Many were very interesting — with cool design features and narrative frames set into levels in meaningful ways. Others were lacking enough story, which was a focus every single day in class as they worked.
I assess the projects along two strands — the design of the game (playability, choices around challenges and tools, flow of the game, etc.) and story (consistency of narrative, the reader is a player in a story, proofreading/editing, etc.)
Overall, I was impressed by how they were able to juggle the Hero’s Journey framework of story with the design of video games inside Gamestar Mechanic. And all of my students were highly engaged in this project, from start to finish.
And as always, we did a lot of writing beyond the game design itself. I made this a few years back for a presentation and most of these writing assignments are still central to this particular project.
Peace (leveling up),