Two main activities are taking place in my classroom right now — we’re in the midst of a unit of independent reading (choice books with plenty of quiet reading time) and the start of our Game Design Unit. Merging those two ideas together (along with a much larger Video Game Design project), students are in the midst of designing a board game based on the book they are reading.
They won’t be building the actual game (I’ve framed it as they have been hired as game designer and someone else would be building the game itself) but are working on how a story might unfold as a game (this is how their video game project is situated — story as game/game as story). The requirements are the visuals of a game board, directions on how to play and instructions on how the game is either won or completed.
Already, some interesting projects are trickling with, with some neat ideas about how characters or plot or setting might become the central focus of a game that honors the story and maybe riffs off it in another direction. In the collage, the upper left is my mentor text — using a story I am nearly finishing, titled A Drop of Hope, which I have been thoroughly enjoying.
While every game is different, the mechanics of game design — strategy, game play, visual design — all will be central to our larger game project based off the Hero’s Journey template.
Peace (roll the dice and make your move),