(Click on the image to go to the K12Online Video Game)
I suggested to the various colleagues/presenters in the Game Design/Gamification strand of the K12Online Conference that we try to design a game for participants of the conference to play. The goal was to use game design principles to engage participants in the presentations (still being released over the next few weeks) in ways beyond just “viewing.”
There are two phases to what I came up with. The first phase is a simple video game built in Gamestar Mechanic. You play the video game, collecting “PD points” to unlock the Golden Block of Innovation and avoiding the boring professional PD monsters (ie, slow-moving dragons) who will bore you to death with their droning-talking-presenting, and when you win by getting to the Golden Block of Innovation, you are given a website URL where the second phase of the game takes place.
In that second phase, you earn points by doing things like viewing a K12Online Conference video, sharing with a friend, posting a comment, and earning bonus points for various things. There’s a Tally Sheet right at the link where folks can keep track of their points. And hey .. everyone’s a winner in this game. We just hope that folks get more engaged in the content and in the innovative ideas being presented. The game is the nudge forward into sharing and engagement.
(What? You’re impatient? You want to get right to the second phase and avoid the video game? Sheesh. OK. Find the direct link to Phase Two hidden somewhere in this blog post and uncover the shortcut. It’s here. It’s not easy to find but it’s here in this blog post, somewhere. Think of it like a Scavenger Hunt round. If you find it, give yourself a point.)
Peace (in the gaming of the conference),