Deconstructing Video Game Advertisements (and Making Their Own)

Game Advertising1

I have the good fortune of having a very talented paraprofessional in my classroom for one period each day. She is compassionate and firm and helpful. She also had a career in design and advertising before coming into education, so when I was thinking of a lesson plan around Video Game Advertising and the use of persuasive media and writing, I asked if she would lead part of the lesson.

She said yes, and yesterday, our students were engaged in deconstructing advertisements in order to create their own advertisements for their science-based video game projects (with central themes of Buoyancy and Gravity).

She brought her own experiences in designing brochures for the company she used to work for, explaining techniques for blocking out advertisements in draft form, how to consider audience for a product, using “loaded words” to sway the customer, the importance of catch-phrases/slogans, how fonts can be most effectively used, and ways to avoid “floating texts.”

I learned a lot just from listening to her, honing in on the power of art and words together to create persuasive text/media.

Game Advertisement Deconstruction

I created a slideshow of video game advertisements for the lesson, and after deconstructing the first one, we had students talking through what they saw in the other ones, noticing what seemed most effective.

Game Advertising2

 

Then, they got to work. And work, they did. It was an incredible contrast to what I described in my post yesterday — when we had some chaos in the room during a peer review activity of video games. They were intensely engaged in this advertisement activity. Most will be finishing up today, our last day before holiday break.

I can’t wait to see what they have created ..

Peace (free of charge, always),
Kevin

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