I’m a few days in to the Gamestar Mechanic Summer Online Learning Program and I have made my way through the first unit of instruction — around designing platformer games (think: Mario Brothers). I’m getting great feedback from my instructor, and as I read through her comments, I am thinking of my role as a teacher and how I might tap into her view of games with critical but helpful comments.
Anyway, the activity at the end of the first unit was about using a classic game and redesigning it in Gamestar. I was leaning towards Donkey Kong, but then remembered this classic: Frogger. So, here is how I re-imagined Frogger. It’s not easy, but it’s not impossible either. You just have to move fast.
Peace (and good luck, padewan),