Using iPod Touch for Cell Mitosis Project

I won’t take credit for this, other than I helped figure out how to bring all of the student projects together with LiveBinders. But my science teacher colleague has been one of a group of teachers piloting the use of our new iPod Touches, and she learned how to use an app called “Storykit” so that our sixth graders could collaborate on a story about cell mitosis. She has traditionally done these on poster papers, but moved to the mobile devices this year.

I like that you can add images and audio with Storykit, and that it publishes the story online with a link. I don’t like that you can’t embed the story from the Storykit site and the layout is sort of boring (but it is much more interesting on the Touch itself — more fluid and interesting). The kids didn’t care, though. And the use of the Livebinder brings them all under one “roof” to share with families and with the other classes.

And the world.
mitosis book pic

Peace (in the touch),
Kevin

Digital Storytelling, ELL Students, and Voice

I sat with some teachers in an English Language Learners graduate class yesterday afternoon to introduce the concept of digital storytelling and emphasizing how using technology to tell a story can honor and celebrate student voices. The instructor is part of our Western Massachusetts Writing Project, and she sat in on a claymation animation camp I ran a few years ago.
I was lucky to have a supportive network in the National Writing Project to send along some samples of student work to use (Thanks to Bonnie, Cliff and Michelle). I took them through the use of Photostory 3, and most were excited to think about the possibilities for their classrooms. Here is my presentation:

Peace (in the value of voice),
Kevin
PS — I have added this resource to my Digital Storytelling website.

On TTT: How to bring Gaming into the Classroom

I wanted to alert you to an interesting Teachers Teaching Teachers program that is slated for tonight on the topic of gaming. It sounds like hosts Paul and Susan have a lot of interesting folks coming onto the air to talk about the rationale and potential of bringing elements of gaming into the learning environment.

In an email alerting folks to the show, Paul outlines some questions that one teacher (a friend, Janelle, from Texas) has about gaming:

  1. How did you all begin including gaming curriculum in your classrooms?
  2. What are some of your biggest successes? Challenges?
  3. How much game playing goes on in your classroom? Do students only play in social action games? What does that conversation look like? What norms are set prior to this?
  4. I’m thinking about using the games students play on a regular basis as media for students to deconstruct and analyze in terms of influencing identity. Should I be playing all these games to get a better idea? Or will observing the students play suffice? What does a teacher do if he or she is not good at playing those video games?
  5. Designing games really requires deep content knowledge. How much experience with game design did you have prior to letting the students explore that avenue?
  6. Could you tell us about Scratch? What are the benefits of this program as compared to Game Star Mechanic?
  7. What kind of evaluation do you use around gaming?
  8. Is it all informal discourse based assessment, or do you do something more formal?
  9. Has your game playing been limited to computer games or have you also used standalone consuls?
  10. How much time did you have to dedicate to help students understand how to utilize the game design tool before they began designing? Do you feel that this time has been detrimental to fulfilling your ability to satisfy state standards?

Another guest will be Samantha Adams, from the New Media Consortium, which published the Horizon Report. As Paul notes, this year’s report had a section on gaming. He quotes from the report:

Game-based learning has gained considerable traction since 2003, when James Gee began to describe the impact of game play on cognitive development. Since then, research and interest in the potential of gaming on learning has exploded, as has the diversity of games themselves, with the emergence of serious games as a genre, the proliferation of gaming platforms, and the evolution of games on mobile devices. Developers and researchers are working in every area of game-based learning, including games that are goal-oriented; social game environments; non-digital games that are easy to construct and play; games developed expressly for education; and commercial games that lend themselves to refining team and group skills. Role-playing, collaborative problem solving, and other forms of simulated experiences are recognized for having broad applicability across a wide range of disciplines.

Teachers Teaching Teachers has been focusing on gaming on and off this past year (see the archive of programs around gaming) and given the roster tonight, it is worth listening in, or waiting to hear the podcast (which is what I will need to do). The show takes place live tonight, Wednesday, May 25 at http://EdTechTalk.com/live at 9:00pm Eastern / 6:00pm Pacific / World Times.

Some final thoughts on Because Digital Writing Matters

We’re wrapping up our online discussion of the book Because Digital Writing Matters, collecting some final thoughts and mulling over where digital composition is going in the future. The discussions at our closed iAnthology site have been deep, probing and wonderfully illuminating as we teachers in the National Writing Project think about where we are and where we may be headed.

I used Cinch to record my own ideas as a podcast.

Peace (in the thinking),
Kevin

Another Way In: Comics to Visualize Literature

We recently finished up The True Confessions of Charlotte Doyle by Avi. It’s a book that is quite challenging for my sixth graders — difficult vocabulary, twisting plot arcs, a vernacular that feels strange on their tongue. But it is such a great book and full of so many things to talk about: race, class, gender, foreshadowing, character development, etc.

In order to help them visualize some of the more intense action scenes of mutiny, punishment, challenge and confrontation, I had my students draw some comics. What I found is that by giving them a fun, simple way to “see” the action, they seemed to better understand the consequences of the scenes.

So, until a movie version of the book gets made, we have some comics:

Peace (in the sharing),
Kevin

Western Massachusetts Writing Project Is …

I was inspired by an NWP friend’s Animoto of her writing project, so I copied it a bit for our Western Massachusetts Writing Project. This will become part of our new website and social networking space. I used elements from our Mission Statement as the text.

Peace (in the WMWP),
Kevin

Thinking about the Challenges of Tech PD

Over at our iAnthology network, our discussion around the book Because Digital Writing Matters continues. This week, we dove into the topic of “professional development” with technology. Since this is a book written by National Writing Project folks, and since the iAnthology is made up of NWP teachers, it makes sense that we think through the issues of how best to bring technology to the table of professional development.

Here is what I contributed earlier this week, via Cinch.

Peace (in PD),
Kevin

The Environmental Essay Voicethread


I knew that when we launched into our recent essay project around environmental themes that we would be sharing them out at the Voices on the Gulf website. We’ve been using the site now and then throughout the year for inquiry work around the environment, starting with the Gulf Oil Spill and then shifting outward.

But I was worried that essays would become too text-heavy, particularly when there are close to 80 of them. I finally decided that I wanted our students to podcast their essays, and Voicethread seemed the easiest and most logical way to do that, since all of their podcasts could be collected around some general themes and pulled together in one large project that could be embedded in multiple sites.

Here, then, is the Environmental Essay Voicethread. We’ve left a slide open for viewers to leave their own comments, too, so feel free to share the thread with your own students and ask them to contribute.
Peace (in the threads),
Kevin