Collaboration Conundrum: The Science-based Game Design Project

updown disaster buoyancy game collage

I admit: I have had a bit of a struggle this year meshing my video game project with our science curriculum. My science colleague is fully moving into the Next Generation Science Standards and that re-alignment on her end (which I support, of course) has made it difficult for me to coordinate an overall topic and science connection for our video game design unit now underway.

In the past, she has often been either at Layers of the Earth, Plate Tectonics or Cells at this time of the school year. Those topics provided more logical metaphorical connections to game design. She’s at Buoyancy now. Hmmm. A bit trickier.

So, after much consulting with her and agreeing that what I am doing with ELA class should still connect and support what she is doing in Science class, I decided to move ahead and see what will happen when we use the concept of “buoyancy” as a theme for a video game design project. I don’t expect this to be easy, necessarily. I do expect to be surprised by what students come up with. I’m working hard to find ways to frame the concept within the confines of the tools available inside Gamestar Mechanic.

I think it will come down to gravity. You can tinker with gravity when making games — setting it high or low — and I am going to help students use gravity as the metaphor for buoyancy, and see where that goes.

I am working on a mentor video game right now to share with my students, to talk through my own design choices. I’ll share that game out tomorrow, and invite you to play it.

Peace (in the game),
Kevin

 

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