The Practice of Cartooning

Cartooning

Bill, a DS106 friend, shared out that he is reading Ivan Brunetti’s Cartooning: Philosophy and Practice — which Brunetti describes as a sort of cartooning class in a book — and so a few of us — Sarah, Ron, etc. — are also getting the book. Mine arrived via library yesterday.

I joked that Brunetti telling the reader that they should do everything in sequence, to “not skip any of the assignments, jump ahead, or fudge on the instructions” seems counter to all of the ethos of DS106, but I will give it a try. I will not likely try all of the drawing/comic exercises here, but I’ll dip in now and then.

Cartooning

This activity — in which you draw 100 small boxes and then sketch without thinking to fill every box with an image — came out interesting, although I miscounted the boxes (see? already cutting corners!) and did it all in three sittings, not one.

Still, it is interesting to see what my brain came up with. Some of the boxes contain images I have no idea what I was thinking about.

Peace (in the frame),
Kevin

PS — on a strange tangent — when I started to type “cartooning” in my browser, a reference to a WordPress site that I helped my son make TEN YEARS AGO with paper-cut animations (he had a stable of invented characters on the theme of peas), and some live action, came up. He called the site Crazy Cartoonz. There’s not much there, other than a few movies that he made. (Somewhere, I have three large PDFs with pages of the cartoon/comics that he made as self-produced books). Ten years … wow … time flies. (He’s a media/film major in college right now).

See: https://crazycartoonz.wordpress.com/ 

 

 

A Comic Reaction to the Data Visualization

DS106 Non-Analysis Comic

Greg kindly shared out a data visualization of some #DS106 connections.

Although I didn’t quite know what it all meant — even though the focus of the E-Lit 3.0 course that I am watching from afar is all about data tools and data analysis, so much of it is beyond me right now — Greg’s visualization looked pretty cool.

After looking at it for some time, I thought, this is a game board. Then I thought, this needs to be a comic.

So I made a comic, for Greg. The game might yet come …

Peace (in the frame),
Kevin

A DS106 Thing: GifMeme Creative Workflow

via GIPHY

I haven’t often written about my daily creative wanderings for the #DS106 Daily Creates (or at least, not in some time) but this morning’s call to make a meme out of a music video got me thinking, I should at least explain my process.

First, check out the Daily Create prompt.

This had me sipping my coffee, thinking of music videos. The thing is, I don’t watch as many music videos as I used to, you know? I thought about Peter Gabriel (Sledgehammer, anyone?), but then wondered if that would be too obvious for strangeness. Then, I remembered The Cars video for You Might Think, and although the peeping tom element is a bit unsettling, I remembered a clock face.

In my Chrome browser, I have an add-on called Gif It, which is integrated into YouTube, and this makes grabbing gifs from videos a breeze. It’s so simple to do. Just feed in the time of sequence and you get a gif in seconds.

But the prompt was for a meme, not just a gif.

I took that gif from the video and moved it into Giphy (along with a link attribution back to the original video), where I could then play around with its gif meme maker (where you can add text and stickers and drawings). Giphy allows you to download and also to embed in sites (like here).

Then, I shared that music video gif meme out to the DS106 hashtag on Twitter, and wrote the post you are now reading.

I also tried the process out with Genesis’ I Can’t Dance.

via GIPHY

Not to be stuck in the DinoRock Era, I also dug into some Courtney Barnett songs from her recent album, and found this neat image of her rocking out while standing on a planet for her song Need a Little Time.

via GIPHY

Peace (in the flow),
Kevin

 

#NetNarr: Hacking/Remixing the Game of Chess

Merry Hacksters Title DS06

A few years ago, for DS106, I was part of a group that did a collaborative radio project that centered on the art of remixing. My segment centered around an activity I do with my sixth grade students, remixing and hacking the game of chess to create something new altogether. It is part of our Game Design Unit.

Here is the radio segment I did:

Peace (hacked for greater good),
Kevin

PS — here is the entire Merry Hacksters Radio Show

Making Stuff for the 30 Day Daily Create Challenge

The DS106 Daily Create hit 2,000 prompts yesterday, and I had Sideshow Bob flip out in a gif. I’ve been doing the Daily Create for some time now. It’s part of my early morning routine — read the news, check email, scan the hashtags, write a blog post and do the Daily Create. It’s always a fun experience, if sometimes a bit challenging.

For June, the challenge was to do the Daily Create every day, and a bunch of us took part. Someone documented each of the 30 Makes. I figured that might be a good thing to do, too, if only to curate my experience, and remember what I was doing each morning (just as the coffee kicks in).

Then the coffee kicked in and I thought: How about just my top ten favorites from June? That seems more doable.

That’s nine, and ten is Sideshow Bob’s flipping out (technically, that one was done on July 1 but Daily Creating is all about not following the rules).

Peace (make it happen every day),
Kevin

 

#NetNarr: Writing with Sound(s)

Netnarr doodling

NetNarr Doodling for Doodleaday

This week, at Networked Narratives, the focus is on using sound for writing and writing for sound. There are a few suggested activities (including gathering sounds from your surroundings), but I figured I would dig back into some past posts where I did focus on sound, both as a writer and as a teacher encouraging my students to write with sound.

Here are some annotated links:

  • Sound Stories — for the past two years, during Digital Writing Month, I have been teaching my students how to use Garageband to create Sound Stories. Their task is to weave in sound effects into a short story, and then work on the recording and engineering and publishing of those stories. The results are always intriguing.
    Sound Stories under construction
  • The Rhizomatic Play — In DS106, a focus is often the creation and production of Radio Plays. We took that idea during a Rhizo online collaboration and created a very complex production, featuring participants (as writers and as voices) from all over the world.
  • No Words/Only Sounds: I also tinkered with a sound story, but tried to use no words at all, and let the sound effects tell the tale. It was an intriguing compositional process, let me tell you. But worth it.
  • Musical Conversations: In CLMOOC, a friend and I worked on converting language to music, and then creating a collaborative musical composition of our “conversation.” Another interesting use of sound.
  • Image Conversion into Sound: There is this program called AudioPaint (for PC only) that will take an image and convert the bitmap into audio. It’s strange and odd, and makes you think about the relationship of digital work across media. Here, I wrote a poem, which I made into an image, and then re-crafted it into sound.

What will you make with sound?

Peace (sounds like),
Kevin

Television Review: Abstract (The Art of Design)

I only watched the first episode of this new series on Netflix, called Abstract, which is focused on design across the fields of art. I was curious to see how it might connect to some of the elements we have been talking about in Networked Narratives.

And I was intrigued by the first episode, which is about artist Christoph Niemann, whose name I didn’t recognize but whose art I certainly did, as he often does the covers for New Yorker magazine, and his views of the world — where technology and art intersect with humanity — often catch my eye. And I remembered the cover that is the focus of this documentary, too — the one which began an Augmented Reality cover, in which the viewer is immersed in the artistic New York of Niemann’s imagination.

What’s interesting here is the approach the filmmakers use to showcase Niemann’s fertile artistic mind, bringing us into the cartoony world and using “meta discussions” to show how hard it is to understand what makes an artist tick, and in fact, by trying to show the process, you ruin the artistic inspiration. Time and again, Neimann resists the filmmaker’s urge for “reality” and instead, Niemann calls for more “abstractness” and the collision of these two is often funny, entertaining, insightful.

I was most interested in the moments where Niemann talks about the creative process and his realization that working hard — doodling, sketching, trying new ideas — is the way to pave the way for inspiration to hit, but if you just sit and wait around for the “big idea” you will likely be disappointed.

I am reminded of some of what Howard Rheingold told NetNarr during his “studio visit” about how artists pave the way for possibilities, even if you are not certain yet what those possibilities are. You follow your interests, and make art because you have to make art, not because it is required. Even though Niemann works as a design artist for a living, he still tinkers with the unexpected, such as this interesting Instagram series called Abstract Sundays, where he meshes found objects with drawing and painting … just for the fun of it.

In other words, an artist has to keep working, even when the art is not. You have to have faith in the creative sparks, and Niemann’s keen observations of the world are what fuels his work, but he notes that he has to withdraw from the world in order to create his abstract versions of the world. He also talks about the “editor mind” and the “artist mind” that often comes into conflict with each other as he works independently.

The Abstract documentary is a fascinating look at the mind of an artist, and while we see him talking about and struggling with the design of the Augmented Reality cover of a paper magazine — indeed, he often wonders whether the two ideas will ever be in sync with each other — I wanted to see more of the technical aspects of how they built the cover to actually work for the reader/viewer. There’s less of that, and more of Niemann as artist, with brush and pen. Which is great, too.

I have not yet seen other episodes in the Abstract series, but I aim to.

Peace (make art),
Kevin

Slice of Life: Cool Collaboration

(This is a post for Slice of Life, a regular writing feature hosted by Two Writing Teachers. We write about moments. You write, too.)

I wish I could embed the media piece I want to write about today, but you will have to go to Mariana’s blog to see and hear it. Then, come on back!

<… we pause here for a blog break … musical interlude … >

Are you back?

Isn’t that nifty and cool?

Mariana shared out the final version of this impromptu collaboration yesterday and I was so excited about it for a many reasons. This all began in the DS106/Daily Create ecosystem, as Mariana and Vivian are both regulars in my DS106 Twitter stream.

The other day, for a Daily Create assignment to create an animated gif, I took that saxophone player image and layered an animation of notes on top of it.

Mariana saw it, and wondered if she could take it a step further. She wanted to split the original image and tie them back together in a gif format called Stereogram. I had included Viv in a tweet back to Mariana because I know Viv is also a saxophone player. Viv suggested adding a layer of saxophone music to the gif.

Viv recorded her part and then put it on Soundcloud. I grabbed the file off Soundcloud, pulled it into Soundtrap and then realized that my tenor saxophone was at my bandmate’s house,. So I dusted off my soprano sax, and proceeded to riff off the top of Viv’s part, as best as I could.

That file was soon up in Soundcloud so that Mariana could grab it and layer it on her gif … and that’s what she shared out yesterday. It was very cool.

So, a few things to reflect upon: collaborative creativity like this always gets me curious and energized. I know Mariana and Viv via social media circles (mostly DS106) but the passing around of media was rather seamless. We created together, collaboratively.  We shared, downloaded, added, uploaded, shared again. We live in different parts of the world but that didn’t matter. We were working together.

Second, Viv and I have periodically thought: we should figure out a way to accompany ourselves on saxophone. I don’t know many other sax players in my online circles. Viv is one of the few. So, finally getting a chance to “jam” with her was great. The gif was a perfect opportunity.

Third, this was all fun. Thanks, Mariana. Thanks, Viv.

Peace (sounds like music),
Kevin

We Need More Dandelions: Who Owns What in the Digital Age


flickr photo shared by opensourceway under a Creative Commons ( BY-SA ) license

Call me naive but …

… I keep finding myself wandering back into the question of ‘who owns what’ in the Digital Age. It’s not just a question of a single item — say, a photograph, or a music file. Those kinds of issues — particularly when it comes to livelihood of an artist — are important and still being sorted out. I do think, and hope, that elements like Creative Commons licensing helps delineate lines for those of us who create (and may need to protect some of our art) and those of us how like to use art of others to create something new (and may need to learn better how to note where the original came from).

I’m thinking more of ideas here, and who owns the idea. If I spark a discussion in online forums and along various hashtags, or if I launch a collaboration that others take part in, do I own that idea from now to forever? I think about the poems I have invited others to write into, and various media projects that I have opened the door to, and other projects that I have been involved in. The spark has always been collaboration, not ownership.

I know I may be unrealistic but ..

… once the idea is out there, I figure it’s no longer just mine to do what I want with. I’ve given it, as a “gift” of sorts, to the world (and in my case, the world might only be a few people), which may very well completely ignore the idea or it might remix the idea into something different entirely. It may even call my idea the same name I gave it. Or not. It may give me a heads up about its use of the original. Or not. But it’s not really all mine anymore. If I didn’t want that to happen or unfold that way, I probably should have kept the idea to myself or tried to sell it with licensing restrictions — a phrase that gives me pause even as I write it.

Information cover final web

In Corey Doctorow’s book, Information Doesn’t Want to Be Free, he uses the metaphor of a dandelion and the release of seeds to explain in a way how ideas can take root from artists and others in this age of the Internet. The dandelion doesn’t care about where the seeds go, or even if the seeds become flowers. What the dandelion cares about is the spawning of new seeds and the release of those seeds to the wind. That’s where all of its energy is at. It puts faith in the notion of something will be planted somewhere, and the world will continue.


flickr photo shared by norio_nomura under a Creative Commons ( BY-SA ) license

Doctorow uses this metaphor as part of his argument around on how small artists can emerge as successful, or at least surviving, artists in the digital age. Release seeds (or music tracks, or photo teasers, etc) and see where those ideas flourish. If your seeds find root, your audience will find you and support you.

In contrast, large organizations — such as record companies and movie companies and publishing companies — spend all of their time with their prodigy, like overprotective parents. If I remember, I think Doctorow continues the metaphor by noting how much alike large organizations are like mammals, with all of the energy in the system centered on ways to nurture and protect their progeny. We give our children our last names and then talk about “family” honor and hereditary lines. We celebrate this with family trees. I’m not saying that is necessarily wrong, but it feels at odds with the open promise of spawning ideas in the Digital Age that I believe in.

I like to think of the whole DS106 ecology as one fine example of how no one really owns the ideas. I don’t personally know Jim Groom or Martha Burtis, two folks I believe were at the start of DS106. There might be others. I’ve only walked virtual dogs with Alan Levine in online spaces like The Daily Create. Others who were part of the whole DS106 shebang from the start are people I don’t quite know or remember. No offense to them, but they aren’t all that important anymore to the DS106 environment … as it exists today.

The DS106 world — with its digital storytelling and creativity focus — is there for the picking. I believe you could start a DS106 course right now, today, and connect in and it would be fine. You could set up your own version of The Daily Create, and it would be fine. Heck, I think Alan Levine will even give you the WordPress Theme to do so. There are no legal documents to sign. There are no permissions to get. Just go on and do it. It’s an open invitation, set in motion years ago, to take the idea and run with it.


flickr photo shared by mikecogh under a Creative Commons ( BY-SA ) license

Why isn’t there more of this? Why don’t more innovative ideas have huge REMIX THIS buttons? I’d love more dandelions in the digital fields of play.

To be upfront and honest, though, I still struggle with this concept as a classroom teacher. As I make slow but steady movement into Connected Learning ideas with my sixth graders each year, I try to find balance between needing a certain sense of control and providing opportunities for independence for my students. I wish I leaned more than I do towards the latter. But I am learning, and I am always open to possibilities. I have my ear to the ground, as much as I am able. I celebrate the Remix and wonder at the Creativity. I don’t quibble over who owns the ideas that began it all.

Peace (together),
Kevin

Bringing the Animals In

Today’s Daily Create for DS106 was one for the audio senses. It asked us to use a Nature Soundmap project (where people post audio recordings of animals in nature) and mix five sounds together. I was tempted to add some backing drumbeat … but then found that the first track, of frogs, created its own internal rhythm.

The way it works is you can download some of the audio tracks from the map and use an audio editing system to mix them together. I used Soundtrap but Audacity or Garageband would work just fine, too.

In this track, along with the chorus of frogs, I have birds and raccoons and even the rush of bats leaving a cave. It’s a nifty meshing of natural sounds.

Peace (it sounds like …),
Kevin