Gathering The Reflective Threads of Digital Writing Month

digital writing twitter essay
I jumped on board with the Digital Writing Month because the idea of National Novel Writing Month intimidated me and yet, I wanted a challenge that might push me in few different directions as a writer. A challenge that matched writing with technology, and deeper reflective stances, was right up my alley. I knew right from the start that I would not be counting words, since the 50,000 words of Digital Writing made no sense, particularly if I was going to be making comics, and videos, and other media compositions in which words were relatively meaningless. I still find it odd that folks are sharing their counts as they reflect on the work they did during the month. But I suppose we are a culture that is goal-orientated, and words are something one can tally up.

For me, it was more about the exploration of ideas, and the “creating” of media that became the heart of my inquiry with Digital Writing Month. I was hoping to get inspired by the community, and maybe offer up some inspiration myself. To that end, I think the month was a success. I dove into a lot of waters (swimming with the duck) and forced myself to continue to expand the notion of what writing and composition is when we engage with digital tools.

I keep returning to this question: is our definition and conception of writing shifting in the age of technology? I still don’t know. But I keep that question in mind as I experiment, tinker, write and then bring those ideas into my sixth grade classroom, where appropriate for the learning objectives that I have in mind. But I often feel like two people: the teacher, exploring to understand and use technology with my students, and the writer, exploring to communicate and develop ideas in new digital spaces. Sometimes, those identities overlap (I’m thinking of webcomics and game design). Sometimes, they don’t. I’ve come to understand that those dichotomies are fine.

So, what did I dive into this month:

  • Many webcomics. I began the month by thinking it would be neat to have an evolving webcomic featuring a teacher and two students who were also taking part in Digital Writing Month. They could be my foils, and the comic — featuring Mr. Andrew, and Shirley and Dave — gave me a chance to poke fun at what I was doing. I used that idea for a few meta-comics, too, so that I could reframe the idea of webcomics in an interesting way. Not sure if it always worked, but it was an attempt to stretch out the writing.
  • I sought to use audio and podcasting in slightly different ways. In one instance, I layered audio on top of one of the comics to give “voice” to my characters. Later, I wrote a poem about multiple voices of a writer, and then used audacity to record myself in various frequencies, weaving those voices (of the same me) into a poem.
  • I created and published a video game about Digital Writing Month, using the hashtag of #digiwrimo as my entry to adventure, with the player having to scale through and in the letters as they sought rewards. The game — Inside Digital Writing —  is still available for play, if you want to give it a try.
  • I took part in the collaborative Novel in a Day event that the folks behind Digital Writing Month hosted, adding a few vignettes to a 50,000 word story that emerged over a 24 hour period. It was a fascinating experience to be part of something that huge, and to feel as if you were helping to weave an odd narrative together with strangers. Odd, but interesting.
  • Another odd experience was the Twitter vs. Zombies virtual  game that unfolded on Twitter over one long weekend. Another collaborative idea from the Digital Writing Project folks, and completely new terrain for me, the game involved a “battle” between friends on Twitter who were either zombies trying to convert humans, or humans running from zombies. It’s hard to explain the appeal, but there was a real playfulness to the event, and the ending – the brokering of peace and the splintering of alliances – was really intriguing to watch unfold in Twitter real time.
  • I reformatted some old projects as a way to refresh them (I hope), including this video poem — Capturing Myself in Hyperlink – that used to be housed on a large webpage, with anchors and hyperlinks connecting ideas together. But I decided to explore a bit more about the annotation feature in YouTube to create the links to elements of the poem right inside the video itself. I’m not completely happy with it, but it sure was interesting to reconceptualize the project.
  • And I used Thinglink to try to break apart and define some of my ideas about digital writing (as well as took part in the final Twitter Essay about our ideas on digital writing — which is the screenshot embedded above). I like this multmedia defining of digital writing, though, because it allowed me to use media to explain the ideas.


Another thing that comes to mind is the concept of community. Every so often, I bump into a group of people who are doing interesting things online, and I wonder: how come I am just learning about them now? It can often feel surreptitious, this chance knocking into other folks on similar journeys but outside the normal sphere of community. That’s how I felt this month with the Digital Writing Month crowd. There were few folks that I knew prior to the challenge. Mostly, I think, it is because the majority of participants are graduate students in New Literacies programs. I suspect a lot of them already know each other, or know of each other. (I may be wrong about that, though).

I didn’t get the real sense that other elementary school teachers were taking part in the challenge. Or any other school teachers of any K-12 levels, to be honest. So, this made my experience different from the writing and connective work I do with organizations like the National Writing Project, where we have an affinity that binds us together. Here, in Digital Writing Month, I was surrounded by some incredible smart and talented and insightful people, but our visions diverged at times from our different experiences, I think. I find myself (as noted above) thinking in terms of exploration as classroom possibilities — how to bring my young students into the digital age as writers of media. They were mostly thinking of rhetorical stance, and deeper underlying issues of digital writing. Both perceptions are valid, of course, and yet, I often felt like an outsider crashing a party of grad students and University folks.

This was most evident in the ways that folks taking in the Digital Writing Month challenge commented on other’s work. Mostly, they didn’t, at least as far as I could tell. Oh sure, there were reactions to work on Twitter, but the deeper, richer conversations that I thought would emerge along the lines of the shifting nature of digital writing rarely took place on the blogs and posts and places that I went to. I tried my best to leave comments to what other folks were writing, to stoke a topic, but only rarely did that thread go anywhere, and they never really seemed to evolve into a full and ranging discussion.

I’m not saying that’s bad. But it is interesting, particularly as so many of the folks were writing about the changing nature of community in digital spaces in their own posts and Tweets. It seemed like a case of a theoretical view of the potential of digital writing spaces clashing against the reality of much of our writing still falling into the familiar pattern of “I write, you read.” Instead, I’d like to see more of the “I write, you react, we write together.”

But it was a blast, this whole Digital Writing Month adventure. If you took part, or just followed along, thanks for staying with me and indulging my strange forays into different tools and topics. I invite you to add your own thoughts to my post, and start a conversation. I promise to engage you in an exploration, too.

Peace (in the writing),
Kevin

 

 

Game Design Discussions: The Good, The Bad and the Playable

We’re just starting our video game design project, which will stretch through the end of the calendar year. Yesterday, we had a long discussion about the games they like to play (not just video games), and then design elements of games — the good designs, which make you want to return to a game, and the bad, which make you want to abandon the game. These two question will be ones that we return to periodically as they begin to design, create and publish their own science-themed video games at Gamestar Mechanic in the coming weeks.

I took notes during our discussions and made these there word clouds. The concepts and ideas were only the ones that were repeated across my four sixth grade classes. In other words, the lists for all three questions were pretty lengthy. But I was looking for common themes from my four groups of students.

What struck out to me is the popularity of Minecraft these days (a huge leap from last year), and how graphics are front and center for both what they like in good games and what they don’t like in bad games.

The Games They Play
Games We Play 2012

 

Design Elements that Work
Game Design We Like 2012

 

Design Elements that Don’t Work
Game Design We Don't Like 2012

Peace (in the sharing),
Kevin

PS — if you want to learn more about our video game design unit, you can visit our reflective website from last year, which has student and teacher video reflections, handouts and samples. Go to our Video Game Design website.

 

Final Digital Writing Month Comic: Worlds Within Worlds

Today marks the last official day of Digital Writing Month, which has been quite an adventure. I’ll reflect more this weekend when I have time about the ways I tried to push some boundaries and take part in the activities, and what I think of it all. This morning, on the last day of the sharing, I have another meta-comic called Worlds Within Worlds. It echoes one I did earlier in the month, with ideas folded into ideas. But I think it captures a question that I often wonder about: how writing and ideas can take root in digital spaces, and remain there, in ways that are different from non-digital writing.

Worlds Within Worlds

Thanks for visiting during the month. I hope you tried out a few new things here and there, too.

Peace (outside the frames),
Kevin

 

Digital Writing Month: A Hyperlinked Video Poem

As part of Digital Writing Month, I am refashioning an old multimedia poem piece using the YouTube annotation feature. With that tool, you can embed links in a video to other videos — in this case, all of the poems as videos are connected together in one larger project.  I’m not sure if this just gets too confusing to experience.

Peace (in the video poem),
Kevin

Digital Writing Month: No Net Access

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This has been me this week, as our Internet has been down for three days. I’m writing now in a cafe during a pitstop to a conference, and while I am enjoying the downtime (and yes, we are doing plenty of reading), my ideas keep on needing a place to sit.

🙂

Peace (in the comic),
Kevin

The NCTE/NWP Hackjam Rocked!

(note: yeah, I am still processing and writing about my visit to Vegas for NCTE and NWP.)
Hackjam2 Chad and Andrea

At the NCTE Meeting, there is always a Tech To Go booth set up, where teachers share technology tools and learning strategies. It’s cool, but most of us are usually passing by it on the way to other things. On Saturday, I skipped a session so that I could hang out with some NWP friends — Chad Sansing and Andrea Zellner — who were collaborating on a Tech to Go session version of a Hackjam. First, you need to understand that the negative connotation around hacking is all wrong, and upside down. Instead of imagining some creepy programmer causing mayhem and mischief, think of an average person repurposing media and technology for their own needs, and remixing the world to their vision. Yeah, that’s hacking, and it doesn’t have to be a technology-based idea.

Hackjam3

Chad and Andrea got us started with a fascinating adventure that had nothing to do with computers. We were given one of two “secret missions” — either go into the NCTE exhibition booths and take as much free stuff as you could find, and then come back to the Tech to Go area and remix it; or grab some sticky notes and hack the long line of celebrity photos in the main hallway leading into NCTE. I joined the image hack crew, and we had a blast adding dialogue boxes to the pictures. Lots of folks were stopping, wondering what we were doing and reading what we were writing. It was very mysterious, and fun, and the activity really had us thinking of how to use humor and hacking to remix a public space.

Hackjam5

Unfortunately, the hack didn’t last. Someone soon came down the hallway shortly after we left, and removed all of our sticky notes. Luckily, we had already tweeted and photographed our work, saving the hacking for posterity (for good or bad). But the activities (including the remixing of the free stuff) reminded us of agency of the user, of remixing our experiences, and of how to shift our thinking from passive consumer into active participant.

Which led us to technology, where we used some of the new Mozilla Foundation tools in its Webmaker system to hack some web content. The Hackjam was a blast of fresh air from the room sessions, and Chad and Andrea made it fun and engaging, and steeped into the larger ideas of helping our students have agency in the media-saturated world.

You can view Andrea’s Storify collection of the tweeting that took place during the session. It’s a handy overview of what happened.

Peace (in the hack),
Kevin

 

Digital Writing Month: A Poem for My Multiple Voices

 
multiple me screenshot

I’ve been playing around with audio as part of Digital Writing Month, and wondering how I might be able to “layer” in multiple voice tracks for a poem about multiple aspects of personality. I ended up using Audacity, and tinkered with the pitch and effects setting to differentiate the layered voice — so that one is low, one is high and the main one is smack dab in the middle. A fourth voice gives a little echo to some of the lines of the poem. It’s very odd to compose this way, and yet, it is fascinating, too. It was as if I were splitting me apart and then reconstructing my voices back into the whole, but on different points of the spectrum. (although at times, it sounds like the Borg talking)

And actually, it’s pretty fascinating to see how your words become waves when you are using audio files in a system like Audacity. The peaks and valleys – the gaps of silence – all remind you that our voice is really nothing more than sounds on the audio spectrum.

Take a listen to the podcast of the poem:

 

And here is the poem, as text:

Multiple Me

Those voices I hear
have become a chorus in my mind –
reverberations of an identity:
the confident me
the meek me
the analytical me
the poetic me
tapping into tools that may move me beyond
the pen and out into the wider world
with our voices
all merging
together —

I speak from this space (space, space)
with those voices in mind (mind, mind)
I hear them reply to my query (of course, you don’t say, what did you expect)
as if my questions were nothing but mere tangled wires,
nodes of information running through these veins
away from my brain
down deep into my heart
where logic has long since been forgotten

Yes, they are me
Yes, we are one
Yes, these strands become me
becoming us
when we share this same page together
in sound
in image
in voice

Try not to pull too hard on me
as I close my eyes to dream
of how this fabric that rips so easily by the barbs of
words and wonder
can be woven back together again
in order to make me whole.

Peace (in the poems),
Kevin

 

Book Review: Diary of a Wimpy Kid 7 (The Third Wheel)

Listen — Jeff Kinney is probably never going to sweep the “serious awards” category for his Diary of a Wimpy Kid books. And with the seventh book in the series (The Third Wheel), the newness of his drawings and the discovery of his characters have long since become just … “comfortable.” But Kinney can still get you chuckling over the circumstances and ego-centric world of his main character, Greg Heffley, in ways that are sly and (as a parent of three boys) a bit too real at times.

Here, in The Third Wheel, Greg is off to a middle school dance with his goofball friend, Rowley, and a girl they bring as their “friend” (the title gives away what is going to happen, so I don’t have to). But much of the first half of the book is Greg remembering various events from his childhood, and it was in these tales of Greg in the womb, Greg commandeering the television when his mom tries to use the Baby Genius tapes, Greg’s frustrations at getting everything as a hand-me-down from his older brother (including underwear) that had me chuckling.

It’s a quick read, as all the Wimpy Kid books are, and Kinney’s illustrations are light and funny. My 8 year old son read the book — devoured it, actually — in two hours. My older sons read it in less than an hour (the older one being a bit furtive about it now that he is in high school, I think). In the end, The Third Wheel is a good entertainment, and sometimes, that’s all we ask in a book, right?

Peace (with the kid),
Kevin

PS — bonus video: Jeff Kinney drawing lesson!

 

Come Play The Digiwrimo Video Game

digiwrimovidgamemap

I finished up the video game project for Digital Writing Month, and I want to invite you to play it and see what you think. You’ll notice from the above level map (which I shared yesterday) that I used the letters of the #DIGIWRIMO hashtag as the foundation for the game play, so your player has to move through and around the letters to get to the end, and collect jewels (nuggets of wisdom?) along the way.

Have fun. Don’t give up. I purposely did not make it too easy, but I hope I didn’t make it too difficult, either. (hint: use the letter Z to portal from one spot to another, and the space bar shoots freezing ice rays, and get all of the jewels. There are checkpoints throughout, in case you die or get too lost.) And I would love to get some feedback from you about how it went. And of course, this kind of activity raises the larger question: is my creating a video game a form of digital writing? Is your playing the game a form of digital reading? Where does gaming fit in our exploration of digital composition. I have some ideas but I would really love to hear from you.

(play the Digital Writing Month video game with this direct link, too)

Peace (in the game),
Kevin

 

A Tool for Checking and Adjusting Privacy Settings

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I saw this site — Adjust Your Privacy —  in a newsletter from the fantastic Doug Belshaw, who found it at Lifehacker. The tool allows you to check out your privacy settings on various sites, and also provides a handy lists of places to check out how easily you can be “found” with the personal data that other sites have collected on you.

Be careful of what you share, and do your best to keep track of where you’ve been. I know it’s not easy. I spent just a few minutes using some of the tools and found that my privacy setting seemed OK, but it is a little odd to see how much personal information one can gain with the search queries they also have listed on the page. Worrisome, even.

Check out Adjust Your Privacy

Peace (in the snooping),
Kevin