We’re near the end of this Make Cycle on gaming for the Making Learning Connected MOOC. There have been some interesting games made and played in the CLMOOC community, as well as some confusion about where to even begin and how gaming might have implications for the classroom.
I’ve long tried to make the pitch to other teachers that engaging students in game design is both a valuable learning experience and a motivating activity. In the first year that my co-teachers and I implemented a game design unit between science and ELA, we set up a website to capture our own learning process and to share resources.
And you don’t need computers, either, to engage in the merits of gaming. Hack a game or invent a game to be played with cards or on the playground.
Or have students engage in persuasive writing about the merits of gaming, or have them write a review about a game they play.
Use storyboarding a game as an analogy for drafting a piece of writing.
Consider game design as a means to teach students about peer review and iterative process.
Connect game design to other curricular areas and then use a site like Gamestar Mechanic to build and publish authentic video games.
Yes, it might be a little uncomfortable for a teacher who is not a “gamer.” I am not a gamer. But I am intrigued by games, and when we do our science-based game design project each year, the hum of learning and activity and engagement is something to behold.
Peace (in the play),