I’ve been working on a mentor game to share with my students as they begin work on their own science-based video game design project. We’re using the theme of “buoyancy” this year. I am still working to improve the second level, which is a bit difficult to play and is a stretch to represent the science concept.
Here’s what I came up with (note- Gamestar does not play well on mobile devices):
Peace (in the play),
Kevin