I am never going to claim to being a hard-core gamer. I’m not. But I want the students in our Game Design program to have some sense of what it might mean to work in the gaming industry, from the inside. So, I emailed a bunch of local game companies (it turns out there are quite a few in Western Massachusetts), and while a few turned me down because they had too much work going on right now (that’s a good sign, right? and they were kind enough to respond), I did manage to invite two teams of visitors.
First, my friend Bryant Paul Johnson will come in. While he is now mostly a graphic novelist, webcomic creator and illustrator for novels, he began his career working on video games. Bryant has visited our webcomic camp the last two years and really brought some interesting perspectives to the table. He is going to talk about how a game gets developed and the process that takes place from idea to production.
Second, a local company called HitPoint Studios is sending in small group of folks from their company. I’ve asked them to talk about the various jobs and roles that people play in a game design organization. I’m pretty excited that they agreed to come in and chat and answer questions from the kids, who may or may not have desire to consider gaming for a profession. (See local newspaper article on the company)
Here’s a video promo of what they do:
I’m grateful that there are people who can pull back the curtains and show the students a bit about what it takes to create a game. This an emerging field — given the influx of mobile device apps and Facebook collaborative games — and the more we can expose young people to what it is like, the more likely they might say “I have this great idea and I think I know how to develop it.”
Peace (in the game industry),