classes were part of the Voices on the Gulf and the many Voices for Darfur project were powerful learning experiences with global implications. Having an audience and collaborators from other parts of the world opens up the learning experience in new ways, for sure.

As for me, I don’t know how the MOOC will evolve past its end date. I found a lot of creative, generous and talented educators in the MOOC and I have looked forward to all the sharing. I am sure some of those connections will continue to be nurtured in other spaces and in other projects, but I am realistic, too. I know that when a collaborative venture like a MOOC — particularly one that is sprawled out across many different spaces — comes to a close, many connections get lost.

Going back to my diagram up above, what I was trying to capture is the eye-opening experience of how so much of the work and play and learning that we do is connected to each other, and how we make sense of those experiences through writing and collaboration and sharing. The MOOC has been a powerful pathway for learning this summer. I say that as a facilitator, but also as a participant. I hope others feel the same way, too. It’s been a chaotic, fun and energizing adventure, and I am grateful to have been here, watching the learning unfold along various trajectories and catching a ride along the way.

Peace (in the reflection),
Kevin

 

Bringing in the Outside Voices

 
Lou Franco Visit Collage

I am co-facilitating a workshop with high school students this summer, and our theme has been digital literacies. While I have a pretty good sense of how to teach technology and writing, I am by no means an expert in computer programming or in video game creation (although working with my own students over the years has helped). So, I have been working to invite folks from “the field” to talk to our students, and yesterday, we were fortunate to have a local computer software programmer — Lou Franco — give up some of his time to talk with the students for about 45 minutes.

holyoke-3d

Franco was part of the Hack for Change in Western Massachusetts and along with his day job of software programming, he also works on developing mobile apps. In fact, the first thing he did was pull out his iPad and show us an app that he is developing that creates a filter for 3D photography. He gave out some 3D glasses and as he chatted about working as a software developer, the kids checked out an image that he shot of some of our supplies. (He also has written an ebook about developing for the IOS platform.)

I liked how Franco talked about job opportunities, dedication to doing something you are passionate about, and the advice he gave to students who are thinking that programming or technology might in their future. He suggested they begin by building webpages around a topic they know about, writing expository pieces for Open Source software, and volunteering web design services to social service agencies and small businesses. This will allow them to create the start of a portfolio, which can translate into job opportunities.

These are all messages we are regularly sending to these English Language Learner high school students in this program (which is built around academic support, workshops and then jobs in the afternoon). But Franco brought a new and experienced voice into the mix, and for that, I am very thankful. It says a lot when someone gives up part of their day, travels to another town, and meets with high school students he does not know after getting an invite from a teacher he does not know (Lou and I sort of know each other on Twitter).

Peace (in the visit),
Kevin

 

Sparking A Conversation: You Have Permission to Make

We invite you into this conversation about this video by Adam Savage, about the state of “making” in our schools and why the reduction of those spaces is negatively impacting the lives of students. I found a lot in what Savage is saying that resonated with my thinking but Terry took some of the comments to task, asking that we enlarge the possibilities.
What do you think?

Or go directly to the Vialogues site.
Peace (in the dialogues on vialogues),
Kevin