Look at this growing collection of science-based video games my students are creating and publishing in Gamestar Mechanic. It’s pretty cool to see them all in a collage box like this … and more of the games get published every day … now, I need to start playing the games so I can grade the projects … The science theme this year has been “buoyancy” and “gravity.”
I’ll start featuring some of you to play, if you want, as I start looking at them more closely.
One early game I would recommend for her use of story in creating her game is this one — Stolen, by Suzannah — notice how she used message blocks to create a strong narrative.
I’ve been stressing until my voice hurts the three intersecting elements of our project: Game, Science, Story.
Peace (in the game),
Kevin