Vuvox: A MultiMedia Collage

I stumbled upon this site — Vuvox — the other day as I was reading a blog post about remixing in a college composition classroom. One of the students used this site to remix a graphic novel with a rap song. I decided to see I could create a media collage from last year’s National Day On Writing, with the theme of Why I Write. I used images from my classroom and a podcast collection that we created that day. Check it out and see if you can think of possibilities for the classroom.

Go to the Why I Write Collage

And let’s see how it looked embedded:

Peace (in the sharing),


Book Review: Louie Licks and the Wicked Snakes

HOt off the press

It’s always a pleasure when a fellow teaching friend writes and publishes a book. I am all for celebrating on their behalf. So I was happy to learn  that Gaetan Pappalardo (part of the National Writing Project network and a regular contributor to Edutopia, and whose online motto is teach.write.rock) had finally gotten his children’s novel — Louie Licks and the Wicked Snakes: Battleaxe — out for sale. Gaetan writes a lot of great pieces about the connections between music and writing, and how to use that interest in music in the classroom. His short (self-published, I believe) novel builds on that idea of music having powers beyond what we hear, but the book does it with humor, adventure and even some wacky science fiction built in.

I’ll admit: I am a sucker for stories that use music as the anchor. Here, the narrator — Louie Licks, an elementary student whose fame with his guitar is already legendary (if you go to his school) — shares with us his incredible adventure when his electric guitar gets stolen right before a gig at a breakfast at his school. The thief (disguised first as a milkman) is trying to tap the power of the guitar (you’ll have to read the book to understand what that is all about), and it is up to Louie and his drummer friend, Grady (my brutha!), to save the day by saving the school … and possibly the world.

Gaetan writes with flare (and the illustrations by Amy English are cute), and the voice of his young protagonist comes through loud and clear. I particularly liked his interactions with his little brother, whom Louie has nicknamed “Grunge.” The oddest character is Louie’s dead grandmother, who arrives at opportune moments to help Louie out of jams. (The guitar was hers before it was Louie’s.) There is also an entire part of the story that revolves around farting, so you know the boys in class will be chuckling over the passing of gas.

A bonus is that Gaetan, who is a musician himself, has set up a website where Louie and his bandmates have recorded some of their music. Take a listen to Louie Licks and the Wicked Snakes.

Peace (in the power of music),


Connected Learning: Students and the World

I created this video a few weeks ago for a contest around representing your ideas of connected learning. It turns out there weren’t enough people in the contest (I am getting a token prize, so I am fine with that). I was trying to show how technology allows my students to connect to the world.

Peace (in the connections),

Some Duke Rushmore For Your Ears

Duke Rushmore
A member of our band — Duke Rushmore — pulled together a little mixtape (wrong word, right?) from our recent gig. You can take a listen at our new Soundcloud site, and if you are up for it, please come visit our Facebook page and add us as a “like.” We’re trying to get our way to 100 people liking us. Hopefully, the music will help!


Peace (in the sounds),


Mozilla Thimble: Coding Made Easy

I am always on the look-out for ways to teach my students some basic html coding, as a way to show them the “underneath” of the Internet. I’ll sometimes pull up a source code of a website we are using, and talk a bit about the coding that goes on to create the tools that they are using. A friend sent me a link to Mozilla Thimble, which is a fairly recent online tool that teaches a bit about coding, in an interesting way. Everything is online — from the coding itself to the publishing.
Mozilla Thimble

One of the links from Mozilla is a “create an animal” page, and so I went there this morning, and spent a bit of time. What I love is that the interface shows both the html coding on the left, and the results on the right. The instructions are simple (for the most part) and within minutes, I had created an imaginary beast and published it online (hosted by Mozilla).
Mozilla Thimble animal

This kind of site might be a perfect introduction to coding, and creating,and you could easily tie it into a unit around animal habitats, too.

Peace (in the code),



Another focus on our Video Game Design Project

I was recently interviewed by Erin Wilkey Oh for the National Writing Project’s Digital Is site about our science-based game design unit. It’s always nice to reflect a bit on a project that seemed to have struck a chord with students. You can see Erin’s write-up here, and then follow her links to a transcript of our chat.

And of course, here is our Video Game Design Site.

Peace (in the sharing),



The Recursive Response System

An interesting thing happened yesterday. I posted an introduction to a P2PU study group that I am part of around digital curation. I used a webcomic to create my intro (see yesterday’s post). And then, my friend Terry, who is part of the study group, took my comic and used a screencapture program to respond to my points about identity and curation. His views of my points was fascinating to listen to.
I decided to go another step, and grabbed his video of his response, put it into Vialogues (which allows for discussions of videos), and then responded to his responses, which he (of course) added further responses, too. It’s an interesting concept, how these tools allow for interactions on a variety of levels (from comic to video and voice to chat), and I appreciate Terry for coming along for the ride with me as I explored the possibilities (plus, he gave me a new hat — see the end of the video to understand). You can join in, too.

Peace (in the response),

Webcomic: Curation and Identity

I am taking part in an online study group over at P2PU (with friend Paul Oh, of the National Writing Project) around the idea of “curation” of our digital lives. Here is an introduction that I created for our first activity, using Bitstrips to create a webcomic intro. The comic is embedded down below as a flash comic but you can also access it over at Flickr:


Peace (in the comic),


Book Review: On Writing

I’ve been through my fair share of Stephen King in my lifetime, and I have mostly enjoyed his stories. There are plenty of critics who take pot shots at him from a variety of angles, but I have found that if I go into his novels with the mindset of “story” and maybe “scary story,” then I am fine. He hits all the right notes when he is on his game. When King’s On Writing came out, I bookmarked it but then never got around to picking it up until now.

It’s an intriguing look inside the mind of a popular writer, and there’s plenty of voice that comes through here, too, including his own pot shots right back at his critics. King has a lot to say about writing, but what I found the most interesting, to be honest, is the earlier sections where he talks about how broke into the world of writing. Mostly, it was through the support of his wife, Tabitha King (a writer in her own right), and On Writing does come across as sort of love letter to her. Never underestimate the support and ear of your spouse. There are also many threads of the horrific accident that happened to King one day, as he was walking down a rural road and was struck by a truck. Talk about mortality check.

The middle sections of On Writing go deeper into the art of writing, as King sees it, and those sections work fine, but the best piece of advice is this: read. A lot. Read a lot of books, and pay attention to style, development of ideas, character voice. If you want to be a writer, you need to notice the craft of writing, and you do that by reading.

Oh, yeah, and avoid using too many adverbs. King doesn’t like that — he thinks it is a writer, cheating. I’m sort of with him on that idea of avoiding too many flourishes and instead, stick to the story.

If you have any aspirations to be a writer, or if you are fan of King, or heck, even if you want a good read, On Writing is worth your time. (Check out some excerpts if you are interested.)

Peace (in writing),


Combining Video Games and Digital Poetry

digital poetry video game
I joined a new writing community at the National Writing Project Connect site around gaming, and this interesting project was already being shared by Elyse Eidman-Aadahl. Here, Jason Nelson merges digital poetry with game design (or maybe anti-game design), creating an odd mix for the reader/player around words, movement, gaming and poetry that feels a bit surreal as you play it.

It’s difficult to explain, but it is one of those sites where I felt my brain sliding in a few different directions as I tried to make sense of the game while trying to make sense of the poem, and also trying to make sense of the combined experiences. To be honest, I am not sure what the game really about, nor what the poem is really about, but that didn’t stop from diving in. I could sense a different kind of experience as the reader/player.

This is how Nelson somewhat explains what he is up to:

Video games are a language, a grammar or linguistics of various texts. The sounds, the movement, the graphics, the rules or lack of rules, everything about a video game is a component of language. …..

A digital poetry game must combine all these elements, strange and interactive stanzas, crossed out and obstructed lines, sounds and texts triggered and lost during the play. Indeed the game interface becomes a road to inhabiting the digital poem, to coaxing the reader/player into living and creating within the game/poetry space.

You really have to experience it to get a sense of it.

Check out game, game, game again and enemy6 (or i made this. you play this. we are enemies.)

And I wondered: how in the world do you design something like that? I suppose the tools for doing so are beyond me at this point in time, but I wonder if there is a way to do a smaller version, something poetic but in game form?

Peace (in the merging of worlds),