What if #CLMOOC Became One Massive Open Online Game?

Systems flow

The Making Learning Connected MOOC is entering into a Make Cycle near and dear to my heart: game design and systems thinking. I am hoping people make some cool games, share some strategies for the classroom and just have fun.

I’ve decided to hack a game that I first created for the K12Online Conference, where I presentedĀ a keynote about game design in the classroom and then encouraged folks to play a game within the K12online community, for the CLMOOC. (And that game was variation of another that I tried get up and running for last year’s CLMOOC and failed … so this game iteration is just what I needed to redeem that idea and bring it back home to the CLMOOC).

The whole idea of this online game is to get folks to interact and connect with other folks and other work in the CLMOOC community. If that happens, everyone truly is a winner. Each element or round is about deepening connections and recognizing and honoring work being done either by themselves or by others. It’s a way of encouraging folks to move beyond their safe zones, in a fun way.

The Connected Game for CLMOOC

Instead of points, we will be using mookles. You’ll have to come to the launch page of The Connected Game: A CLMOOC Play to see what a mookle is (it sure is cute), and how you can get involved on the tally board (add your name and you are in the game). There are suggested “rules” that can be broken and hacked and ignored at any time, as long as the connected element is part of the playfulness.

Come play theĀ game. Get connected.

Game on

Peace (on the board),

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