I’m a few days in to the Gamestar Mechanic Summer Online Learning Program and I have made my way through the first unit of instruction — around designing platformer games (think: Mario Brothers). I’m getting great feedback from my instructor, and as I read through her comments, I am thinking of my role as a teacher and how I might tap into her view of games with critical but helpful comments.
Anyway, the activity at the end of the first unit was about using a classic game and redesigning it in Gamestar. I was leaning towards Donkey Kong, but then remembered this classic: Frogger. So, here is how I re-imagined Frogger. It’s not easy, but it’s not impossible either. You just have to move fast.
Peace (and good luck, padewan),
Kevin
Kevin, this is hard!!! Nice work. When does the app come out so I can play on my phone? 😉
No app, yet, as far as I can tell (but why not, right?)
Thanks for playing, or trying to play.
Kevin