We’re in the midst of our annual Video Game Design Project, in which my sixth graders use Gamestar Mechanic (which continues to work for us … phew) to explore how to tell a story through the platform of a video game. It’s challenging, and interesting, and completely engaging for my students, and a way for me to teach storytelling in a different way.
Our focus: telling a narrative story through the building and publishing of a video game, so that the player is a reader of the story that is in the form of a video game.
They are now in the design phase of the games themselves but these collages capture some of the planning pages from the project, as they have to think through the narrative story their game will tell before the building process in Gamestar.
This collection is from another year, showing the insides of games. I use this as a mentor text with students, to show some games that were successful in integrating story into game.
Peace (and Plans),