The STEM Video Game Challenge Results


… so we didn’t win. But that’s OK because the dozen or so students who submitted their science-based video games to the 2012 STEM Video Game Challenge worked hard, and learned a lot about game design, and even when I shared the news of this year’s winners of the competition yesterday, they were still pumped up about their own games.

As they should be. I reminded them yesterday as I relayed the results of the challenge to all of my classes (everyone designed and published video games with a science theme but only a few chose to submit theirs to the competition) how proud I was to be teaching them game design, and how much that experience of designing and publishing, and then submitting, an original video game will be one of those anchor memories of sixth grade. The winning would have been nice, but it was the journey that was most important. They may not realize that now, but I hope they will in a year or two.

They are all anxious to explore the games that did win the Video Challenge, and so I may give them time today after a quiz to do that. They did enjoy the short video that gave an overview of the winners, and they liked the short screenshot video I showed of the winner in their particular category (although they kept comparing that student’s game to their own, and it fell short in their eyes.)

There’s always next year …

Peace (in the game),


  1. Hi,

    Hope you are well.

    We finished our Trans. RR video game design project about 2 months ago. Here’s the best of the bunch.

    We had kids in the 5th, 7th & 8th grade test and give us feedback on the games before publishing. Here’s the document we used.

    The kids preferred giving electronic feedback, directly in the comments box in Gamestar. They already had lots of experience giving comments via our student blogs.

    Thanks again for the help.


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