Composing Interactive Fiction 2: Playing My Story

(Note: This is part of a short series I am sharing about trying out Interactive Fiction as a writer. Yesterday, I shared out the overall experience. Today, I want to share the first story that I wrote, and well as provide some advice on how to play it. Later in the week, I will try to share out resources that I have discovered and maybe tinker with some other Interactive Fiction possibilities. – Kevin)

(Click on the image to get to the story, but I suggest you read my post first.)

I named my Interactive Fiction story What To Write With When You Are Writing because my initial idea was to create a story where the player needs to choose a writing device, and the end result would be to make fun of technology and end up with a pad of paper and pen. Things did not quite go as I had planned, though, and I ended up simplifying the idea considerable.

What you need to know to play the story (that sounds so odd, doesn’t it?):

  • You navigate by using compass directions. In this case, writing “go east” or “go west” will move in that direction.
  • If you there is an object (such as, oh I don’t know, a key, maybe?), then you need to “take key” in order to have it in your hand.
  • To open a door, write “open door.” Unless it is locked, then you need to “unlock door” before you can “open door.”
  • Once a door is unlocked, you need to give directions again on which way to go (east, west).
  • The same thing is true with a locked box. You need to “unlock box” before you can “open box.”

I think all of these hints will help you navigate my story, which ends in a cloud of ideas (you’ll see). Let me know how it goes, please, and what you think. Even in a small, simple story like this, the amount of thought and planning that I did was pretty intense. I had this whole visualization of the hallway and rooms, etc, and creating that experience for others was tricky and challenging (in a good way).

Peace (along the paths),
Kevin

 

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  1. Pingback: Composing Interactive Fiction 3: Story Choices and Twine « Kevin's Meandering Mind

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