Video Game Design, STEM Challenge and Visual Literacy


My plan for today is to bring all of my sixth graders up into Gamestar Mechanic to get situated with accounts, play around with the site and get a feel for what is possible. Sometime next month, we will move into a lesson and project around game design. I have to admit: I am curious to see which students latch onto the site and which don’t. I don’t expect every student to be highly wired into gaming but my kids have been open to just about anything I have thrown their way this year (and kids who don’t quite love comics enjoy our webcomic site at Bitstrips).

As I was putting my plans into place last night (and hoping I have access to our computer cart today), I came across this post about the 2011 STEM Video Game Challenge (and the video above, in which last year’s winner explains a bit about where his idea came from and how he went about his game design idea — incredibly insightful and valuable for my lesson! My students will definitely connect with this boy’s message.). As we move into various ways that literacy can extend into the content areas (including visual literacy, which gaming is), I am wondering if this is a kind of contest/challenge that I can take on with my students and what it would look like in the writing classroom. I have some ideas, but now I need to think it through a bit more.

I’m definitely intrigued by the possibilities …

Peace (in the game),
PS — check out this page of winners from last year’s competition.



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  1. Pingback: Kevin's Meandering Mind » What Gaming Looked Like in My Classroom

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