Come Play The Digiwrimo Video Game


I finished up the video game project for Digital Writing Month, and I want to invite you to play it and see what you think. You’ll notice from the above level map (which I shared yesterday) that I used the letters of the #DIGIWRIMO hashtag as the foundation for the game play, so your player has to move through and around the letters to get to the end, and collect jewels (nuggets of wisdom?) along the way.

Have fun. Don’t give up. I purposely did not make it too easy, but I hope I didn’t make it too difficult, either. (hint: use the letter Z to portal from one spot to another, and the space bar shoots freezing ice rays, and get all of the jewels. There are checkpoints throughout, in case you die or get too lost.) And I would love to get some feedback from you about how it went. And of course, this kind of activity raises the larger question: is my creating a video game a form of digital writing? Is your playing the game a form of digital reading? Where does gaming fit in our exploration of digital composition. I have some ideas but I would really love to hear from you.

(play the Digital Writing Month video game with this direct link, too)

Peace (in the game),


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