Gaming, Without the Tech

Gaming Camp Supplies
While I think that when we say “gaming” these days, our mind moves right to some technology — either a mobile device or a console or a computer — we want to start off our Gaming Camp next week away from the computers. So, using an idea from a workshop I attended, we are going to divide the students up into small groups, give them a bag of “supplies” and let them design their own game. It could be a board game. It could be whatever they want.

I had fun going through the arts and crafts store, thinking of odds and ends that might be interesting for students to use in this activity. I ended up with pom-poms, a bag of small letters (for braiding), stickers, wooden blocks and circles, and plastic animals — plus some oversized stiff paper, if they decide they do want to do a board game. I also have some paper for them to write out the rules for playing their games. That expository writing is part of the activity.

I gave extra materials to my six year old son, who immediately began using them for his own “game” that somehow involved animals surfing from one spot to another, avoiding creatures (such as the pom-poms). So, at least, I know this activity can be done, with a little imagination.

And really, this is to set the stage for when we do move to the computer. The reflective practice of what makes a good game and what (if any) limits there should be for the player will come in handy when they do start designing their own games at our online site and possibly with Scratch. The offline activity will also get them working with each as a collaborative group, and we want that bonding to happen so that they can then help each other with feedback later on.

Peace (in the games),


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