Winning Projects of the Digital Media and Learning Competition

These 10 projects who came out on top of the Digital Media and Learning Competition (sponsored through HASTAC and the MacArthur Foundation) are interesting and really do seem to push the possibilities of learning in the digital environment.

Conservation Connection: Using webcasting, video blogging and social networking sites, this project connects kids from Chicago’s West Side with kids in Fiji to work together to protect Fijian coral reefs.

Mobile Action Lab: Combining the expertise of social entrepreneurs and technologists and the knowledge and ideas of Oakland, Calif.-based teens, this project helps develop mobile phone applications that serve Oakland communities.

Click! The Online Spy School: Designed to encourage girls’ engagement in the sciences, Click!Online is a web-based, augmented reality game for teen girls to solve mysteries in biomedical science, environmental protection and expressive technology.

Ecobugs: An augmented reality game that creates, collects and monitors the health of virtual bugs and their habitats.

Fab@School: Introduces students to digital fabrication, mathematical modeling and engineering using a low-cost open-source system. Kids invent and design their own creations from mind’s eye to physical form.

Metrovoice: Youth write and produce videos on an issue on their block or neighborhood. The videos are geocoded and play on city buses as the bus passes through the featured neighborhood.

Nox No More: Enables kids to upload GPS-gathered data that trace their movements for a week—did they take the bus to their friend’s house or have mom drive? The data is converted to points, and kids compete to be most environmentally conscious.

Hole-in-the-Wall: Installed in small kiosks on sidewalks, these computer stations offer games in a variety of subjects and skills to kids in Bhutan, Cambodia, India and elsewhere, bringing technology to underserved areas.

Scratch: This simple programming tool allows kids up to age 8 to create their own games, stories, animations and simulations. The online network allows kids to collaborate on designs, offer suggestions to others, and learn from others as they develop as creative thinkers.

Youth AppLab: This program supplements D.C. teens’ computer science classes with an after-school opportunity to create phone apps for the Droid. Winners of the best apps are offered internships with technology startups in the D.C. area.

Peace (in the learning),
Kevin

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