This was a fine way to end the school year – writing stories and connecting back to a running theme of the year of game design. For the last two weeks of school, students worked on writing a short story in which someone from history was stuck inside a game and the protagonist must go into the game and get them out within 48 hours. Think Jumanji as a mentor text.
My students were really invested in this story writing, working hard for days, right up until the very last day they could write, and because they were using their Google Docs accounts, it will continue for many of them right into the summer. The whole concept here was to use game dynamics as a setting element and plot device for story writing, and since we have been talking, hacking, creating games all year, it tied together some threads for the year.
Peace (in the story),