I’m off on a new reading adventure, diving into James Paul Gee’s book — What Video Games Have to Teach Us about Learning and Literacy — with discussion prompts by my friend, Keegan.
This weekend, I came to the end of Gee’s book, and I found myself once again appreciating the perspectives he brings to the picture. It’s most pertinent now for me because I am bringing my sixth graders into their game design unit, starting today. While Gee’s work looks more at the player within a game system, and all the literacies that are part of it, my aim is more around teaching my students how to think of a game as a story, and the story as the framework of the game.
Gee’s wrap-up thoughts around Affinity Spaces and the fluid nature between game designer and game player (particularly as more and more games have open ended entry points for players to mod, or hack, games) is intriguing. It reminds me there is so much I don’t know about video games when it comes to reading and writing and thinking.
And Gee also admits that this kind of literacy moment is still emerging (he wrote the book a few years ago, but that is still true, I believe) and there is much we don’t know, and may not know, for some time. That makes it all very intriguing as a curious teacher of writing and reading, right? I think so.
Peace (reading and playing),