We’re in the starting phases of our Hero’s Journey Video Game Design Project right now, and as students hash out the story they are going to tell in the form of a video game, they have to brainstorm the “story-frame” and sketch out the levels of their games. The storyboards will become maps for the design, done in Gamestar Mechanic.
I love this part of the project because their thinking becomes most visible to me, and allows us to have conversations about story and game play, and how those might intersect.
Peace (map it out),
Kevin